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zensins Wednesday, December 16th, 2009
Period of
Product Use:
Less than a month11 of 12 people found this review helpful.

More than 5 years
Products Used:
Halo B, Vlocity Jr.
Marker Setup: Dangerous Power G3 w/updated APE stock board, CP trigger, Deadly Wind 10"
Halo Too
4500/45ci Angel Air tank with crossfire reg
Strengths: Better shell than Halo
Less batteries than Halo
Weaknesses: Battery compartment still requires a screwdriver
Review: I used this hopper straight out of the box for a 24 hour scenario game.
Some interesting facts:

* It's sound activated
* It never gave me ANY trouble during the entire game (100% humidity, light rain, near freezing temps) I shot 2 cases through it at 15 BPS with the default settings. The batteries are still going strong.
* The shell is more like the plastic on a black pod than a halo. In other words, it seems stronger, more matte black, more flexible, less subject to crack.
* The on/off was a bit easier to use than a regular Halo
* It uses 4 AAs instead of 6 like a regular Halo, so it's lighter, and uses less batteries

If they would replace that silly battery compartment screw with something you could open with your hands, it would be nearly perfect.

I wish I could comment on the programming, but since it worked so well out of the box I didn't bother messing with the settings. If I ever do, I'll update.
Conclusion: Bottom line: Can't beat it in that price range. It makes it tough to spend $150 on a hopper when this does 20 BPS and all the tourneys and big games limit you to 11 or 13 BPS. The only thing it doesn't have on the $150 hoppers is the ease of disassembly and easy battery compartment access of the more expensive stuff. But for $90 I think I have that $1.00 screwdriver around here somewhere and a few extra minutes if I ever need to break it down.
9 out of 10Last edited on Thursday, December 17th, 2009 at 5:52 am PST

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