N/A - only regular hand-held grenades like the Tippmann Squadbuster and the G4 Wet Willie
Kingman Spyder Rodeo Green
Standard gravity Viewloader hopper (upgrading to Empire Reloader II e-hopper)
12oz. CO2 tank (upgrading to Pure Energy 88cu 4500 psi N2)
16" Smart Parts All-American silver front, Freak Jr. rear, .689 bore insert barrel system
Stock bolt (upgrading to Delrin ACS Xtra rear-cocking bolt)
Java remote coil
Scepter 4000-A Grenade Launcher
Easy to use
Easy to clean
Have to make grenades by hand, one-by-one
Chews up air
As you can see by my marker setup, I'm using this launcher on a Spyder Rodeo marker (2005), so it does fit. There was some question by the distributor I purchased it from (Jasse Paintball - www.jassepaintball.com) as to whether or not Spyder changed the threading on the newer markers, but it turned out this launcher fit it perfectly.
In taking the strengths one by one:
1.) Lightweight - Aircraft-grade aluminum makes this device a very light add-on to your marker. It attaches to the low-pressure port, fitting snuggly under your barrel. Even when loaded with air and a frag grenade (separate purchase, make sure you get the grenade kit - yep, you gotta make them yourself), it adds a small amount of weight. I recommend using a remote coil for your marker to relieve the weight of the tank on your marker.
2.) Awesome - while this may not sell you on it, the fact that I have a grenade launcher attached to my marker is just plain awesome to me. :-) I can't wait to use it on the field.
3.) Intimidation factor - in conjunction with #2, others on the field will definitely take second and third looks when they see this thing attached to your marker, or are looking down the large opening of the muzzle on the other team. :-) You will get lots of looks, and it will most likely make you a primary target on the field, so be prepared.
4.) Easy to use - the trigger is mounted on the left side of the launcher near the hand guard/hand rest. It's a single mechanical button you must push quickly to discharge the air. The safety is a simple slide lock that blocks the button on the opposite side from pusing through - simple, but effective and safe. It screws into the low-reg port tightly, and there are only two O-rings I've seen, and you get a pouch of pre-lubricated rings with the launcher - thanks Scepter.
5.) Easy to clean - you won't get barrel breaks, that's for sure. The 2 ounce paint frag grenade slides into the launcher in a cardboard "sabbot", sort of like the wad in a shotgun shell for those of you experienced with shotguns or guns in general. The "wad" holds the shot in a shotgun, to separate the BBs from the powder. The wad, upon exiting the muzzle, drifts away long after the BBs have discharged. Same with the cardboard sabbot. The paint grenade flies to the target and the sabbot falls to the ground. That way, the sabbot acts as a protective shell for the grenade during its trip through the launcher's barrel. No paint breaks. All it needs is typical petroleum jelly (vaseline) to lube the threads and other moving parts - so simple and easy it's sick.
6.) Quality construction - extending #1 even further, the launcher doesn't feel cheap at all. Sometimes you can tell the quality of something merely by handling it, and it was a very good feeling to know that I made a good decision in purchasing it.
1.) Price - it's pricey. I got mine for $30.00 less because it was the last one left at Jasse and was a demo model (never fired or tested, though). Even so, it cost me $299.99!! However, in contrast, I've seen them for $399.99 on most every other website, so it looks like I got a great deal regardless. The 25 paint grenade kit was only $32.00. That makes it worthwhile - even the refill kit is only $20.00, so it gets cheaper the more you use it. It won't break, and you get a good warranty with it.
2.) Making grenades - while this might be a good skill to know if you ever meet the Terminator (remember in T1 when Kyle made nitro-glycerine pipe bombs?), this just seems annoying beyond belief. I assume the reason Scepter offers grenades this way is to keep cost down. The grenades are small - a mere 2 ounces - but the kit probably keeps them even cheaper than if they were pre-made. Just get ready for a messy and time-consuming project if you want to make all 25 in the kit in one sitting. :-)
3.) Chews up air - it'll chew through a 12 oz. Co2 tank in a mere 7 or 8 shots!!! And that doesn't include your normal paintball shots. My advice?: get an HPA system - that's why I got such a huge tank coming in December - 88cu 4,500 psi. :-) Plus, if you use Co2, not only will you blow through the air (no pun intended), but it will most likely cause your marker to freeze up. After my first shot, I was blowing frost out the end and the launcher had frosted up a bit. Not good, but I only shot it a few times - it gets cold.
If you can afford it, and can't get enough of scenario play and/or love to have something few others have, this is the launcher for you. It will change the dynamic of the game and strike a certain level of fear into your opponents. The launcher is high-quality, and constructed very, very well. For the money, I don't know if it gets much better. One more tip: I wouldn't use Co2 with this launcher. It gets very, very, VERY cold because of the amount of air it uses to propel the grenade, and it will definitely leave you empty after only several shots at most. Get a high-capacity HPA tank system, which will not degrade or sputter or freeze up your marker. In fact, I wouldn't even consider this without HPA/LPA.
10 out of 10
Last edited on Wednesday, December 7th, 2005 at 10:00 pm PST
Just so you know, it is a known fact that CO2 has more energy, which means more shots. A 72ci 3000 psi HPA tank (standard size, $90) weighs more than a 20oz CO2 tank and only gets about 700 shots to the CO2's 1000+
Your point about the cold is completely true though, I would assume that the launcher would FREEZE. So basically, you will get fewer shots with HPA but you won't ruin your system. Which is why I have HPA right now :)