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bit-wizard Saturday, September 3rd, 2005
Period of
Product Use:
6 months18 of 18 people found this review helpful.

Paintball
Experience:
1 year
Similar
Products Used:
Custom 98 (not even close)
Spider Imagine (still not close)
Spider Pilot (nothing but problems)
Indian Creek '04 BKO (nothing but problems)
Palmer Blazer (another great marker)
Marker Setup: Tac-one (stock J&J Ceramic Barrel)
AGD ULT Trigger
Check-it On/Off
Ricochet Hopper
80/3000 HPA tank
Recommended
Upgrades:
HPA Tank (required)
Motorized Hopper
ULT
HPA On/Off (to degas airlines)
Strengths: Shot consistency, reliability, anti-chop, almost NO kick, trigger pull, scenario look, all mechanical
Weaknesses: NONE found yet
Review: I've used several different markers in the time that I've been playing paintball, but I kept looking for THE ONE -- an accurate, dependable marker that would complement my skills -- not detract from them. I finally found it in the AGD Tac-One. Several friends and I play a good bit of scenario/woods paintball, and the Tac-One definitely is an excellent choice for this type of paintball.

THE BENEFITS:

The Tac-One has an all-aluminum body, so it is very light and easy to wield. It's styling definitely gives it that scenario/mil-sim look, and with the multiple picatiny rails, it is easy to attach any number of accessories (sights, scopes, night-vision, slings, etc).

The Tac-One has a built in reactive trigger, so each time you fire, it pushes your finger forward so that you are ready to fire again faster than if you had to return your finger yourself. This is a true reactive trigger -- not Tippmann's version of it. It doesn't allow full automatic, but it does help you shoot the gun faster -- one pull, one shot. Sometimes I find myself firing faster than I usually intend to just because the reactive trigger makes it easy to do. One option that I chose straight from the factory was the ULT (Ultra-light trigger). This all-mechanical trigger requires only 15 ounces of force to pull. It is almost as light an some electronic triggers. I definitely like how easy it is to fire.

The Tac-One is a blow-forward design. This design, along with the light-weight aluminum bolt nearly eliminates kick. I find it very easy to keep it on target no matter how fast I'm shooting. Another KEY FEATURE of the Tac-One is that it comes with the Level X anti-chop bolt. This mechanical system prevents the bolt from chopping paint. It definitely works! The easiest way to demonstrate it is to turn off your motorized hopper, and fire fast. You can hear it "chuff" when it gets a partially loaded ball that would be chopped otherwise. I've had many instances where this kept me from chopping. I've only had 1 instance where it did chop, and it was on extremely fragile paint that would break after being dropped from chest height onto gravel. The level X bolt is an EXTREMELY nice standard feature, as it prevents you from having to interrupt play to squeegie your barrel.

The J&J Ceramic barrel that came with the marker is quite good with it. I've been very happy with its accuracy, and have no plans to buy an after-market barrel.

One of the main benefits is that the gun doesn't require endless upgrades to make it function at peak performance. It does that stock from the factory. It is worth it to me to pay a little more for the marker up-front and not get nickel-and-dimed on a bunch of upgrades. Big plus!

Scenario players often play in Big Games that happen rain or shine. Having an all mechanical marker is definitely a benefit in these situations. When you absolutely have to play regardless of the weather, the Tac-One will not let you down. I've already played with it in the rain, and it know it won't leave me sitting on the sidelines. Time for a short story - my team was playing at a big 26 hour-long scenario game this spring. My wife was using a Spider Imagine (a good entry-level electro marker). It started to pour down rain just as the game began. Within 10 minutes, her gun was malfunctioning because the electronics had gotten wet. Fortunately, one of our teammates had a spare mechanical marker that he could lend her. From that point on, we decided that electros were not for us. It continued to rain for most of that first day, but we stayed on the field and had many a glorious adventure.


THE DRAWBACKS:

The picatiny rails system allows for a great deal of customization and addition of gear, however, all of the slots cut into it (to reduce the marker's weight) can make for a bit more work during cleanup. I tend to meticulously clean my gear, so I hit each of those spots with a sponge during cleanup.

The level-X anti-chop bolt requires a bit of tuning to get it functioning at peak performance. Once it is tuned, you don't have to worry about it again. AGD sells the Tac-one factory tuned, so it is not a problem that the purchaser must worry about.

The Tac-One only functions on high-pressure air or nitrogen. CO2 can not be used with this marker.


CONCLUSIONS:

I have been extremely pleased with my Tac-One. For scenario players, woodsballers, or recreational players, it is an excellent performer that will leave you smiling after a day of play. It certainly has the potential to be the last marker you ever purchase. For a great marker that doesn't require endless upgrades, the Tac-One is the way to go.
Conclusion: An excellent, reliable, accurate, rugged marker that is ideally suited to scenario, woodsball, and recreational paintball. It cost a little more, but is well worth the price. By the time you pay to suitably upgrade an A-5 (another good scenario marker), you could have purchased a Tac-One.
Rating:
10 out of 10Last edited on Saturday, September 3rd, 2005 at 11:28 am PST
 

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