Join  |  Log In - Paintball Reviews and Paintball Fields


Home     |      Paintball Articles     |      Paintball Videos     |     Paintball Gear     |     Paintball Fields     |     Paintball Stores     |     Hot Deals     |     Paintball Forums     |     Chat / Comments on emagfrenzy's Review / Comments on emagfrenzy's Review / Comments on emagfrenzy's Review / Comments on emagfrenzy's Review / Comments on emagfrenzy's Review

Comments on emagfrenzy's Review

Jump to the Comments  |  Post a Comment  |  Dispute this Review  |  Return to the Reviews

emagfrenzy Sunday, March 19th, 2006
Period of
Product Use:
Less than a month17 of 19 people found this review helpful.

4 years
Products Used:
Proto M5
Proto M6
All other High End Guns
Marker Setup: DM6
Halo B
68/4500 Crossfire
Virtue Board
Strengths: Weight
Almost ready out of the box.
Weaknesses: Refer to Review.
Review: When the DM6 first came out, I had no intention of buying one. $1350 is absurb, especially when resale comes down greatly on these. It just so happened that about a month ago I found someone selling these for $1100. They only had a few and it was the best price out there for a NIB DM6. I got a Black DM6 while my dad decided to get an Olive one. Due to some shipping problems we received the Olive one first. Out of the box I simply put some lube on the bolt and went outside to fire it. After a little adjusting of the regs I had it shooting pretty well. Be aware that when purchased new, the DM6 does not come very well lubed. I would suggest at least taking your bolt out and giving it a generous amount of lube. I prefer Slick Honey or Dow 33 depending on the weather. The Dye Slick Lube just doesn't seem to do as well for me.

The next weekend I went out to play with my dad. I still had my DM4 at the time and was awaiting my DM6. After talking to a couple of the refs at the field, it turned out one of the guys there also had an Olive DM6. My dad felt the Olive annodizing on his gun was very light and almost gold so he asked to see the ref's DM6. When the ref pulled out his DM6 there was a clear difference between them. The ref's DM6 was as dark as the DM6 shown on the box while my dad's was an ugly puke green. After a little persuading, Dye has agreed to exchange his but I cannot see them doing this again. Their annodizing has been very under par lately and they are reluctant to accept responsibility unless your gun is brand new and they have the potential of selling it to some other sucker as the advertised color. Back to the review.

Besides some crappy paint, my dad's DM6 performed very well throughout the day so I was fairly excited to get mine. When I received mine the next week I immediately tore the gun down into almost every piece. I relubed the LPR, Hyper2, and FUSE Bolt with Slick Honey. I set the gun to PSP mode capped at 15.3 BPS and took it outside. The first hopper was amazing. I was shooting a consistent 290 with the LPR at about 1/2 a turn out. I decided to work on the trigger some more so I went back inside and adjusted that for a while.

The trigger has a lot of adjustability and I love the light microswitch that comes with the DM6. I cut the spring so it returned the trigger in a nice smooth motion and set the trigger pull up to be about 2 mm long. With fresh batteries in my Halo, I found myself hitting about 12 BPS in Semi. The most common complaint I have heard so far is eye logic. After shooting the gun for a while now, I will admit the eye logic is not great, but does not require you to purchase a new board. If you must have that extra edge, get the Virtue Board.

The overall feel of the UltraLite frame and trigger is very open to opinion but I will admit I did not like it at first. After using a DM4 for a year, I was used to a large gun with a large gripframe. After playing with the UltraLite frame a few times, I am much more comfortable with it.

Today I put my gun to the test. I played in a 3-man tourney and had only used my DM6 2 times before this. It performed flawlessly even in colder weather (40 degrees). I previously wrapped about 6 layers of tape around the top hat and now get about 1,000 shots per 68/45 tank but I have not tried to push it. I'm sure with the settings tweaked, you could push 1,200. My only complaint was the slight inconsistency over the chrono. Hopefully it was only due to the not so good paint/bore match and the fact that the gun has not broken in yet (only has seen 2 cases).

For the lazy, I will go over the basics of what I liked and what I didn't like on the DM6.
Self Cleaning Eyes: I have never chopped with a DM but if I ever do I know it won't be too much of a problem. I've had some bad barrel breaks that got into the breech and my eyes kept on working. It also used to be a pain to take out the eyes and clean them before. Now you just squeege the breech and your done.

Battery Clip: I hate wires. Now I don't have to worry about tearing out a wire and spending $30 to get the whole harness replaced. I'm glad Dye took the time to notice that other high end gun manufacturers were doing this and it was more effective than the battery harness.

Stock Gun Modes: This was a selling point for me. No need to buy a $100 board to play in some local tournaments that play with PSP rules. Seeing as a 15.4 BPS cap is now almost universal this is really all you need. If I ever considered buying an aftermarket board it would be a Tadao board. Not only is Will local (lives 10 minutes away from me) but he also makes some of the best boards for the DM's.

Redesigned LPR and Bolt: Both of these contribute to how smooth the DM6 shoots. If you shot a DM4/5 for a while, you'll notice a difference when shooting the DM6. You can run the LPR at 1 turn out in all kinds of weather and the bolt is now running ~40 PSI lower. The DM6 just never runs up on me like the other DM's used to. Dye has reduced little kick to none.

