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KirKTimN Monday, November 19th, 2007
Period of
Product Use:
1 year2 of 3 people found this review helpful.

Paintball
Experience:
More than 5 years
Similar
Products Used:
None like the RAP4. I have used a Spyder Xtra, Miltec MT66, and Brass Eagle Avenger.

For milsim, the marker I've used that has come the closest was the Miltec MT66, and it doesn't compare to the RAP4.
Marker Setup: RAP4 METS system, 45g tank x2, magazines x7
Recommended
Upgrades:
Extra magazines, an extra 45g or 60g CO2 tank. For milsim players the marker can use an assortment of rails and accessories.
Strengths: Realistic operation. Efficient CO2 use. Customizable. Accurate up to 100 feet.
Weaknesses: no fields THAT I KNOW OF currently allow the firing in excess of 300fps. Cost.
Review:
Review: Being a cadet at North Georgia College and State University, I wanted to purchase a paintball marker that would provide the most realistic operation in order for myself to get used to operating an M16 Rifle/M4 Carbine. After purchasing a Miltec MT-66 and using other paintball markers as well as reading about ATS’s markers, I discovered the RAP4. After watching a video of the US Army 95th Training Division using the system, I decided to try it out myself. I bought my RAP4 at the beginning of 2007. I’ve had to send it in for repairs once but more on that later. I will attempt to review the marker in sections.

NOTE: I am reviewing the latest RAP4 METS system. Keep in mind that there are other versions such as the RAP4 Version IV and RAP4 LE which WILL perform differently.

Appearance and Pre-Usage: 10/10
First off, RAP4 is a dealer for APS RAM and the company that makes the RAP4. In most other locations you will find the RAP4 listed as RAM. This stands for REAL ACTION MARKER. As the name implies, the marker operates in a realistic manner. The marker is a 1:1 scale replica of an M4A1 Carbine. It also functions in a similar manner to the M4A1 and the M16A3. The system consists of the marker with an orange glazed muzzle, one 45g CO2 cylinder, and one magazine. You can buy packages that include more magazines, CO2 cylinders, and even a hard case or vest but those would cost you more.

The air supply (in this case a 45g or 60g CO2 tank) is hidden inside the RAP4’s collapsible butt stock. This frees the user from using a hose or attach a heavier tank that is required for most other markers. On the flip side, if you so choose, you can attach a 20 oz tank or a remote line to the marker and choose not to use the butt stock. The 45g and 60g CO2 tank operates differently from most tanks that I have seen. This is because instead of having a valve that is depressed by the marker and allowing the CO2 to flow, there is a on/off switch on the back of the tank that you twist after attaching the cylinder to the marker. This means that the marker can have the CO2 tank attached and still not be able to fire if you haven’t turned the tank on.

Next are the magazines. You have to hand load each paintball into either an metal alloy shell or a biodegradable plastic shell and then manually load them into the magazine. Once you’ve loaded your magazines, all you have to do is place the magazine in the marker, pull the charging handle to open the dust cover, turn the fire selector switch to either SEMI or AUTO and pull the trigger.

Other things on the marker are the charging handle, the fire selector switch, the front and rear sights, and the magazine ejection button.

The charging handle doesn’t actually charge the bolt; it just opens the marker’s dust cover to allow the shells to be ejected. This is where most users who have used an M16, AR15, or M4 will feel a difference. The charging handle feels light compared to the real thing since it’s not pulling a bolt into a buffer spring, and it also has a “short stroke”: only about half the distance of that of a real rifle. The rest of the marker (selector switch, sights, etc.) act like the real thing.

