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Carrick Sunday, January 24th, 2010
Period of
Product Use:
Less than a month35 of 37 people found this review helpful.

3 months
Products Used:
Marker Setup: Dye NT w/ Virtue Redefined board, Dye Rotor, 4500psi 1.1l Pure Energy Tank
DM8, Dye Rotor, 4500psi 1.1l Pure Energy Tank
Strengths: Weight
Ease of use
Sticky Grips
Weaknesses: Loud with some bolt configurations
Sticky grips
Review: Well, where to start.

Lets begin with taking it out of the box. Comes in a very nice (I want to say leather?) case, similar to dyes earlier guns. Kind of a CD book design with a "page" in the middle with net compartments to put manuals and stuff in it.

In the box you get a tube of dye slick lube, a manual, a warranty card, the dye multitool (come back to that one) and a barrel sock. If I'm honest I was pretty disappointed with the barrel sock. You pay THAT much for a gun and they throw in the cheapest, plainest, most barely satisfactory barrel sock they could find. It's plain black with a drawstring on it. Would have been nice to have had one of the nicer dye barrel socks, or at least have NT written on it somewhere.

To make up for the lack of a cool barrel sock (which if we're honest, isn't exactly the biggest issue in the world) they give you the new Dye Multitool. This is fantastic. Tired of loosing allen keys when you go to chrono? Good luck loosing this. It's basically a little swiss army knife designed for taking your gun apart and going down to the field to play.
Perhaps not the best constructed in the world (one of the allen keys on mine is "slightly" bent from trying to undo a very stiff part of the bolt, and the wrench kept slipping and kinda bending a little when i went to take the air fittings off with it). However, it does come with everything you need and more. I.e it has a knife for opening crates of paint and cutting macrolines and also has a freakin bottle opener on it. On the tool total there are 8 Allen keys, 1 very small philips screwdriver (for the board), 1 ASA tool (special one for the NT's asa), 1 bottle opener, 1 wrench, 1 knife and 2 o-ring picks (1 90 degree and one straight).

Now, the main event. The gun comes with a 14'' 2 piece dye ultralite barrel which if i've got my facts right is an .688 bore (the case has 3 elasticated slots in it to hold the front, back and an extra back if you've got one).
The gun itself is AMAZINGLY light. I''ve always been one of these people that thinks a few ounces here and there is negligible, but this gun feels fantastic. You're practically holding nothing. I've shot plenty of guns before but this one really takes the cake for light. Hand in hand with the weight is it's size. What dye have done is totally cut out the LPR giving the gun a single tube layout thus cutting the physical size of the gun down a lot. I believe what Dye did is move the LPR inside of the bolt itself in order to achieve this.

Another change up from the DM series is that they've changed the finish on the gun. it used to be some alloy of titanium and aluminium and whatever else they put into it and now instead it's a cold to the touch shiny metal finish. As well as the body of the gun being this material the barrel tip is as well.

I haven't really had a chance to play about with the bolt spacers yet and how they affect efficiency and kick etc as dye claims, as doing so would require extensive testing and lots of paint. I'll probably play about with different configurations once I've been and used it a few more times and I'll update this if I remember.

The new Reach trigger is a huge step up from what it once was, much more comfortable to shoot, and much much more adjustable. You can change the angle at which the entire trigger sits within the frame which you couldn't with many of the old DM series guns (with the exception of the DM10 which has the same trigger as this).

The new tool-less sticky grips are truly excellent as well. I found it kinda awkward to get them off the first few times, and a little painful as the first point you need to remove has a pointy plastic bit. Maybe I'm just being naive but I couldn't find a way of removing them without jabbing my finger under it.
Another minor issue with the sticky grips I found is that they feel a little frail when you try to remove just one side at a time. Almost definitely have to take off both sides together. Felt a little like I was going to tear the grip when I just took one off.
Other than that they are amazingly easy. No screws to lose at the field when you go to change batteries or anything like that. Clip on, clip off.

They're so easy in fact that this year going to the North Vs South UK Big Game, I'm taking spare batteries on the field with me just in case. I use a rotor as well so I can now change all my batteries on field without tools.

The eyes are just as awkward to change as they are on the 8,9 and 10 DMs (have to pull them out through the feedneck), however this is easily overlooked when you consider how often you need to actually take those parts out.
Same self cleaning eyepipe system as the 9 and 10 with the rubber/plastic detents, works great. Easy to clean if you get paint in there.

New clamping feedneck works fine for me and my rotor (obviously had it in mind when they designed it I'm guessing...) but I've heard that it doesn't work so well with some other hoppers, and that dye didn't make the screw thread increments fine enough to allow some hoppers to fit snugly but not overly tight. (only what I've heard).

On off airport is very nice and small.
They've moved the point at which the macroline comes out of the asa around to the front instead of having it come out of the side, to cut down the guns profile a bit. Due to this change, they've also reduced the amount of macroline needed down to only a couple of inches. Only issue I had with this initially was a small leak as it puts a lot more tension on the macroline causing a very sharp bend which wasn't sealing properly. Easily fixed though and it might have just been a fluke with the one I got.
The airport is very simple to use as well and easy to tell if it's on or off. No confusing with "is it screwed in or out?" or any of that nonsense. When you turn it off it purges the air between the macroline and tank out the bottom of the ASA leaving the reg and bolt still pressurized.
A nice edition they've taken from the newer proto line of markers is a bleed valve on the back of the bolt. This substitutes the purge valve that used to be on the front of the DM8 and earlier guns.
A little nipple pops out the back of the gun when you pressurize it. Once you turn the air off at the ASA to get the remaining air out of the gun you simply push this in (tends to be quite stiff). A nice little safety feature of this is that the little nipple pops out the back of the bolt in the same place you need to place the allen key to unscrew it. Meaning that if it's pressurized you can't take the bolt out and risk injuring yourself.

The reg is still the tried and trusted Hyper3. No problems there. New grip on it though, nice and comfy to hold.

I'm going to comment on the board from what the manual says only as when I purchased mine I got a massively discounted Virtue Redefined board with it which I installed as soon as I got it.

The new board software allows for far finer tuning for your rate of fire, with 45 different points between 9.8bps and 33.33bps.
As well as this edition there is now a full auto mode included as well as Semi, PSP and Millennium.
To adjust settings is the same as all dye and proto guns.

And that's really about it.
Conclusion: The Dye NT is an amazingly fine tuned piece of kit. To get the best out of it you really need to get everything set right with regards to the bolt kit and the reg pressure. Very easy to use gun, comfortable, fast, reliable and (I haven't had much chance to see this yet) efficient.

This gun is pricey but there's a reason. It might not be for everyone, but I love this beast. For something so small it certainly packs a punch.
10 out of 10

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