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Unregistered User Wednesday, October 3rd, 2001
3 of 4 people found this review helpful.
Strengths: With all the electonic markers out on the market that can out shoot a gravity feed system, the warp feed is the answer. I personally shoot an E-Mag, and the system was designed just for this marker. With the ability to shoot the gun on it's side or even upside down, my game inproved by leaps and bounds. I haven't had a single hopper hit due to it being lower then the top of my E-Mag.
With the intelifeed wire hooked directly from the circut board of my E-Mag to the warp feed, it will never miss feed a ball. Some people will complain about the system not feeding correctly on some markers. The warp feed can be directly wired into any electronic marker. It may take a bit of time to do so, but it is possible. The earlier model warp systems had problems with the shock sensor and plastic drive pully. Both have been redesigned and improved.
You do have to keep an eye on the ammount of paint you have in your loader. If you get down below 20 balls, you might run into feeding problems. But with the loader sitting right in your face, it's not hard to look and see what you have left. It will take a few games to get used to shooting with a warp feed. I had to remember to prime the system after shooting "off handed" and then going back to normal shooting positions.
I hooked the warp up to an Adrenalin Angel LCD and had the same results as on my E-Mag. It was now possible to shoot the marker as fast as it is capable of doing. With a normal revolution the LCD would out shoot the loader after 12 balls a second. With the warp feed, I am able to get 16 a second in semi auto without one miss feed.
The team I play on has 3 members that have warp feeds. We used them in our first tournament just the other day, and it was the difference between first and second place. After the tourney, the other team members are using them. When something works, you use it. We use warp feeds.
As a funny side note, I can now set my marker down on a table and have it stand straight up. Makes it easy to fill the loader before a game!
Weaknesses: Takes a bit of time to get used to it.
The system doesn't have an "ON/OFF" switch. I had to get a small toggle switch from Radio Shack and mount it in a hole I drilled into the side of the warp feed. Saves the wear and tear on the wires for the battery.
Conclusion: The warp feed allows you to take full advantage of a fast firing marker. Reduces you target area. Allows you to shoot in positions never before possible.
The single best feature is your reduced target area. If you can't be hit, you stay in the game longer. If you stay in the game longer you will do better.
This may not be for everyone, but is a huge step forward in the paintball world. Companies have been trying for years to make a force feed system that works. AGD has done it, and they did it right.
10 out of 10

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