Nothing- this is my first pistol, or pump, or non-CA gun.
an e-spyder with stuff but who cares
sidekick stock, regular holster
Definitely a holster, otherwise there's no point unless you use it as a primary (even then it's a good idea)
mebbe a few extra 10-rd tubes, shotgun belt upon which to carry them
Stock up on 12 grams- not needed, but always a good idea...
If you really insist, buy a CA adaptor and put the tank backwards (under the gun) so that it sill still be balanced when holstered. Though it's your decision, I just can't see why people do CA mods, hopper adaptors, and other junk to their pistols...A pistol is meant for holdout situations, not as a high-volume shooter. If you want one of those, buy a Spyder for the same price.
Oh, and I ordered the single loader to force myself to survive on 7-8 shots per reload.
durable plastic is glock-quality
velocity adjuster hard to find for stupid people
Ok I haven't used this yet so I will update as such.
For starters, I'll describe the gun.
I ordered the Sidekick stock and the standard holster on Friday, and recieved it on Wednesday (The company is in AL, I live in NJ.)
The marker is intimidating, but it doesn't resemble a real gun (a good thing), especially with a 10-rd tube full of pink paint sticking out the front.
Though it is plastic, it's not Beagle plastic- this is more like the stuff on Glocks. Really hard, really durable, really light.
Speaking of light- you'll hardly know it's there on your leg. Less than a pound with paint and 2 12 grams (one "chambered" and one in the top.)
...A good time to mention the top storage. The top part of the marker houses the feed tube and an extra space, covered by a sliding piece. This is meant to hold an extra 12-gram. While not the most convenient/fastest place for a cartridge, It is good for people infiltrating the enemy in scenario games (the pistol is more self-contained.) You can also hold other junk in there, like the barrel plug, and mebbe some other...things...like that...yeah.
The only thing I can see that I don;'t like is the cheap-looking white plastic trigger ( can be fixed.) Spray paint or black tape solves all, people.
Accessoriesavailable on paintballstuff.com- spring-fed loader (illegal for stock play, btw), brass barrel, CA adaptor, tracer system, hi-viz sight, etc, etc, etc. The Mod vesion comes with the brass barrel and spring loader, but is still a pump. The semi version and Semi short are more expensive (more like $98), and are currently out of production due to manufacturing products (check paintballstuff.com to see.)
Holster- the standard version, for 15 bucks, is very nice. It can be used right or left handed, and has a removable and adjustable gun strap. There are also tactical (thigh like the Ronin Gear), single shoulder, and double shoulder holsters available for various prices. If you have 250 bucks lying around rotting, then definitely spring for 2 Sidekick Semis and the double shoulder holster (or a Castor Troy, if you must.) Much scenario fun will ensue. A note: I'm not sure whether the Ronin/ cops911/other holsters will work with the Sidekick. It is thinner and shorter than most other pistols, especially semis, so it would probably be better to stick with the holsters that were made for it.
Paintballstuff also offers a 30 day warranty, and a 20 dollar fee will get you free repairs for life. Very nice customer service- responded to my questions the next day.
Like I said before, I will update this review as far as performance as soon as I play with the Sidekick. For now, as far as appearance, price, and customer service, the Sidekick Stock deserves a 10.
Ok well I still haven't gotten a chance to play with it yet, but I managed to procure some 12-grams and gas it up. No leaks, VERY smooth pump stroke (almost nonexistent), and, contrary to what other reviews said, I found it to be quite quiet, but that doesn't really matter. Again, I shall update when I play.
Ok it's only been a day but I loaded and gassed the gun and went out to shoot some in the backyard. The first thing I noticed was its weight- it's surprisingly light, even with a spare CO2 in the top. The only thing I disliked was the slight unbalance because of the light grip frame, and the solid brass internals. This doesn't matter, though, as a pistol isn't meant for aimed, long-range shots that require a balanced gun.
Standing at one end of my backyard, around 20 yeards from a 12x12 target, I could consistently place shots either on top of one another, or very close to that. I never missed the target, and got about 40 shots from a 12-gram. The Sidekick never chopped a ball (for one, it's a pump, and I was using RPS Premium, which I find to be a respectable mid-range paint.) The max bps is maybe 2, but again, this is a pump pistol, and isn't meant to put a lot of paint downrange. I didn't need, expect, or particularly want an autotrigger on the Sidekick, and there is none.
As far as performance (in tests), the Sidekick shattered my expectations, and will be a definite keeper in my box o' paintball junk. More updates to come, as soon as I get enough money to go paintballing...only 30 more...(spyder e-frame=lots of paint money needed)
Whoa, guys 2 updates in one day- try not to wet yourselves. I have come to the conclusion that there is, indeed, a velocity adjuster on the Sidekick stock. Included with the gun was an aluminum tool with an allen key in one end. Now, just inspecting the gun, I have seen that there is a screw that appears to be the same size, on the front of the bolt. I cannot tell if it is indeed a velocity screw, because I don't own a chronograph. Oh well, I'll just wait until I get to the field.
