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aovboy Saturday, January 1st, 2005
Period of
Product Use:
Less than a month15 of 24 people found this review helpful.

1 year
Products Used:
Classic Automag
2003 Autococker
2001 Angel Fly
Marker Setup: AGD RT ULE Automag
12" Dye Xcel, bore is about .689
ULE Mainbody
Blade Intelliframe
Blue Warp Feed
Black Halo B
Crossfire 68/4500 Screw-in w/Dye Rhino
I'll suggest buying the following when you get it from AGD:

ULE Body, either Warp or Vert
ULT if you want it

Afterwards, pick up the barrel that your paint likes, a good HPA system with your preffered mounting options, your choice of feeding system...and you'll be good to go.
Strengths: Great Company
Purely Mechanical
Fast Mechanical
LOW price
Level 10
Weaknesses: Shortstroking
Cannot compete with top-dollar markers
Review: Okay, let me begin with the ordering process. I ordered this marker from AGD, on They had it sitting on my doorstep in about 48 hours, and the same goes for everything I have ever ordered from them.

AGD's tech support is also top of the line. You have a problem with your marker? Give them a call, you'll have it sorted out in no time. Also, the online forum boasts one of the most friendly and devoted groups of people around. Like someone else said, you'll have a hard time finding a customer base as devoted to their cause as those of AGD.

Onto the marker. It took about two airfills to get the marker tweaked to where I like it. It works fine out of the box; but if you have the time and skills, it can get a lot better.

The X-Valve, which comes standard with this, is amazing. It has some of the worlds fastest recharging, you will NOT outshoot this marker. Ever. The Level 10 system, when properly adjusted, will almost eliminate all chops within the marker, and if you buy good paint, you won't have to worry about barrel breaks, either. That battle swab and your squeegy are going to find their way to the bottom of your gearbag fast.

I highly suggest getting a ULE Mainbody with this marker; it's only $10 more. These bodies weight less than half the stainless steel ones, and have standard Autococker threading for the barrels, which is nice. They use Angel ball detents and feednecks as well, so you have a good variety of goodies to add here.

I am very impressed with the ULT. I have never shot a Mag with the stock RT, so I don't know what it's like. But the ULT Trigger kit can bring the pull down to little amounts, and still pass the bounce test just fine. Perfectly field legal. It is better than the WGP Hinge Frames (which are actually really nice). This is an incredible pull to have on a mechanical marker. Once you get used to it, you can walk/rake/roll your tongue over the trigger and really get the paint out if you need to. Now that being said, it is fully mechanical, and like mechanical Cockers, if you don't shoot it right, it will "short stroke". Short stroking is where you have not fully actuated the marker when you pulled the trigger, and it usually either double feeds paint or chops it outright. Thanks to the Level 10 bolt system, you don't have to worry about any mess, you'll just miss a shot, and hear the nice little chuff noise for which Mags are infamous.

I don't need to go on about accuracy, right? You all know that the marker doesn't matter, it's just the comparision between your paint and your barrel. It shoots just as straight as your Timmy, and just as straight as his E-Spyder. No need to worry about this.

The AGD Intelliframe is another nice feature. The frame itself has a very nice feel to it, and it makes your marker seem much more smooth and flowing than the stock single trigger frames. The pull is very short, and the trigger's metal is soft enough to easily be drilled and tapped for trigger stops, if you're into that kinda thing. The big nifty thing is that you can mount a small switch inside, and wire it to your hopper or Warp Feed. These parts are availble at Radio Shack for about five bucks. Nice to have if you think your hopper can't keep up.

These markers are light. A full ULE (Ultra Lightweight Engineering) Mag is one of, if not the lightest markers out there (save stuff like a tiny little PGP or other pistol). There are a lot of things you can do to make it even lighter still. The single tube design also makes for a small profile...and look at how the trigger frame and feedneck are positioned. Now look at the new Shockers...yeah, looks similair, eh? It's because the design is so small and well balanced. I'm pretty sure you would enjoy it's feel.

On the field, these perform great. The only maintence they ever need is oil every day of play, and the occasional O-ring. That's it. No rebuilding regs, no full stripping and cleaning every two cases of paint, no dealing with bad bolts and springs and your fried's all good. You need a gun that works when you gas her up, you'll want an Mag. Or a Tippmann, rumor has it they work good for that, too. :)

As nice as these markers are, don't be buying them and thinking you're gonna be the next NPPL champs with these...I'm sorry, but they just can't compare to the higher end markers. You can try, and it's great if you have fun, but unless you just do have a electric paintslinging machine, you won't make it. Sorry, that's the way the game is played today. But, I guaruntee you it can hold it's own on your local rec field or at local tournies just fine.

