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pistolpete81z Friday, December 30th, 2005
Period of
Product Use:
Less than a month2 of 2 people found this review helpful.

Paintball
Experience:
More than 5 years
Similar
Products Used:
n/a
Marker Setup: 2k2 Spyder Imagine (black): 14" dye barell; dye stickies; ricochet apache hopper (silenced); T-Board; Multi mode T-Chip; 25g switch; CP blade trigger; Breakbeam eyes; Intimidator apache eye covers (chrome); Java X-Chamber; Kingman Bottomline Reg w/ macroline; Java custom pin-lock feed neck; 68ci-45k HPA on remote; (20oz anti-syphened reserve); 32deg. spring kit; "otterized" valve; "otterized" drilled and polished internals; Machine-milled body for top-cocking pin out of custom "Timmy'd" bolt, (ventury removed, filled, smoothed, bored, ball-detent installed, drilled vertically and installed Intimidator vert. pin.)
Strengths: Increased capacitor size = stronger cycle ignition; Faster cycle rate.
Weaknesses: +$20 for ramp or auto chips; MUST upgrade gun before buying this!
Review: The customer service was second to none when I ordered the T-chip from Damien @ scenariodreams.com. I had received it in 3 days and it came gift wrapped for christmas which is virtually uneard of. This board did what I expected it to do and some! Took only 5 minutes to install. I had notice that when i switched over to dye stickies that if I gripped my gun too hard in the thumb slot that it would sometimes keep the solenoid from actuating enough to release the hammer. When I opened up the package and compared the stock board to the T-Board I immediately noticed that the new board had a significantly larger capacitor, I didn't think anything of it at first, but when it was installed I was no longer able to compress the 'noid enough to stop it from actuating. Then I went for speed. Immediately after walking the trigger I was sure I was getting at least 3 to 4 more cps (cycles per second) out of my gun and was no longer skipping trigger checks (1million trigger pulls per second). I must warn those who may purchase this for their stock markers... It will make your gun real intimidating when you're not shooting paint, but if you are still using Co2 and have not installed some sort of anti-chop devise (be it the ACS bolt, bouncebeam or breakbeam eyes) you are NOT GOING TO BE HAPPY!! Spyders are not manufactured to fire consistantly at more than 13, 17, or 20 cycles per second (depending on what model you purchase) Remember, paintball guns are just parts, if your parts aren't intended for high rates of fire, you will be disappointed with the performance of your marker. (www.ottersccustoms.com has many good reference points for spyders) Co2 freezes if you don't have plenty of expansion (remote lines and x-chambers help) and you will lose a significant amount of velocity resulting in a drop in fps speed and/or recocking issues. You will also chop, pinch, or spray paint if you do not have a good loading source. I highly suggest this being your first upgrade. Revy's load at around 13 a second (or less), Riccochet's apache loads 19, the egg apx 21, Halo and Empires apx 25-28, and the q-loader system at 30+.
Conclusion: All in all this is probably the king of all mods you can do to your spyder. With the T-chip and eyes I can rip faster than most high-end electros (although it's not tourney legal to use burst or auto). Be prepared to fork out $70-$80 for the board and chips, $70-$140 for a good loading system, and even more for some consistant air (or a really good Co2 setup) and, as always MORE PAINT. Buy it only if your gun is ready.
Rating:
10 out of 10Last edited on Friday, December 30th, 2005 at 5:14 pm PST
 

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