Black Dusted DM5
Fuse Bolt, Soon to be an Orange Bolt
Stock Board, Soon to be a Musashi 3
Psychoballistics Z-Drop
Nitro Duck Plamsa LP 68/4500
Halo B Z-Code w/ Rip Drive
Strengths:
Rip Drive
Speed
Solid Construction
Odyssey Customer Service
Weaknesses:
Battery Hog
Thick feed neck
Can't read black paintballs
Review:
Got in my Halo B about five weeks ago. After putting it to good use, heres a pretty detailed overview.
USAGE
Before putting this bad boy to the test, I did have to do some sanding to the feed neck for it to fit my marker. Grab some 800 grit paper, and give a a good sanding. Don't go all out, or your gonna sand too much, and it won't fit snug. Done! Battery compartment door is a bit low profile, but no problem. Opened it up, threw in the 6 AA's.
*Side Note* Stop complaining about the weight! Yes, its six batteries. No, its not that freakin' heavy. Go lift some weights if you can't possibly support six AA batteries in your hopper, girly man.
Put the hopper on my DM5, gased it up, and went outside. Hopper lid doesn't look shabby at all. Whipped out my pod, slapped in 140 rounds of pink/blue Marbalizers. Wouldn't suggest putting in anymore paintballs then this amount, because it could possibly cause jamming. Here's where I checked out the Rip Drive. Manually, you can feed the balls right into the neck into the marker. Sweetness. This allows you not to use your batteries, a good thing when your at the chrono, or when your battteries are dead. You can also turn it counter-clockwise to have that bad boy fix any jams into the gun. Quality. So lets test this sucka out!
TESTING PERFORMANCE
Aiming at a tree, I let this bad boy rip! 140 rounds straight, prolly around 14-15 bps. Not one chop or hiccup. Smooth operation indeed. One straight rope of marbs. Nice!! Now time to bring it into a game situation.
GAME PERFORMANCE
Playing straight woodsball is where I used it first. It rained the day before, so it was a bit muddy. Running around one of the bends, and WHOOP!, fell face first right into a tree, the hopper hitting it as well. "Sh*t!!!!", I thought, I had to have broken it! But no, it only suffered a smal scratch!! And it was quite a hit, so that has to say something about the construction. Continuing on, the performance was great. Force feed was quality, no chops, and smooth shooting. What else can be said?
Conclusion:
Yes, the Halo B will use a ton of batteries. Be smart about it, and go get rechargable ones. Bring some back-up AA's to the field, and your all set. People have complained it can't see black paintballs. Just don't be using them. The Halo B w/ Rip Drive is a great product, and if you do some quality searching, they can be had for $119. For that, it can't be beat.
BTW, how necessary is a Victory Board??? Ask yourself, "Do I really need to shoot 35BPS anyway?" Most of us can't break 20BPS legally. Spend your money elsewhere.
dont be suprised wen u need the v board our sponsored team (not mine our fields) the Angel Boys they have that v board they rip out 25 easy usually they can max out ther board and if u couldnt telll by the name they use angels.
Thats a good point, but most people won't get sponsored, nor be in a professional event. Some tournaments don't even allow over 15bps nowadays. It just seems to be an "enthusiast" feature. Better off spending it on a board for your marker.
Last edited on Wednesday, March 2nd, 2005 at 7:40 am PST
Rip drive is for if it breaks down. You spin it to load balls into the feed neck, so if it dies on field you don't have to drop the hopper and hand feed. It doesn't make the halo any faster.
THANK YOU! I see no need what so ever to shoot so fast. If you have a need to empty your hopper in 4 seconds, be my guest. You're just wasting paint. (at that speed it is humanly impossible to be only hit by one)