Join  |  Log In - Paintball Reviews and Paintball Fields


Home     |      Paintball Articles     |      Paintball Videos     |     Paintball Gear     |     Paintball Fields     |     Paintball Stores     |     Hot Deals     |     Paintball Forums     |     Chat / Comments on mooman7777's Review / Comments on mooman7777's Review / Comments on mooman7777's Review / Comments on mooman7777's Review

Comments on mooman7777's Review

Jump to the Comments  |  Post a Comment  |  Dispute this Review  |  Return to the Reviews

mooman7777 Sunday, December 24th, 2006
Period of
Product Use:
Less than a month4 of 4 people found this review helpful.

1 year
Products Used:
Egg w/ Z board
Marker Setup: Ion - AKA 2 Liter, QEV, APE Board...(everything worth while minus Aesthetic upgrades)
Strengths: Strong, near unbreakable shell
Rediculously fast
Easy to clean
Weaknesses: magnet isn't strong enough,
Mechanism way too hard to remove from shell
Review: First let me address the weaknesses:

1)When I first brought the hopper home, the magnets were actually installed backwards, so when I closed the lid, the magnets were launching it back apart… this wasn’t a huge issue as I was able to unscrew the shell apart and reverse the magnets.

2)My next issue was the fact that there is too large a gap between the two magnets…

Either they should have designed it with one magnet on a spring/slider, so it could come into closer contact with the other magnet, yet still allow for the snap closure, or used a stronger earth magnet such as a Neodyne magnet.

Yes both ways would have added one or two dollars to the overall cost of the product, but it would have added much more in overall value.

The next hopper that comes along will just out step this “so called” advantage using similar methods but will only need to employ a magnetic closure… in my opinion it might as well have been left out

3) I think we all have watched the videos of the guy removing the tray drive motor from the shell with just a tap and a pull… Maybe I have a defective unit, but it takes some serious finesse to get my tray out… I have to pull from the outside, push from the inside, wiggle the thing and after about a minute or two it finally comes out.

In my opinion if they had designed the tabs with more of a taper on the leading edge, or provided a “track” or even a more slippery inner surface the tray would slide out MUCH more easily.

4) This hopper is easily $30 overpriced, and they should have thrown in the RF chip for free… they are making too much money on this thing, and will surely get beaten by the next generation hopper that steps up, even if it's on the price point alone.

5) Finally, they made the feed neck about .002” too large on the OD (.001” on the radius) such that my clamping feed neck, and several of my friends' feed necks are a tad too small for the hopper and require me to loosen my clamping feed neck to the point that it is falling off the marker… This is not a HUGE problem as once the hopper is inserted into the feed neck it expands the inner ring holding everything securely in place, but many of my friends couldn’t even get the hopper on their marker. (back to the old sanding routine I guess)

Now for the good stuff…

1) This thing is FAST, it rips WAY faster then my EGG w/ z-board.

2) Its quicker response time means that I have more consistent BPS over the chrono and my strings are tighter together during a game…meaning that when I sweep a running player I can hit him more predictably/easily.

3) I am a hopper cleaning freak, and I had a ball break during a game, which splashed paint up into the hopper, I was able to clean my hopper and get back into the next game with plenty of time left for refilling air/paint. Unlike with my egg, which would take nearly 10 min to clean during a game day, and around 40 min when I got home, as I would take it apart and soak it in (dish soap) soapy water, then towel dry, then hair dryer, then screw the whole thing back together making sure not to pinch any wires.

4) The "cool" factor can not be ignored, as you can feel this thing pulsing in your hands, and it looks a lot sleeker then the EGG, not to mention it tucks in a bit nicer (which caused 1 less death yesterday as the ball zipped between my head and the hopper, and would definitely have hit my EGG had it been there)

5) The shell is ridiculously strong, we’ve all seen the video of the guy hammering nails with the hopper, and standing/jumping on it. The egg was so fragile that I’ve replaced the shell twice and the door three times before I got the Pulse, and I’ve only been playing with it since April (hmm, maybe that’s the real reason why people call it the EGG, it’s so damn fragile!)

Finally, the RF chip barely fits in my marker, as it is stuffed to the gills with UP’s and the APE board takes up the entire grip frame. You can read here how I managed to fit it in.


After weeks of use and abuse, the magnet broke off the lid, and the sticker was blown off on the right side when i got bunkered...( ~10 feet away) the lid pops up every time it takes a side hit, but this hopper just keeps on going!...

worth every penny if you get the RF chip!

Final EDIT:

The customer service is amazing!
5 days after I e-mailed them that I lost the sticker and the magnet, they sent me more stickers then I could ever loose and a new magnet (both of which I super glued on...)
I haven’t had a single problem since…I am changing my review from 8 to 9 do to the customer service!

one last point however:
Just for fun(or if you really play this way):
switch your marker to full auto, with the rf chip, and run it through the whole hopper without pause at speeds in excess of 24bps, you will find that with the Pulse you will break paint.

After extensive testing/trials I have found that the hopper can "out of round" a ball due simply to the pulsing and may cause barrel breaks about once per hopper load when using the best paint (winter blend this time of year) that draxxus can offer and a properly matched barrel.

this again is caused, by the simple probability of a ball being wedged half way out of the rotating mechanism, and being pulsed/bumped more then twice around in nearly the same spot...bla bla bla

It happens, try it, and it isn't necessarily the fault of the hopper...

The hopper is really designed for semi-auto players, and not even the best players in the world can pull over 24 bps consistently until the entire hopper unloads

But again, this does not effect my rating

Conclusion: I give this Hopper an 8 out of 10 for all the reasons I’ve listed above.

I wouldn’t recommend this hopper however, and probably wouldn’t have gotten it for myself if I didn’t receive it for the holidays from my little brother. It is far too over priced for what you get, and with the new APE (vid-screen) Halo board coming out, it is soon to be out-stepped in the hopper market place.
9 out of 10Last edited on Saturday, February 17th, 2007 at 1:19 pm PST

Review Comments
Ultraraptor Sunday, December 24th, 2006 | 4:08 pm PST
Dude, I think you need to cut some slack for DXS and this loader. You bought it brand new, so of course things are gonna be tight and strong. With some play the tray will loosen up and won't be a bear to get out of the body. Also, most people have to sand down their loader feednecks so that they fit in their clamping feednecks. Just because it's a tad to big and you have to take some time to sand down the neck so that it fits doesn't mean it's a bad loader. I think most people would rather have it a little to thick than to skinny. I don't mean to attack you with this but I'm just saying, try to look at a more general overview and practical view of this loader NIB.

ionballer100000 Sunday, December 24th, 2006 | 4:59 pm PST
good review

Ego6_User Sunday, December 24th, 2006 | 5:24 pm PST
Just a comment on the whole outstepped thing...
I can just about promise you that every 3 months a hopper will be passed up...Good review though...

diegoballa Sunday, December 24th, 2006 | 6:51 pm PST
nice review with a fair rateing more people should be more indepth with there reviews

Post a Comment
Please log in to your account to post a comment.

Not a member yet? Sign up now for free!

Return to the Reviews

Help / FAQ  |  Contact Us  |  About Us  |  Advertising Info  |  Link to Us  |  Privacy Policy  |  Terms of Use

Paintball Review

Copyright © 2000-2015 Hillclimb Media