Buttons: Everyone complained about the membrane pads but thankfully I only ever replaced one. The new buttons are a little hard to push in but should be much more durable than membrane pads.

New Solenoid: It's small and fast. This is one of the few guns out there today that is physically capable of cycling 30 times a second. The only loader that could possibly keep up with it is a Q-Loader (which I do not own) so I have no way of testing to see if the DM6 can actually shoot 30 BPS. I have dry fired it that fast with PSP mode on, so the only limit now is the eye logic and loader.

Box and Accesories: The DM6 comes in a pretty cool box and comes with all the tools, extra parts, and lube you'll need for a year. When I pay over 1K for a paintball marker I expect things like this. If a company is too cheap to include $10 worth of parts, lube, and tools then they don't deserve my money.

Dye Airport: It's nice to see that Dye kept the dovetail mount on the frame and included a nice bleeding on/off but it is hard to turn on and off, especially with oily fingers. A little pet peeve of mine is also having to use 90 degree fitting and running the macro out the side of the ASA. It makes it hard to get the fitting on the Hyper2 to be in the middle. I find it a pain to have a fitting into your hand while trying to shoot. I may consider running a Smart Parts On/Off instead of the Dye Airport because the fitting comes out the front and can easily into the Hyper2 without having any fittings sticking out. Not a big deal, just something I personally don't like.

Integrated On/Off: Why doesn't Dye just get rid of this and mill something cool out of that area? I've had a few problems with my DM4's and DM5's leaking from here and the DM6 comes with the Dye Airport so it is just not necessary. I hope Dye gets rid of it soon.

Clamping Feedneck: I thought the idea of just turning the knob to tighten down your feedneck was great. Turns out that it is harder than I thought. You can adjust how far the knob turns in with an allen wrench but the knob is just hard to turn. Also, the feedneck was not very accepting of my unshaved Halo. I think Dye should create something similar to the Q-Lock.

Annodizing: While the annodizing is fairly tough, Dye does a pretty bad job of matching colors. I understand it is hard to make things perfect but your UltraLite barrel will often be a shade or two off and so will your Hyper2. I guess there's not much you can do unless you get something drastic like my dad's puke green DM6.

Milling/Machining: I'm not talking about the body milling. I think Dye did an outstanding job even though I would prefer something as light as possible over fancy lines and humps. My dad's bolt was machined pretty bad. The beer can is very rough around the top and looks like it got machined by a monkey. Hopefully this is just a flaw due to it being in one of the first few batches.
Conclusion: Any serious player who would rather shoot a Matrix over any other high end marker should seriously consider getting a DM6. It is a big step up from the previous models and performs equally with other 2006 models such as the EGO6.
9 out of 10Last edited on Tuesday, March 21st, 2006 at 4:52 am PST

Review Comments
SoulJahofPress Monday, May 8th, 2006 | 10:16 am PST
First off, great review. One of the few that I have liked. Well-written and well-thought out.

Instead of using the airport on/off (unless you're taking your tank off) use the integrated one. Much easier and easy to use with oily fingers (Or gloves).

I agree, Dye should have made a better on/off.

They should also (if they don't) include the entire Matrix repair/parts kit (the huge one that retails like $200) because you ARE paying over $1,100 for a marker... they should give you the parts to fix it.

emagfrenzy Thursday, May 11th, 2006 | 2:29 pm PST
Thanks for the compliment. It's nice getting a response that isn't full of flaming.

I agree fully with you on the parts kit. While all the o-rings from the large kit are not needed, it would be nice to get some extra hardware such as eyes, solenoid, and even a board.

The thing that bugs me about the Airport and Integrated On/Off is the Airport is hard to turn sometimes and the Integrated On/Off is known for blowing o-rings. Just for good measure, I usually don't use the Integrated On/Off too often. I guess I've gotten into a habit of turning that small Airport on and off rather than changing o-rings. Another pet peeve this made me think of is how much work you have to do to take out the Integrated On/Off. I wish the grip frame bolted on in a more simple manner.

My new complaint about the DM6 is the LED. During the day, the LED is so small that I have to put my hand over the grips and look closely to make sure the gun is on. I haven't gotten into the habit of using the LED on the top of the grips which may be easier to see.

After a couple months of using this thing I must say it is beautiful. Haven't had a single problem and I haven't treated it perfectly lately. Occasionally I've been too lazy to lube it every time and it still shoots just fine. I recently got an XSV Ego and I'm not very impressed with it. Great gun but I prefer the DM6.

Matrices FTW.

Reepers Wednesday, June 7th, 2006 | 3:58 am PST
on the reg you can turn it so the 90* is closest to the on/off.

I Kill Suckers Monday, July 24th, 2006 | 11:21 am PST
hey, i want to know would you recommend this marker over the 06 empire timmy.

melvindoo Tuesday, October 10th, 2006 | 2:25 pm PST
Im just looking for some opinions but for my next high end marker should i get an 06 ego or dm6


scarface3421 Saturday, January 27th, 2007 | 4:51 pm PST
ego 06

Post a Comment
Please log in to your account to post a comment.

Not a member yet? Sign up now for free!

Return to the Reviews

Help / FAQ  |  Contact Us  |  About Us  |  Advertising Info  |  Link to Us  |  Privacy Policy  |  Terms of Use

Paintball Review

Copyright © 2000-2015 Hillclimb Media