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ESpyderMonkey Sunday, April 8th, 2007
Period of
Product Use:
6 months10 of 10 people found this review helpful.

Paintball
Experience:
2 years
Similar
Products Used:
Spyder Pilot ACS, Tippmann 98. I'd take the MR3 any day.
Marker Setup: MR3 with Q-Loader, HPA w/ remote. Occasionally use the RAP4 stock for the MR3.
Recommended
Upgrades:
Better grips--I've purchased Dye Stickys for my MR3 but the holes don't match up.
Strengths: Durable, surprisingly (!) accurate with original barrel
Weaknesses: Grips a little loose; stock wobbles slightly; would like eyes in full auto.
Review: I bought the MR3 because I wanted a mil-sim marker, but I wasn't impressed with the SP8 (seemed too plasticky, particularly the feedneck; didn't seem durable enough) or the Tippmann products (too much air used with response trigger). Also, at $239 for a marker with eyes and solid durability, it seemed like a good deal. My first goal was to get my QLoader mounted on the marker. I won't bore you with the details of my travails at getting that done, but I ended up buying a SP8 custom-mounting kit from AIC and doing some surgery on it to get it to fit. It fits great now and gets compliments from everyone who sees it.

My experience on the field has been superb. I've read other reviews where people suggest getting a different barrel, but I've had nothing but great results using the stock barrel. There are people who are die-hard "Kingman is junk" believers, but those are the people I shoot first just because I (and my MR3) can. I'm not saying it's sniper-accurate, due to the inherent problems with shooting round projectiles, but I have taken out people with intended shots at distances oer 100 feet (i.e., no spray-and-pray, not random shots). It's a little loud, but I like this because it makes it more "mil-sim" realistic to me. Some people have also written about the kick from the marker, but if you've ever shot a true gunpowder firearm, the "kick" from the MR3 is non-existent.

It's very durable, made almost exclusively of aluminum and high-impact plastic. This makes it a little heavy, of course, but it's not anything you can't carry if you can carry your groceries from your car to your house. Using a remote helps to cut down the weight. Speaking of remotes, I have been averaging around 700-800 shots from my 45 c.i. 3000 HPA tank before deciding to refill. (It would probably be good for many more shots, but I usually refill when I get to around 1000.) I've played in mud, in pouring rain, in sun, and haven't had any problems with its durability or reliability.

The primary weaknesses I see with the marker are the grips--they fit waaay too loosely (I wish I could get my Dye Stickys to fit), potentially exposing the electronics in the handle, and the stock stock is wobbly where it connects to the marker. (That, and the bolt which locks the stock into its three positions can come loose during a game, which causes me reflexively to retighten it every 10 minutes or so during a game.) To me, the rest of the marker is so solid, these two items seem out of place. Also, I wish the eyes functioned in full auto, because that's the only time I've ever suffered a break (due to misloading the QLoader--I had skipped a ball in the pod). In semi-auto, though, I have always used it with eyes on and have never had a problem.
Conclusion: I wish I could give the marker a 9.5 or 9.7--it's not perfect (what is?), but especially for the price, I believe it's the best mil-sim marker out there. If you have an open mind about Kingman products, try it: you'll probably end up buying it. For the rest of you, keep on hating Kingman, and I'll just keep shooting you. :P
Rating:
10 out of 10Last edited on Sunday, April 8th, 2007 at 8:01 pm PST
 

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