Went plinking the other day, out of my friend's back window. Using fairly old PMI Premium, and with the velocity turned all the way down, we were able to hit a 4-inch tree trunk consistently at about 40 feet. The Sidekick, as stated before, is not a longballing gun, but even with the velocity down we were able to shoot fairly far accurately. Again, excellent efficiency, in the area of 30-40 balls per 12g. There was some leakage, but that was my stupid fault for not screwing in the 12 gram cap all the way. My friend was impressed with the short, smooth, easy pump stroke of the Sidekick (though he is used to that of his rather temperamental Trracer.) As soon as he (finally) buys his 98c we'll go to the local field (ABC) after which I can provide more incredibly useful information on the Sidekick.
As for the other reviews and their problems with the 12g not keeping its charge, it has not been a problem for me. I put in a fresh one, fired off about 5 shots, then fell asleep. (No, I'm not narcoleptic, I was just showing it off to my friends.) The next morning, I took it home and was surprised to see that I could still get around 25 shots with the remaining CO2 (27, to be exact.)
Took it to the field. At the target range, sucessfully plinked all 10 Marbs onto a nice little round target about 40 feet away. The old Premium I had mentione before, which by this time was really old, caused some chopping problems. This, of course, stopped when I switched to fresh Marbs.
The field sells Diasy 12gs. I don't recommend these- they're notoriously hard to pierce, and the Copperhead (or even Beagle) 12gs are much easier to pierce. I suspect this is because the Daisy cartridges are made for BB guns.
I attempted to play a game of speedball with the Sidekick. The accuracy is incredible. This, my friends, is the ultimate cure for the sprayer-and-prayer. It teaches you to actually aim your shots and make them count. After an exhilarating bunker charge that earned me a chestful of point-blank paint, courtesy of an Impulse, I am liking this little pocket rocket more and more.
Still deserves a 10/10.
So far, very nice, inexpensive, and a great company to buy from.
In tests, great performance. No complaints. Probably has a velocity adjuster (will be resolved soon.) (EDIT) Has a velocity adjuster on the front of the bolt. Stupid me. A very nice sidearm or entry-level stock marker.
10 out of 10
Last edited on Tuesday, February 17th, 2004 at 9:18 am PST
Some possible custom mods:
1. Remove pump arm
2. Find a rod that screws correctly into hole in bolt
3. Somehow, screw rod into top slide securely. Oil top slide.
4. The result--top-cocking like a handgun
You'd have to file off the little bit that keeps the 10 rd tube from being slammed in too far. Then, you'd have to cut a paintball-sized hole in the side of the tube so that paintballs can drop down. This is all to prevent the loss of all 10 balls in the tube when the slide is pulled back to cock it. A very inefficient mod, but with a definite coolness factor.
1. Order new top slide for 5 dollars
2. Affix old used gas-thru stock securely to top slide (might get tricky, just use liquid nails and patience)
3. Drill, and insert nut and bolt (x2) to top slide to create clamping mechanism, clamp to gun
3. You now have a sturdy, functional shoulder stock
With a decent dot site(mainly for ballpark aiming, because we all know they're worthless as far as precision.) and the brass barrel, you have a very good stock class "sniper".
Any ideas? Write 'em down.
Last edited on Tuesday, January 6th, 2004 at 12:59 pm PST
The single loader available on paintballstuff.com is a great idea--it goes into the front of the feed tube and makes it so you have to reload by pushing individual balls past an o-ring. (Though...the whole point is rather lost because you can simply slide back the top slide and put the paintballs into the breech and feed tube from there...eeehhhh.) This eliminates that rather ungainly tube sticking out the front of the sidekick. If you're really interested in the single loader but don't have the 3 bucks to get it, a cork will work just as well...
Anyways, the reason I'm writing this is because there is an inherent flaw in the single loader. Quite simply- it doesn't work. The oring doesnt hold in the balls tightly enough , so a relatively gentle shake will send paint flying out of the feed tube (i.e., when you're unholstering it in a hurry.) The solution to this is relatively simple.
1. Remove the huge stock oring from the loader. It doesn't really matter if you damage it; you won't use it again.
2. Dremel ( recommend just the cutting disk, or thing grinding disk) away another slot in the loader similar to the one already there... BUT MAKE IT DIRECTLY ACROSS FROM THE ORIGINAL ONE. Make sure no to go too far and ruin the loader by cutting it in half. Go slowly, taking off a little bit at a time.
3. The loader will now have double the ball-stopping power. However, because the tension on the oring was lessened due to the new slot, a new oring must be used. The solution? Simply use a bottle o-ring and the tension will be perfect. The loader will now retain 9 balls (one in the breech, 8 in the feed tube) and stood up to even the most vigorous of shakings. Now that stupid tube is gone...haha...
Note: Just another "mod" I performed the day I got the sidekick: I cut off the rear sight. It restricts holstering, and tends to catch on the holster and pull off the top slide, making the spare 12g and most of the paintballs fall out. Plus, I think it looks much sleeker without the it...And, if you're planning on using this as a precision shooter, you'd get a red dot anyways.