I've used similar launchers such as the ones loaned out by Macks Xtreme Sportz at their scenarios.
I typically play as demolitions role player and carry my MKX launcher and a PMI USP. Or if I don't need to "blow anything up" I'll carry a vm-68, piranah sts, tippmann, mag or something else that might be on hand. (I'm a bit of a gun whore)
Better than PVC, 2shots per 12gram on a quick changer, recomend 3.5oz tank
Heavy, Nerfs hard to find at times.
The price on this site needs a bit of an update. I got mine for 400.00 and I believe you can get them unassembled for much less, but I didn't want to bother with assembly
I have a feeling that the other few people who've added reviews on this site are talking about some other item. The MKX Alias launcher is not any more dangerous than any other conventional paintball gun. I have plenty of experience with all types of launchers used in scenario paintball and I have yet to see one give a person any injury. Yes these are intimidating, untill you get shot with a nerf round and then people tend to get over their fear. From the scenarios that I've played at the promoters inspect everyones launcher before the game. I've never had one tell me I couldn't use my MKX but I have seen people be told that their home made pvc launcher was not approved for play. These launchers get chronographed just like anything else, the exception being that they usually get limited to 250 fps.
Someone else posted something about killing animals with one of these. I wish that person would share some of what they were smoking. Yes, you could probably kill a spider or other small insect if you shot a rocket at it, but then a paintball could accomplish the same thing.
Only bad thing about this launcher is Its a bit on the heavy side so I don't usually tote around a large marker when I play with this. Instead I carry a pistol with it.
Also, The sling that it comes with usually needs to be replaced with a larger one to make it easier to shoulder when hiking across a scenario field.
Another review mentioned the lack of safety features. I'm not sure what they were reviewing because mine came with a safety. Its the little button by the trigger that I keep seeing other players forget that they have on their regular markers. The only down side to safety is that I had to custom make a barrel blocking device out of an old hopper cover for it.
Most of the games that I've played won't allow firing a law at a ground troop, although when scenarios simulate helicopters and other aircraft they are suseptible to law rocket attacks. Its pretty satisfying to eliminate 5 or 6 players with a single rocket.
Of course the law rockets are also used to eliminate tanks, and what we call "bunker busting".
Some promoters also call on players to use a sabbot or grape shot round. This is basically a bundle of paint all being fired together. Again, this is subject to a lower chronograph speed than a standard marker. Also, in my experience I get better range using a nerf vortex rocket than a 12 round pack of grape shot anyway.
Also, if anyone is playing at fields in the midwest, Indiana to Kansas, and you find one of my rockets please give me a call, my cell # is writen on my rockets. We demolitions players prefer to get our nerfs returned to us, otherwise you'll jinx yourself into being chewed up by some tank that could have been eliminated if only I had that rocket.
I highly recomend players borrow a launcher from a promoter or a friend if they are interested in playing a demolitions role. Its better to get to try out the role before making such a large purchase. If you don't mind getting in close and being overshot by tanks as you try to save the day, then you might as well carry along something reliable to send the tank to the scrap heap, and the MKX launcher will fill that role admirably.
10 out of 10
Last edited on Tuesday, March 21st, 2006 at 1:23 pm PST