You CANNOT use Co2 with this marker, HPA (nitrogen) only. It's not "HPA is better", it's "YOU CANNOT USE CARBON DIOXIDE IN THIS SYSTEM". Hope you either have a good system, or plan to invest in one. You'll be happy you did, it's a great step up from Co2.

When you buy one of these, you are getting an incredible mechanical trigger speed, no battery anti-chop system, great customer support, you get (you can go there without owning a Mag,'ll just feel cooler if you have one.), you get very lightweight, fast shipping...a nicely padded box that includes all the maintnence gear for the marker....toss on the barrel of your choice if you didn't order one with it, screw in your tank, pop in your hopper with some paint, grab your goggles (put them on yer head, too!), and have some fun. 'Cause that's what it's all about, right?
Conclusion: Not sure what this would count for, but you don't see Mags very often. It would probably very unique heading down to your field with one of these. A Mag paired with a Warpfeed at a rec field must emit a silent whistle that only small children can hear...because you will be swamped by little (and big!) people, asking you all sorts of questions about yer new toy. Be sure to tell them you like it. :)

I'm very happy with my purchese, and if I were a gambling man, I'd be willing to say will be too.

- AGD Pride!
9 out of 10

Review Comments
nman84 Saturday, January 29th, 2005 | 12:27 pm PST
very nice in depth review. How much does this gun actually weigh? I'm deciding between this mag and the 05 bko when it comes out... but am leaning towards the mag at the moment.

spasticsquirrel Tuesday, February 1st, 2005 | 6:52 pm PST
cant go wrong with either one.

I got a friend with an eblade autococker, and thats a nice peice of cream.
I also have a friend with a bushy, and although i never have tested it, ive heard good thing about it.

I have a mag myself, and i can say i am very pleased, just dont make the mistake and order it without a double trigger.

If your going to get a mag, i would say becuase he is really good i heard, or or something for the RPG paradime, a complete package, but you have to get it with a ULT.

pearlsea Saturday, February 5th, 2005 | 11:39 am PST
awsome review!

i would of bought a r/t ule mag if i dint have my orracle now

kaziechameleon Monday, April 18th, 2005 | 3:04 pm PST
This is a very nice and fair review, though i do slightly dissagree about the paintslinging machine the reviewer seems to think is required for competative paintball, if it shoots 15 bps easily enough, then it is sufficient enough for a skilled front player, land him in the snake, and if he is a good shot, he could shred the field with a pump if he had it. a good front player isn't deffined by his marker, as much as by the bunkers he manages to get to and how he uses em, i've been in the snake with a pro carbine and taken out vanish, a national team, so front is really more about the player. back and mid is totally different, mid players need to be able to shoot as fast as a back player, but have a gun that is light and compact enough to let them play front at the same time, if neccessary, back needs to carry a case worth of paint on the field, and their gun is the paint hose that holds people in their bunkers. so the auto mag sounds more like the ideal front players gun, reliable, and sturdy, it won't crap out on you once you get in that sweat spot, and it shoots fast enough to keep peoples attention if need be. i will deffinately get one of these markers in the fall, i just got a A5, and have it set up the way i like, and this summer i'll woods ball, but when i hit the speed ball field and start competing next fall, i'll deffinately get one. there are somethings that go unsiad though, first is that the bolt is air propelled, there is no conventional hammer, and the recocking action is the spring, this creates a much smoother firing motion with alot less recoile, this is probably the smoothest firing mech marker ever, total moving parts in the marker are the bolt and the spring, and the filling x valve, the reason the gun needs such a high pressure to operate(which also makes it a gass hog) is the fact that the gass propels the bolt and fights the spring simotaneously, they could probable lighten the bolt, and the spring to create a low pressure auto mag, this will happen when Air gun designs gets around to it, wich i have no doubt they will. and i am also wondering, every one keeps commenting on the light wieght nature of this marker, but no one mentions throwing a stiffi on there, i've used a stiffi, and they rock, they shoot clean, they are so light you don't feel em, and they look so sexy, i think a stiffi swicth, and a rt costum are ment for each other, small and light, and durable, and reliable, and accurate. thanks for the awsome review. and i can't beleive that Air gun designs has shrunk as much as it has, i personally don't like auto cockers, since everyone i've ever known has had some serious problem at some point, i'm sad to see them wiping auto mags off the map, and the funny thing is that auto mags don't get the tippmann durabiliy rep they deserve, i see more 98's with air problems than auto mags at my local field, and at the last big game there was about the same number of auto mags, and 98's. the 98's were leaking and had lots of stuff going nuts, but the auto mags(i was working the chronostation as a ref) the owners would step up fire three shots that were usually + or - 3 fps, then they could get to the game. on the field i saw some awsome shots from the mag players, and i must say this is the gun for me, reliable, and just such a high end mech marker i haven't heard of anything that could possibly compare.
Last edited on Tuesday, April 19th, 2005 at 11:49 am PST

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