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stockcom Wednesday, November 19th, 2003
Period of
Product Use:
1 year5 of 8 people found this review helpful.

More than 5 years
Products Used:
nothing else, maybe some home-made land mines down at d-day
Marker Setup: vf cocker with everything but an e-blade
Strengths: eliminates a whole bunch of people by surppise at one time
Weaknesses: expensive, heavy, easy to lose, inconsistent, poor trigger mechanism
Review: nothing says 'hahahaha got you' like a paintmine. i haven't actually used mine on anyone, but i have seen people who have been marked by a landmine. it is demoralizing. if someone were to get you with a good bunkering move or good sniping tactics, then you don't feel so bad. but the fact that you stepped through a string and now you are covered in paint kinda sucks. it really sucks. thus is the power of the paintmine.

the mastermine is rugged, simple to operate, and has the ability to eliminate a whole bunch of people at one time.

HOWEVER, before you go and buy one, you must know the risks of operating a paintmine during a paintball game or scenario game.
1: the mastermine is pretty expensive (about $40-$50)
2: it is pretty heavy so don't plan on carrying it around with you.
3: people are always on the prowl to steal you mines, so you either have to babysit your mine or not use it. that pretty much defeats the purpose of the paintmine.
4: the mine is pretty inconstent due to its triggering mechanism. pretty much you have a pin valve and a 12gram and a hammer. the hammer is spring loaded and attached to a rope so that if the rope doesn't have tension on it the hammer flies forward, pushing the 12 gram into the pin valve and releasing the co2 into the paint chamber, expelling the paint.

everything is rugged in design, but the effectiveness of the spray is very inconsistent. the paint chamber is just a tube with holes at the end, so paint just flies out everywhere. while this works for big groups and the like, usually you are trying to cover a path or entrance and want a concentrated burst in one direction. i stood 10 feet away from the mine and set it off with both holes aimed towards me. i got paint on me, and one splat enough to eliminate me, but others got splatter or gobs while others got nothing at all. very inconsistent.
Conclusion: while it is rugged and has the potential to do its job, the mastermine doesn't deliver for the price. maybe some modification and further testing are required, but if you aren't serious and dedicated, the mastermine is not for you. 6 for a good but simple try at something that is more complicated than first imagined.
6 out of 10

Review Comments
Silentshot Sunday, March 28th, 2004 | 12:02 pm PST
LOL, this thing weighs less than my Phantom, it isn't heavy... BTW, I bought one for $30 new last summer, they're not $40-50. The only valid point you have is the fact that people will steal them. Also, use clear fishing line, don't use the stock tripwire.
Last edited on Sunday, March 28th, 2004 at 12:19 pm PST

UKS-Barchetta Wednesday, July 28th, 2004 | 11:43 pm PST
whenever i play with mines or grens, you are out if any paint hits you at all from the device(shrapnel). maybe this will boost your confidence a little?

hudson633 Wednesday, May 11th, 2005 | 8:48 am PST
I found this to be a good review, its the biggest one there is and it actually explains what the product dose instead of "yeah, good product, works well 10" so stfu and do better.

Wing Wednesday, June 29th, 2005 | 4:57 pm PST
This may just be me but during a match i'm not "always on the prowl to steal your mines". Im looking for people to shoot. Were people constantly looking for the mines they would almost always see them.

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