98c, Flatline, 32 Degrees Front Bolt, BSO Double Stick Trigger
-Slightly hard to breath in
-Screws holding ear protection come loose
This is the first mask I have owned and I do not regret buying it one bit. I have played with it no less than 7 times and it has never once fogged. I am a fast person, which means I am often breathing heavy from running, and it still doesn't fog. It has a rather small profile, not as small as a Proteus, but still pretty small. It comes with a visor made of a flexible rubbery material that has bounced a couple balls off of it that I can remember. It also looks really cool, it's the image that pops into someone's head when they think "paintball mask." The only problems I noticed with mine are that it is a little hard to breath in, and the sweat fills with foam and you have to squish it against something absorbent between games to get it dry, but I guess these problems are typical of any mask. However, I have tried my friends Invader on and found it very difficult to breath in, probably because of the double layer air vents, and it had very thin, uncomfortable foam. The only advantage I can see the Invader having over the Spectra is the inability to eat paint because of the specially designed air pockets. Also, the screws on both sides of the mask that hold the ear protection often come loose. Due to their design, it's difficult to tighten them, even with a screwdriver, but you can tighten them sufficiently with your finger inbetween games. It's not a major problem, just an annoyance, really. It's available in olive drab for you woodsball players, and combined with something like Smart Part's goggleflauge and maybe a camo goggle skin, your head is virtually invisible in thick brush. It's compatible with the JT Vortex Fan, if you want one of those.
I would recommend this mask to any player, whether he be a first time player or experienced veteran. It's a tad more expensive than some masks, but I would still buy it. I think this mask will remain on my head for a long time.
8 out of 10
Last edited on Wednesday, March 10th, 2004 at 4:26 am PST