v35'd Halo, Reloader B, Evolution 2 & 3, VLocity. In terms of speed, the Halo and Reloaders are a bit faster I think. However, not by much. The Pulse is a very speedy loader (and well designed). Once I get the RF chips installed in my markers, I'll have a marker that's synched to the performance capabilities of my marker in a real time context.
I shoot a 2K5'd GZ, Excalibur, Viking, Texas Storm, Ripper, Ripper 2 and Ripper 3 Intimidators. I run a Halo or an Empire Reloader B (and now a Pulse) with a PMI Pure Energy or Crossfire Tank.
Durability, Excellent Design, Ability to easy separate components to clean, Speed
Overall size/weight with paint. RF chip is an aftermarket mod. Should be stock.
I've been playing paintball for nearly 15 years in a variety of capacities...from outlaw ball to occasional walk-on to regular walk-on into the tournament scene and now back to playing walk-on. I haven't been really impressed with most of the new products since the first high end electros came out around 2000 and since the Halo's started coming out around 2001/2002. They were both leaps in paintball technology. I believe the Pulse is going to be another leap ahead in a similar context.
The pulse takes some of the best loader technology and improves it. The loader speed, a critical factor for serious players, is right up there with the best markers. Once synched up to a marker through an RF chip, it's going to be a consistent feeding machine. The upside is that if you don't have an RF chip installed you can run the loader in another mode. The logical assumption would be that the standard mode would be hard on paint, but so far it's been extremely gentle with some of the brittle paints I've run through it. I haven't had feeding problems using it over the last two months. Should a ball get jammed you have a button which spins the drive wheel backwards clearing the jam. A nice feature!
I love the design of the marker and while it's a bit bulky in the back it balances well on my Intimidators. The ingenious idea to make a separate mechanical area that's detachable from the marker is a real selling point. You can now remove a component and go in and clean the internals out should you break paint or blow paint into the loader. No more dealing with tricky Halo/Reloader B shells and screws. The back section can be a bit tricky to get out initially but once it breaks in, you can remove it easily, when you want to. I like how it can be run off of AA or 9V's.
The loader's shell is incredibly durable and not succeptible/prone to excessive cracking like the Halo and Reloader shells are. Some people have reported feedneck and battery door cracks but I believe this is in relation to them putting too much torque on their clamping feednecks or overtightening the battery door screw. I have yet to see any symptoms of cracks in this shell. A negative to this point is that replacement shells aren't widely available yet due to this being a new product.
Another upside is that the feednecks are cut a bit smaller than the Halo or Reloader enabling them to sit a bit lower (which means a lower profile for you).
I'd highly recommend a pulse and once the RF technologies get worked out on the marker side, I feel this will be the top if not one of the top two loaders on the market. It's fast, reliable, easy to clean and disassemble. It's an ingenious design and a welcome addition to paintball players looking for new loader options.
Hey I've got a question. Ok as I sit here looking at my Pulse (with RF transmiter :) ) I am a bit perplexed. I've read from more than one place that one is able to run the hopper off of 6 AA's or 2 9V's. The 6 AA's is rather obvious, but it's the 9V part that gets me... The harness for the AA's is hooked up with the hopper with the same connector that would be used to connect a single 9V. But therein is the problem; it's just a single 9V. As I said eariler, I've read that you can hook up two. How would I do this?