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Wise-Duck Saturday, September 8th, 2007
Period of
Product Use:
1 year5 of 5 people found this review helpful.

3 years
Products Used:
Marker Setup: A5
Remote air setup
Special Ops Dagger Vest
4500psi 68cu Pure Energy CF Tank
Smart Parts Linear Barrel
Strengths: -Nice for lefties
-Ingenuity of design
-Speed when working
-Reload speed
Weaknesses: -Takes a while to tweek
-Pods stop working, expensive
-Too picky with paint
-Mod permanent
Review: First off I'd like to say this system is a really really REALLY cool idea. Whoever thought of it was brilliant to use an Archimedes's Screw to feed paint. Tippmann doesn't seem to give a damn about left-handed players, so this makes the A-5, etc, lefty-friendly. When it DOES work, you cannot beat it. It's priceless, invaluable, and the perfect weapon...


There are things I feel you all should know before buying this which is why, after a year of using it, I have decided to get rid of it. I cant sell doesn't work well... I can't put the old cyclone feed back on...

1) To install this mod on your A-5, you have to break off the little clip which is built onto the frame of your A-5 which holds the cyclone feed in place. This means you can NOT put the cyclone feed back on unless you have some kind of amazing glue substance and keep the snapped-off clip piece.

2) The pods wear out and stop working FAST. You can wash the plastic parts but DONT GET THE SPRING WET. It rusts EASILY, and then the pods stop working. Also, I don't know why, but continued washing of the plastic in, as advertised, the dish washer or in the sink seems to corrode the plastic and make it malform somewhat. I don't get it... but they stop working after you wash it a lot. They just stop feeding paint, the screw no longer keeps enough tension to feed balls upwards. Each pod is 25 dollars. I've tried re-winding the pre-winds on the sprint on some pods, to no avail.

EXAMPLE: Viper Paintball scenario game on an Army Base recently: My q-loader was feeding horribly almost the entire time. Sometimes it would feed 5 balls, then just stop. It got a LITTLE dirt in pod and just stopped working. I run and dive after flanking a bunker, I'm on my back with my gun pointed at the guy... he sees me, I see him.... my gun is trained on him, should be an easy kill... nailing this guy would allow my team to advance to the next building. MOMENT OF TRUTH: *click* ........ nothing. Complete and utter failure. A few seconds later I have a hail of paint coming down on me. I had been careful all day not to get my pods dirty, there was barely any dirt in there...but it was enough to make it stop working.

3) Don't expect many brands of paint to work with this. You need marbleizers or RPS Big ball to really avoid having a gooey mess in your q-pods and feed tube. And if you're at a scenario game where they only allow the paint THEY provide? FORGET it. Most of that stuff has a softer shell and makes your q-loader utterly worthless. The spring tension pushing on the balls malforms them and makes them so inaccurate you may as well be hand-tossing them. Not only that, but if you have a break in your feed tube or q-pod the next 200 rounds are pretty much going to have zero accuracy. And it takes 10 minutes at least if you're quick about it to take the feed assembly apart to clean it well enough to shoot somewhat accurately again.

4) Cleaning is a pain in the butt. If you have a break in the chamber where the bolt is, forget about playing for a good 15 - 30 minutes. You have to unscrew the elbow which consists of 3 tiny screws which needs a small allen-wrench to pull it off and clean out the chamber. And the rub is corrugated plastic so if theres a break in there, the paint will just stay in the grooves.... and if there's a break in the pod, all the paint in that pod will get wet or paint on it and will not shoot accurately most of the time. Sooo you have to take your pod apart which can be a pain in the butt. Prying off the top black circular piece with the feed holes on it is dangerous, because it's so snug you have to use a small screwdriver to get between the pieces and pop it open... if you aren't carefully you'll tear the plastic with your screwdriver. Never did it, but it's clearly possible from seeing the plastic warp so easily.

5) Installing is the biggest pain... mainly because you never feel like you're done installing it. One day it might shoot ok...but then the next you have a break in it or something and suddenly you need to re-adjust the length of the tube for the paint to sit EXACTLY right so theres spring tension and the x to the z power of the hypotenuse equal to the square of the blah blah blah. What I'm saying is, it's a precise science to tweak this thing to work right. I took the time to make it work right, trust me...days and days of tweaking and then some. For a while it was perfect but then the hangs/dry fires and flat out useless pods... and then you just have to make adjustments all over again. Sometimes between games. This thing is FLAKY at best.

6) Ammo: Long games, you better have 5-6 or more pods on your pack/harness. At long scenario games I was always the first to run out of paint. You can't ask your buddy for a refill because it takes a special loader to feed the balls into the pods. With an E-grip you'll go through rounds wayyyyy too fast.

7) The reloading system... the silo they give you is HORRIBLE. Chuck it away immediately and go to your local paintball shop or online and buy the CHEAPEST electro feed hopper you can find. Attach it to the small crank-socket adapter, remove that crappy little silver metal clip from said crank-socket adapter, seal it with some electrical tape and there's your feed system. At cheapest you can find a electro hopper to replace the crappy silo for about 20 bucks...but thats extra anyways... so that sucks. Reloading is 500 times faster this way, AND you can do it yourself... with the silo you need at least 2 people and you'll always spill like 50 rounds on the ground. Get an electro hopper and save some paint/time...

Conclusion: This might be good if you're a gentle left-handed sniper with a plastic bag wrapped around it so it cant get dirty and you dismantle and clean every pod with a q-tip after every day of game play.

The time which is needed to get it to work not-even-all-the-time makes this mod completely impractical in my book, which makes me really REALLY sad.

Why? Because I LOVE Tippmann guns, but I'm LEFT-HANDED. If I want to use a tippmann I have to stare at a big cyclone feed while aiming... pretty lame. I called tippmann, they don't have any plans of making a left-handed marker.

So sad. The idea is superb... but aside from the convenience of the hopper being out of the way, the extremely high rates of feed when the pods are working, and lefty-friendly system as a whole, the quirky unreliability and poor resistance to rugged elements such as dirt, paint, and jarring make this mod way too expensive and inconvenient to be worth it.

And take it for me... this is coming from a left-handed player who NEEDS a mod like this. I wanted it to work, I spent the last year trying to get it to work. No dice, I'm throwing in the towel...probably going to get a Tac-One for it's top feed assembly so I can actually sight down the barrell and lay my love for tippmanns to rest. *moment of silence*

It get's a 4 for:

ingenuity of design
speed (when working)
convenience of reloading
and lefty-friendly function

But it's got nothing else going for it.
4 out of 10Last edited on Saturday, September 8th, 2007 at 11:59 am PST

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