Diablo Heat and Formula 13, PMI Stingers, and WPN Weapons Grade Paintballs
DP Rev-i with Autococker 14" .689, 70/4500 Guerrilla Tank and Dye Rotor Hopper
Autococker .689 14" or 16"
Very Few Breaks (One to Two a case)
Instant Break on Contact
A little Soft but no breaks
Bought these around 2 weeks ago to test them out and I can proudly say these are some of the best paint balls I've ever used. Gone through 4 cases so far and will definitely buy more when I'm finished with the 10 cases. Fly Straight up to almost 100 feet and always break on impact. One Problem I've realized with these is that because of how easily they break on impact, they cannot really be felt, making you called out that you got hit when you never felt it. Thats a very minor problem and many people would actually take that as a plus because it doesn't bruise up like many other paints. Did some target practicing and seems to be very accurate, only 5 or so stray balls a hopper when fully auto at 11-12 bps (balls per second). I had one instance where I slipped and one of the balls broke in my hopper, but that was really the only instance of breaking inside the marker. All told it is an excellent paint and would reccomend to anyone. I can sell these cases for around $25 a case so email me at email@example.com for estimates.
This paint is one of the highest quality paint I've used and for the price its a no brainer to buy. Definitely recommend for turny as well as for rec/ training.