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Comments on headshot 007's Review

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headshot 007 Tuesday, July 31st, 2007
Period of
Product Use:
Only tested11 of 14 people found this review helpful.

More than 5 years
Products Used:
amp generator, erex pro, spyder imagine
Marker Setup: A Kingman Spyder MR2 with stock stock, stock barrel, clear sound activated halo b hopper, 20 oz. tank "w/ remote coil" (sometimes)
A new barrel, NEW HOPPER!!!!!!!!!!!!!!!!!!!!!!!!
Strengths: Looks, accuracy, barrel, nice grip, power:hold for 3 seconds, alot more too list.
Weaknesses: Trigger doesn't feel sturdily attached, when cocked the cocking mechanism feels loose, loudish.
Review: Oh boy... read please.

Ok, just bought this gun on sunday because my friend was using it saturday and it was nice. It comes with semi-auto, 3 shot burst (which is very effective), full auto (13 balls a second) and the ability to have rebound. Rebound as far as i know does not work on this gun i tried it and the only thing that happened was that the gun just wouldn't shoot. Every time you put a paper clip on it or whatever you used it kept shooting on it's own because it's hard to keep the thing on the trigger frame. Anyway, i was using some nasty old paint balls in the gun and could hit the center of a wheelbarrow about 20 feet away. If that's not accurate enough for you, i dont know what is. Talk about semi, now this is good; u can squeeze off 14 balls a second. PROBLEM: the hopper that comes with it doesn't feed very well without it being on. It's a good idea to shoot with it off for 5 - 8 seconds and then flick it on for about 2-3 seconds. NEXT: 3 shot burst. Great for close firefights. Probably your most effective method of taking people out, or clearing bunkers and moving up. It's not a good idea to have this and rebound, because you will go out of ammo fast. Anyway, its nice because you don't need your hopper on to feed balls because its only 3 bullets at a time. You can probably get out 10 - 15 balls a second with this one and it's the fastest way of deliverying balls out of your hopper. PROBLEM: if you pull the trigger 4 times it shoots fine but around the fifth pull, it starts not shooting slower but jamming up. It doesn't deliver the balls slower it just doesn't fires at the rate it did before. NEXT: Full auto. Not the best idea for a fire fight, unless its at a distance. If your in a close firefight you will end up using 3 round burst. Or if your chasing someone around you might use auto or semi, doesn't matter. Auto is just for a good cover fire gun and i think its very useful in woodsball, because auto is not aloud in tournys and it's a good coverfire mode. Rebound (if you can get it working) is pointless if you use auto, clearly, but good for semi. Only good for 3 shot burst and maybe semi is if you have a faster hopper like a halo b, for example. Good gun, doesn't chop at all so far, and it has nice modes. GET THIS GUN ITS VERY NICE!

EDIT*** O...k.... It's ok. Get a new hopper because the one that comes with it sucks. Sorry viewloader but it does. Next... it played well on the field. Got 3 people out in about 5 games. (I'm not the best paintballer either. ) 3 Shot was most useful and as i said before semi works too. Auto helped a little for moving up... not a bad gun. Shoots fast enough and i did like it. I would use it in future only i'm getting a different gun.
Conclusion: Good gun so far, but i think ill sell it and get a different one. Not a bad gun, just not the gun i would want to use. Maybe a backup gun or sell it to my friend. gun gets an 9 for me. BECAUSE: no gun is perfect. and there was a few teeny tiny problems with it. (READ REVIEW) good gun for the price of 100 bucks with a hopper. get it.
9 out of 10Last edited on Monday, September 3rd, 2007 at 2:36 pm PST

Review Comments
headshot 007 Tuesday, July 31st, 2007 | 11:53 am PST
This is my best review so far i think so if you could leave comments, i'd appreciate it. Please start a new one and don't quote this one. thank you

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