Viewloader 12v Revvy- My brother uses this one; it is an awesome loader; feeds fast and the sensor works nicely. It is a little heavier than the Rhino, however, because it uses 2 9 volt batteries rather than 1, but that's a very minor complaint.
Viewloader 200- The one everybody starts out with.
Marker Setup:
Spyder Imagine
14" PMI Razzor
Ricochet Rhino
Nothing too special.
Strengths:
-Only $30.
-Feeds reliably.
-Looks decent.
Weaknesses:
-Continuous feed uses up batteries quickly.
-Feels kinda "big".
Review:
Well I've had this for about 3 months and it is a very nice hopper despite being only $30, about the same as the Quantum except so much better performance. The first thing you notice is the shape; it is designed to deflect paintballs that hit the hopper. I am not sure if this works because I've never been hit on the the hopper since I've had it, but i do know that it looks pretty unique. It is easy enough to operate; just pull open the battery door in the back, pop in a 9 volt, and press the power button and it's set. When I took it out to test it out, I filled the hopper just about all the way, but left some room for the balls to move around. Be sure to do this, as it makes it a lot more reliable when feeding.
I took a few shots with my Imagine and gradually began shooting faster and faster. It kept up perfectly fine, even when I was walking it up to around 12 bps. I was impressed with how well it did; I was worried at first that it would not be as good as my brother's Revvy but the Rhino was just as good. Some say that the motor is loud; this is not true. It is a steady hum that is not noticeable in a game. It is a softer than the Revvy's motor if you want a comparison. Some people also bash the continuous feed; I think that it is actually an advantage because while it may use up more batteries, it just about ensures that there is a ball waiting after the next one. If it would spin just a little bit faster, it would be perfect. The neck is really great, too, because of the o-rings on it. They make it just about impossible for the hopper to fall off, spilling all your paint. I flipped it upside down, slid around with it, etc. and never had any loose hopper problems.
One of the bad things, though, is that the Rhino has no sensor. All this means, however, is that you should bring an extra 9 volt battery to the field. The hopper also feels kind of big and awkward, I prefer the Revvy's/Reloader's designs. The only other bad thing is that it sometimes feeds slowly when there is not much paint left, and can't always keep up on long strings of paint. I experienced only 1 chop and it was from shooting on full auto for an extended period of time (for those testing new hoppers out, full auto mode is a good way to do it. That's about all it is good for and the only time/reason I've ever used it...). Both flaws, however, are minor. This is an awesome loader for a semi-serious player.
Conclusion:
Even if you are someone who is not going to be playing a lot, one of the first upgrades you should buy, no matter whether you have an electric gun or not, is a motorized loader. If you are not willing to shell out $50 for one, or are just not going to be playing a lot, buy the Rhino. It is the greatest bang for the buck. If you are going to be playing more seriously, buy a Revvy or ReLoader. I give this a 9/10 for it's excellent value and doing it's job well, the thing that keeps it from being a 10 would have to be the way it feels. Sorta big and awkward-feeling.
Rating:
9 out of 10
Last edited on Wednesday, August 4th, 2004 at 10:27 am PST
I usually bring 2 spare 9 volts if I go out for a full day of ball. I can guarantee that if you play for longer than 3 hours, you're gonna have to replace the battery. You'll hear it start to slow down after a couple hours, and it'll start to misfeed a bit. 2 batteries will last you all day, no problem.