Get the Barrel Rings. I have the Lapco Ball but have yet to use it because the stock barrel with the rings is accurate. Trigger Shoe makes shooting it a more enjoyable time. Maybe a cheap dot sight, but I see where some people say that would affect their snap shooting ability.
3.) Gas Effecient (At least 26 ball breaking shots)
1.) Need special tool to chrono gun (yet it's still easy to do)
I was a little worried about playing stock class after not playing it in 15 years. The Phantom proved to be everything I heard about and more after my first game with it. I was able to move more than usual do to the light wieght. All shots I fired hit on the first of second shot. I usually needed the second shot because I was usually to hasty with the first. Though sticking a velocity adjustment rod down the barrel was a tad un-nerving, the process was simple enough and easier to do than I thought it would be.
Most of the guys playing use the 15 round feed tube which I decided not to get after much thought. You'll only have the 15 shots in the at the beginning of the game, and unless someone starts making a 15 round feed tube, you'll never have 15 rounds in it again till the next game starts. Feeding the rounds into the gun is a snap, and with the quick change 12 gram, you'll be vulnerable for only a second while you swap.
I've only just started playing stock class and I have to say this is by far my most favorite gun. I am going to use this gun even in the Big Games because I have the mobility that makes one dangerious again. My snap shooting is just as good if not 10 times better than when I use my A-5, RT ULE, Hurricane, Squall, or all the other semi's I had. I thought my days at playing pump were long over .... just turns out that my days with a semi are done.
One thing I would like to clear up, about the 10round/15round feed tube issue.
While it is true that "pod" tubes only hold 10 balls, dont choose your feed tube based on that. The idea of the 15round is that you can reload before you are down to one ball. So with the 15 you can shoot 10-12 balls, then reload. Also the plastic teeth on the ball gate will hols your tube(if you reload when there is only room for 6balls). I tend to start a speedball game with a full 15, after my first couple of shots, I stick in another tube, as it empties(they are clear) I swap them like magazines. That way I always have at least 15.
Glad your back,and pumping!
quote:Originally posted by S/C Splinter Great review,
The idea of the 15round is that you can reload before you are down to one ball. So with the 15 you can shoot 10-12 balls, then reload. Also the plastic teeth on the ball gate will hols your tube(if you reload when there is only room for 6balls).
I understand everything you're saying. Just trying to point out that if you get a 10 round tube that you really don't need to get a 15 round tube to "Keep Up" with the other players that do. It's NICE to have, don't get me wrong, it's just more "Bling" for us Phantom players. :-)
Just got done with the SPE here in Illinois and I chose to stick with my Stock Class Body with the 10 round tube instead of swapping out my Direct Feed body. I had a blast. Made several increadable long ball shots, and the light weight of my gear set up allowed for some fun bunker rushes for some more outstanding eliminations.
I didn't use the 12 gram there, got a new small HPA tank that I was using because the cup seal on my 4 ounce blew out. But used a 12 gram at the end of the day and got 37 effective/ball-breaking shots!!! You CANNOT beat that!!!!
Juding from the steady increase in attendance in the SPE every year, I would say that Pump is back on the rise.
Last edited on Tuesday, April 12th, 2005 at 12:47 pm PST
Cool man, BTW I made it out to SPE myself. I was with the Farmland paintball club from Minnesota. We had about 15-16 of us plus the guys from Damage INC. My phantom is a VSC and I was itching to try a DF body @ SPE so I borrowed one. After the first game I walked off with a hit on the tiny little hopper I used.
I think I will stick to stock class =P