ion with stage 4 mac solenoid dynasty body kit L7 bolt planet eclipse qev dye hyper reg2 syntheic trigger dye ultra lite barrel sp qlock punishers frame
Strengths:
Light light light super light and small smaller than my pinke
Weaknesses:
None yet and there will be none ever with this company
Review:
got it monday aired it up and no leaks have dwell at 4 and pressure at 100 the best bolt out it is also light and the ano doesnt come of like the fire bolt or nano the best out there and its cheaper than the L6 for right now so get it
I have the L6 in my SP-8 so I'm very interested in seeing how the L7 performs.
You mention a dwell of "4" - that's "four blinks" from the bottom on the stock board?
I've heard conflicting info on what each blink represents in milliseconds - some say "bottom" is 6ms and each blink is 1ms, others say 1/4ms per blink. That puts you between 7 and 10ms dwell.
My biggest question: how CONSISTENT is your marker over the chrono? What are you seeing for +/- fps?
A dwell of 4 blinks would be 10.13 milliseconds. at 0 blinks it is 8.08 milliseconds and increases roughly .5 milliseconds per blink.
source: http://www.techtpaintball.com/TechT-Ion%20Cheat%20Sheet.html
I'd really like to know how efficient this bolt is because I don't have a chance to refill where I play so I'd like a comparison between the bolts to find the most efficient.
quote:Originally posted by thisnamesucks A dwell of 4 blinks would be 10.13 milliseconds. at 0 blinks it is 8.08 milliseconds and increases roughly .5 milliseconds per blink.
source: http://www.techtpaintball.com/TechT-Ion%20Cheat%20Sheet.html
I'd really like to know how efficient this bolt is because I don't have a chance to refill where I play so I'd like a comparison between the bolts to find the most efficient.
I've seen the cheet sheet but there appears to be conflicting information circulating about how many milliseconds each blink equates to and what the lowest setting is on the stock Ion/SP-8 board. Perhaps we can confirm this with SmartParts on SmartCorps.com...
you can't eliminate kick in the ion completely while shooting paint. i have the L6 bolt and it rocks. there is no kick at all without paint when the bolt is cycled, it's more of a slight vibration. the kick that is felt when you shoot paint is caused by a paintball accelerating from 0-300fps in about six inches of barrel in under .1 seconds. about the equivalent of a 200 pound guy standing straight up with his feet together and pushing a 100 lb guy as hard as he can. the 100 lb guy will move further but unless the 200 lb guy cheats and leans into it he will be moved backwards also.(a bolt can't lean because it is not alive) . if the same 200lb guy stands the same way and pushes his arms out as hard and fast as he possibly can against the air he won't move.
Last edited on Wednesday, November 15th, 2006 at 8:31 pm PST
quote:Originally posted by LOGUN829 you can't eliminate kick in the ion completely while shooting paint. i have the L6 bolt and it rocks. there is no kick at all without paint when the bolt is cycled, it's more of a slight vibration. the kick that is felt when you shoot paint is caused by a paintball accelerating from 0-300fps in about six inches of barrel in under .1 seconds. about the equivalent of a 200 pound guy standing straight up with his feet together and pushing a 100 lb guy as hard as he can. the 100 lb guy will move further but unless the 200 lb guy cheats and leans into it he will be moved backwards also.(a bolt can't lean because it is not alive) . if the same 200lb guy stands the same way and pushes his arms out as hard and fast as he possibly can against the air he won't move.
But the difference here is an Ion over 2 pounds on its own, and probably 5 approx. with a battery-powered hopper, and tank - shooting a paintball that is probably something like 3 grams or less.
But the difference here is an Ion over 2 pounds on its own, and probably 5 approx. with a battery-powered hopper, and tank - shooting a paintball that is probably something like 3 grams or less.
That's only half of the equation Onslaught.
"F=MA" ... force equals mass * acceleration.
Force is experienced as recoil, mass is the mass of the paintball, acceleration is what gets the ball from 0 to 300fps in a split second.