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Comments on Pump Phantom's Review

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Pump Phantom Monday, June 5th, 2006
Period of
Product Use:
3 months4 of 4 people found this review helpful.

Paintball
Experience:
2 years
Similar
Products Used:
No pumps are built as well as the Phantom.
Marker Setup: CCI Phantom-back bottle- red dot sight.
Recommended
Upgrades:
A red dot sight if your playing woodsball as a sniper or go to stock class and vertical air if playing stockclass or speedball.
Strengths: Accurate, quiet, durable, built like a tank and maximum performance.
Weaknesses: None besides that velocity is a litle trouble to change but thats not too bad.
Review: Where do I start, the phantom is in my opinion the best paintball pump on the market today. The phantom is dead accurate and durable. If you compare the price to other good higher class pump markers, the phantom is cheaper. The WGP snipers go for about $385 and an all decked out, stock class, vertical feed phantom costs about $280 to about $300 max. The basic Phantom I own only costs a mere $190! If your looking for a great pump that can set the standards for a fair price compared to other higher class pump markers, i suggest the phantom. All phantoms also have the ability to make it use 12 grams if you get the 12 gram changer with it ( all stock class phantoms have the 12 gram changer ). A good temperated day can get you around 40-45 shots max on your 12 gram. Im not sure if that shot count is completely correct because i don't run my phantom on 12's, but 40-45 shots i heard is about right if its a good temperature day. The phantom after you "break it in" will have a super smooth and silky pump stroke. You will be racking those paintballs in and shooting them very quickly. The phantom is also good for saving money on paint and air ( or c02 ). You can screw in a 9 oz. tank and be set for the whole day and then some. There is only one essential upgrade needed for your phantom and that is some detent rings. Read a review on CCI's detent rings for more information on the rings and what they do. I can only see one bad thing on the phantom. That is your velocity. To change it you must put this metal rod down the barrel and turn it. Once you have your phantom dialed in at your velocity its not much of a problem.
Conclusion: If you are looking to save $$ on paint or just want to show the semi's that the gun or the speed of the gun doesnt make the player, grab a phantom.
Rating:
10 out of 10Last edited on Saturday, June 17th, 2006 at 8:59 am PST
 

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