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Comments on rodeodude's Review

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rodeodude Wednesday, April 6th, 2005
Period of
Product Use:
Less than a month1 of 1 people found this review helpful.

Paintball
Experience:
3 months
Similar
Products Used:
none
Marker Setup: stock rodeo
Strengths: Um...holds 240 rounds, cheap
Weaknesses: Jams
Review: Ok, so after i bought this thinking, "wow its cheap AND holds 240 rounds!" I looked on this site for the reviews. I was shocked when I saw that it got a 1.7, so I read a few reviews to see what could possibly make this thing so bad. Apparently this thing jams real bad so to see if it true I decided to test it. For my test I filled the hopper full of paint then held it to see how fast it loaded. To make the long (literally) story short, THIS THING IS HORRIBLE!!! I held it up and 4-5 balls came out fine but then it jammed, so i shook it and nothing happened, I turned it upside down and that seemed to work, but only for 2 balls. I even took a pencil and shoved it up the tube and nothing happened. So I figured that before I complained here i would try a DIY fix. Someones review mentioned that the little grove where the paint is supposed to rush into the marker is where the balls jam so I decided to put something in there to block it thus making my loader an obese VL200, but I couldn't get the hopper open b/c some genius at APP decided to have one screw a standard Phillips head and the other 3 some weird thing that looks like an Allen wrench hole only round. so i guess I'll just have to get something else.
Conclusion: This is basically a gravity-fed hopper that was made without the laws of gravity in mind. And the folks at APP don't want you to change that. I think that the way its supposed to work is that the paintballs roll neatly into the little groove and line up sorta like a magazine, but because of gravity they just fall and get wedged against the balls that are trying to get into the feed tube the normally. sorry APP but this thing sucks
Rating:
2 out of 10Last edited on Thursday, May 10th, 2007 at 12:22 pm PST
 

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