Adjustable (easy on brittle paint)
Easy to clean
Long feed neck (compared to the Halo)
Lid is difficult to open (requires break-in)
I purchased mine from ActionVillage for $130. I really didn't need another hopper, but how can one really resist a new toy???
I'm going with above average here, not better looking than a Halo, but certainly better looking than a Evolution (I'm sure this style will grow on us). The front is narrow and back much wider. I didn't care for the height of it on my marker so I cut down the feedneck (yes it is taller than a Halo in stock form).
Very fast! I didn't have a single feed problem or break. The adjustablity is a nice feature. Using some brittle paint that would occasionally get blended in my Halo went through the Velocity without a problem. Testing on the bench (free-fall) is impressive. I filled it with a tube of paint, turned it on, then watched it empty itself back into the tube. Easily the fastest fill I've ever seen from a hopper. Most impressive.
It appears to have good solid construction and a nice fit/finish. An improvement over some of the other hoppers that have come from Viewloader.
If your having problems with brittle paint this may be the hopper for you.
9 out of 10
Last edited on Thursday, December 15th, 2005 at 12:40 pm PST
I agree...it certainly is an advantage to be able to control the height profile of one's hopper. My intentions here were to let the audience know (those who haven't cut down a feedneck, like myself ) that they may feel compelled to cut this feedneck down. Hence, only a disadvantage if you don't like to cut, grind, sand, etc.
They made it that way to allow players who like a higher profile to keep it. It also allows plenty or room for adjustments to get the hopper where you like. And honestly there is no need to dispute this review.
The 9 rating is for the total package, appearance, performance, and ease of use. Breaking in the lid, cutting down the feedneck, and its general appearance brought the score down.
The Halo/Empire are excellent hoppers with many people using them and plenty of upgrades. This is a prov-en system and would have no problem recommending one. The Velocity still needs some field time before one can say if it is truly the better choice. I can confidently say it feeds fast and is easy to maintain. If you've ever taken apart a Halo it is a lot more involved than taken apart a Velocity. The only other thing I didn't test was battery life, since it keeps pressure on the ball stack via the motor instead of a spring like the Halo.
quote:Originally posted by spence72 The only other thing I didn't test was battery life, since it keeps pressure on the ball stack via the motor instead of a spring like the Halo.
If I read correctly on the instruction manual, it only keeps the tension on the ball for 30 seconds. If it isn't fired before that time is over the tension is deactivated until the next ball fires and moves trough the feedneck. That'll probably save on the battery life.
I am really thinking of getting one, either this or just get the equalizer board for my halo when that comes out, but i'm not sure if the EQ board has adjustable pressure. Hopefully it does and I can just get that. Anyone have any video's other than the "The Gat" video for this thing, i'd love to see it in action by itself, maybe on warpig.
There is another reson for having a long neck loader, (also a long feedneck) more balls under tension. The higher your hopper sits with a force-feed hopper, the more balls you will fire at the 'fastest possible' speed of the hoper, which is the ball stack under tension. Additionally, a comment was made by a pro back player once, that it also pulls the hopper out of your line-of-sight. Dynasty Shockers come stock with high-rise feednecks.
Last edited on Thursday, January 12th, 2006 at 2:38 pm PST
yes, the halo series and others - most with mods, for 7 shots can hit 51 bps free fall, but the vlocity was tested ata constant 25bps on gun, the halo also stock tested can not sustain 20 bps, it speeds to 20-21, then drops to 18-19, then back to 20-21 on a pulse. Does it really matter, no, if you're shooting that fast, you're most likely bouncing, or just can't aim, either way, if for some reason you do hit the 20+ mark, I would much rather have a stock, cheaper hopper that can handle the speed, than a more expensive one that may crush my paint if i stop shooting (which happens thanks to the halo's genius design where if it senses a jam, it draws 3-6 times the power trying to ram paint down the neck... gg)