Performance: 7/10
The RAP4 performs like the real M4A1 carbine. Due to the smaller caliber paintball though, you have to turn up the velocity beyond 300 fps to have performance that is comparable to a .68 caliber paintball gun. As stated earlier, I currently do not know of any paintball fields that will allow a marker to shoot past 300 fps. Though there are rumors of some fields allowing you to do so, I have yet to find any in my location. This leaves the RAP4 for woodsball and milsim use mostly. This is okay with me since I generally don’t play on a field. For those who do play on fields, DO YOUR RESEARCH. CALL AND ASK THE FIELDS YOU PLAN ON PLAYING ON BEFORE BUYING. Otherwise by an Ariakon, Miltec, Warsensor, Armotech, ATS, RAP4 T68, or any other .68 caliber marker. My marker was accurate up to at least 50 yards and left groupings less than 1 foot in diameter. I’ve heard other markers giving off different numbers but the general consensus is about 100 feet which is more than enough for a typical woodsball or milsim player. On a windy day though, I saw my paintballs veering direction sooner than a .68 caliber due to it’s smaller mass. Using just one (1) 45g CO2 tank, I was able to fire seven (7) full magazines and still didn’t have to refill. Since each magazine holds 20 rounds, this equals to 140 rounds off 45g of CO2. To me, that is very efficient since you shouldn’t need more than 7 magazines in one playthrough anyway. For most paintball players, you’ll have to change your strategy since you’re limited on ammo compared to hopper fed markers, but it adds to the realism if that’s what you’re looking for.

Maintenance: 4/10
Maintenance for the RAP4 can be a daunting task. Taking the marker itself is pretty simple. You just remove the two pins like you would for an M16 and the two halves split apart. From here you can adjust the rate of fire and velocity using hex wrenches. If you need to repair the core, that’s more difficult to remove and you might lose pieces. This was where I had most trouble with my marker. I ended up not being able to fix the problem I had and sent it in for repairs. The plus side, ever since they fixed it, I never had to touch the marker again.

Customer Service: 10/10
Customer service for the RAP4 is excellent. They now have a location in Colorado dedicated for just repairs and service. The marker comes with a one year warranty, IF you fill out the card and send it in. Alternatively, you can go on the RAP4 website and apply for warranty there but it’s sometimes difficult to know where to go. As I stated earlier, my marker was having problems and I couldn’t fixed it. Since I had warranty, I called the service center and sent in my marker. I received it back a few weeks later and it’s worked perfectly ever since. If you don’t have warranty, you can still send it in but they’ll charge you a fee. Customer service was friendly and quick to respond. They even told me that if they couldn’t fix the marker, they would replace it and send me a brand new one. You can also request that they test the marker before sending it back to you (I had them send 6 magazines through my marker on both auto and semi.)
Conclusion: The RAP4 is a unique marker that is still relatively new in the paintball world. If you’re a woodsball player looking for that realism or that milsim player that wants the ultimate milsim experience, then the RAP4 is the perfect marker for you. If you’re used to playing speedball or fields then you probably would want to consider buying another marker or changing your style of play. As I stated earlier, DO YOUR RESEARCH as most fields will not allow you to fire above 300 fps or allow the use of .43 caliber paintballs or both. If you play on fields, then ask around before you buy, but if you play with friends in the woods then this might just be the gun for you.
Rating:
8 out of 10Last edited on Monday, November 19th, 2007 at 11:46 am PST
 

Review Comments
GUNFIGHTER9 Thursday, December 13th, 2007 | 11:56 pm PST
Just a couple of questions for you. First how long did you have the gun before it had to be sent in for maintenance? Second, have you used it extensively since then? I'm just curious, because your review makes it sound like you didn't have the gun long before it had to be sent for repairs.
   

KirKTimN Sunday, January 13th, 2008 | 10:05 pm PST
I didn't have it for very long before I sent it in. I fired it a few times to test it and it worked fine until maybe the 3rd time I took it out to shoot it. This was maybe about 1 month and a half after buying it. I tried fixing it myself which turned out to be a mistake because I believe I made the marker worse by doing so. After that it would periodically work correctly for the first two magazines. Since I was at college until summer, I didn't get a chance to truly take it apart and look at it (though I'll admit for me it would've been a complex doing). Finally, when summer started, I was able to send it in since I had warranty, and it was sent back in a timely manner. I honestly don't know what was wrong with it. The core could have been defective, or the problem could have been something as simple as not having the velocity turned up high enough. But when I got it back, I have used it almost every weekend from the end of July til now, and I haven't had a problem with it yet. I hope this helps.
   

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