Join  |  Log In - Paintball Reviews and Paintball Fields


Home     |      Paintball Articles     |      Paintball Videos     |     Paintball Gear     |     Paintball Fields     |     Paintball Stores     |     Hot Deals     |     Paintball Forums     |     Chat / Comments on Rich Mad Beatz's Review / Comments on Rich Mad Beatz's Review / Comments on Rich Mad Beatz's Review / Comments on Rich Mad Beatz's Review

Comments on Rich Mad Beatz's Review

Jump to the Comments  |  Post a Comment  |  Dispute this Review  |  Return to the Reviews

Rich Mad Beatz Tuesday, July 29th, 2003
Period of
Product Use:
6 months3 of 4 people found this review helpful.

2 years
Products Used:
Viewloader Quantum (Complete GARBAGE. DO NOT BUY THIS)
Non-electric hoppers
Marker Setup: Spyder Imagine
12" teardrop
Drop forward that makes the tank sit backwards completely under the gun
16 oz chromolly tank

Model 98
DYE Aluminum
Proteam Forward Grip / ASA so the c02 attaches to it
CAR stock
Strengths: Never misses a beat. Ever. Strong shell.
Weaknesses: The feed neck is narrow - can be fixed with a layer of electrical tape.
Review: If you're looking for a hopper that feeds 13 bps, and want to spend under $60, this is the one to go with.

How it performs: The key to this hopper is that it agitates on every shot from the marker. It dosen't WAIT for a gap in the balls to agitate like Revolutions and visually sensor-based hoppers do. So, if you're doing a lot of fast firing, or full auto, it keeps spinning. Case in point:

I put this hopper on my Spyder Imagine. I screwed in the C02, and loaded the Reloader with paintballs. I set my Imagine to full auto at 13 bps, and let it rip. I fired every ball in the hopper in one continous session. The hopper never misfed.

I don't know what that other guy was talking about "not hearing other players because the hopper is agitating." It's not that loud.

The plastic seems strong. The battery door seems a little snug, but that could just be mine.

The feed neck is a little narrow, but this can be fixed by a layer or two of electrical tape around it.

Also, I would rather it have a normal on / off switch than a push-button that agitates the hopper when you press it. Because I play scenerio / military tactics games, I sometimes have to wait in hiding for an hour or two before the enemy shows up. Because the hopper turns off after 30 mins, I have to press it "on" again right before I shoot. This gave away my squad's position prematurely once, and cost me a teammate.

The propeller also has six blades. Much better than four or two.

Overall, I think this electric hopper rates better than any other in it's price-class.
Conclusion: Definately worth the money, and I think it's better that other electro hoppers in it's price range. No misfeeds, strong plastic, six blades, ALWAYS agitates on every shot.
9 out of 10

Review Comments
De4d On Targ3T Saturday, October 1st, 2005 | 10:47 pm PST
15 bps

Post a Comment
Please log in to your account to post a comment.

Not a member yet? Sign up now for free!

Return to the Reviews

Help / FAQ  |  Contact Us  |  About Us  |  Advertising Info  |  Link to Us  |  Privacy Policy  |  Terms of Use

Paintball Review

Copyright © 2000-2015 Hillclimb Media