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detroit strange Monday, December 4th, 2006
Period of
Product Use:
Less than a month9 of 10 people found this review helpful.

More than 5 years
Products Used:
Empire Loader
Halo (w/ rip drive) Loader
Viewloader Revolution
Marker Setup: Dye DM5 with Virtue Chip and Draxxus Pulse Hopper
Strengths: Easy Maintenance
Accepts all battery modules
Polycarbonate Shell
Weaknesses: Price of Hopper
Additional price of RF Module
Still get a few reball jams
Review: The initial price tag of $150 for just the hopper is a bit pricey plus another $35 for the RF Module can put a dent in most players' wallets. Not to mention you have to have some soldering knowledge or take your gun in to a shop where someone can do the soldering of the RF Module for you. Despite all the intial weaknesses, that's all one will encounter once the Pulse is in use.
The Pulse has the following features:

Dual option lock lid; either magnetic for the back players or locks down for the front runners. Play as hard as you want. The lock lid is tight and won't open on even the hardest of dives into the snake. However, given that, its a bit tough to open and will require a bit more to get the lid open than most hoppers. Or for sweetspotting or quick gun fights just slap the lid down enough so that the magnets hold it in place.

Easy Maintenance; just take your thumb and middle finger and squeeze the side tabs to pull out the tray (drive train). No tools needed! No wires or sensors to worry about. All the mechanics are contained within the tray shell. Once the tray is out, you can stick your whole hand up into the hopper to clean. Slide the tray back in when you're done. Its that easy.

Batteries; It comes with the 6AA harness, but I immediately swapped that out for a HALO Lithium Ion Boost pack. My only complaint is that I had to use a dremmel to quickly grind down the "ribs" on the underside of the battery cover so that the boost pack would fit properly inside. It only took 5 minutes to do that.

Polycarbonate Shell; the guy at the shop I bought the Pulse from stood on the hopper to show me how strong it was. I'd say he was around 150 pounds, so its strong enough. Only time will tell though, my HALO had spider web stress cracks all over it so hopefully this shell will prevent that.

Performance; Awesome with paintballs, but I reball in the winter and the Pulse does tend to get the occasional jam from time to time. Even with a lithium ion boost pack and having the hopper synced with the RF module I still get the occasional jam, which is very frustrating. The reverse button seems to opperate differently in RF mode that non-RF mode. For reball its probably best to play in non-RF mode because the reverse button is more responsive and works through a ball jam better. Nevertheless, the RF module does help your gun ramp smoothly and compliments any virtue board software.

Size; Its so close in weight and size to a HALO that, in my opinion, is unnoticable and will not affect your game in any way. The hopper does sit lower than other hoppers because of the shorter feed neck and therefore is that much more in your view, so it may throw off your accuracy at first.
Conclusion: Over all, awesome hopper. I gave it a 9 because of price and the occasional reball jam that drives me crazy.
9 out of 10Last edited on Tuesday, January 16th, 2007 at 9:51 am PST

Review Comments
Mr.pb-nerd Wednesday, December 27th, 2006 | 10:57 am PST
ummmm "SIMILAR PRODUCTS USED"-the VL revolution????....that feeds 12 bps, the pulse feeds 44, the pulse is a force feed loader, the revy is an agitator with eyes, the DXS uses wireless bluetooth technology????, sry just wanted to point that out, not to offend u.

powned Saturday, March 24th, 2007 | 8:35 pm PST
in weaknesses you said reball jams...did you lube your reballs?

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