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Comments on BMFer's Review

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BMFer Monday, June 4th, 2007
Period of
Product Use:
3 months0 of 2 people found this review helpful.

Paintball
Experience:
More than 5 years
Similar
Products Used:
Halo
Marker Setup: '04 AKA Viking
Strengths: Speed, easy to clean.
Weaknesses: Feedneck breaks
'Red' eats balls, kills batteries
'Green' has interference with some markers
Review: i'll keep it short and simple...
Great loader when it works.
I had horrible interference problems when using on my 04 Viking. (Know a guy with a Pulse on his Shocker with no interference). Sure it could have been caused as much by the thick body and/or electronics of the Viking, but still a problem. I've had to run the wires on the outside of the body and mount the transmitter chip on the top of the marker in order for the loader to receive the signal. A huge headache to work out, but once I found a sloution, not all that bad, except dealing with the annoyance of wires and chips on the outside of the marker, and it obviuosly looked ugly.
While I was working out the bugs with the intereference, I played a day with the loader in Red Mode with Ultra Evils. Breaks all day long. Not chops or barrel breaks, actual breaks from the loader. Had a few break in the neck, one or two in the loader cartridge, but most broke in the marker. I pulled the bolt out several times to check and found a broken ball sitting in there waiting to be fired. Not good.
Red mode does work good with less brittle balls. Although there can be a bit of a delay when starting a stream of paint, and Red Mode runs batteries down quickly.

But the worst is that my neck broke off. My feedneck was not too tight, the loader could still spin. I did not get shot in the loader, and I did not run it into the ground. I was running down a little hill off the break, which is more like a slow jog at my age and shape, and all the sudden my loader is on the ground rolling down the hill in front of me spilling balls all over the place. Neck of the loader still stuck in the feedneck.

I used the loader for three full days of play. When it worked it was great. But how do you recommend something that breaks after three days of play, and no replacement shells are available for purchase?
Conclusion: Horrible.
I won't recommend a product that costs this much and breaks so easily.
If I was the only one out there with a broken neck, I'd blow it off as a defective product, but its sounds like there's alot of us out there that now have a $170 paper weight.
If they fix the fragile neck, this would be a great loader, work on the interference problems with some markers, and adjust the tension in Red mode for brittle paint, this would be a great loader.
As it is, it's garbage.
Rating:
1 out of 10Last edited on Wednesday, June 6th, 2007 at 8:35 am PST
 

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