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cockercane Wednesday, January 14th, 2004
Period of
Product Use:
1 year43 of 48 people found this review helpful.

4 years
Products Used:
12v revolution w/ x board
Egg (just tested)
Marker Setup: Angel Force 4 Fly
Cobra trigger /w magnet mod
Cobra valve
Cobra v2.0 bolt
Cobra snatch grip & breach knob
Check it Unimount

'02 WGP STO Autococker
12" DYE boomstick
WGP hinge
ANS front pneumatics kit w/ QEV's
Shocktech Bomb 3-way
ANS GX phase II reg
15* ASA
Shocktech supa fly bolt
Kapp fx beaver tail
Sys X drop & on / off

Halo-B w/ rip V board
68ci. 3000psi. Crossfire hpa.
Strengths: Quiet
Well built, solid.
Weaknesses: Jams are a pain
On / off button too low profile
Review: I've read complaints about the halo having too much torque for the ball detents, causing multiple feeds per cycle. If you have a closed bolt gun like a 'cocker, don't worry, this hopper is perfect being that the bolt is only open when you pull the trigger.
EDIT 02-Sept-04:
I bought the Force Fly Angel 4 and this Halo works beautifully with it. I do not have victory board and it keeps up with the Angel with no double feeds to speak of yet. Once I get Victory... it'll be interesting to see if the AF4 Fly gets even faster. he he he he!
EDIT 19-MAR-05:
I made a mistake by not tightening my feedneck and the HALO flew off onto pavement and the lid broke off. Being unable to replace the needed part due to backorder, I had to use a friends Evolution (egg) hopper. I was amazed at how much slower the egg was, even with brand new batteries. Walking the trigger of my Angel seemed almost futile, it seemed like I was shooting one ball every three pulls. The Egg that I used had the Y board upgrade.

On / off button is straight forward, push once to turn on then push, hold (until the light turns red) and release to turn off. The button can be hard to work with wet or slimy gloves. I overfilled the hopper during a fight once and the motor turned off. (thats what the Z-code software is all about. Keeps motor, belt and electronics from burning up if the feed mech jams up Z code also shuts down if the eye is covered in filth) In that situation rip won't help you! you have to turn the hopper off, dump out some paint and turn it back on again. That's hard to do quickly if you can't feel the button through gloves and paintballs are whizzing past yer head.

Remove the cotton off the end of a Q-tip, roll it into a ball and place it over the button (red dot) and use electrical tape to secure it in place. That gives the button a greater profile that's easier to feel and push with gloves on. That may also help protect the plastic "film" that covers the button, just use something soft like cotton.

The halo; unlike the viewloader revolution (12v), won't allow you to shake paintballs into the feed neck if the batteries die. That's where the rip drive comes in! Its like winding a clock to keep it working so you're not dead in the water. Thats a cool feature.

The halo differs from other hoppers due to the fact that the paintballs or "ball stack" in the feed tube is constantly held under spring tension (like shells in a regular gun clip) so as soon as the breach opens another paintball is forced; by spring tension, into the breach. No chopping! Fast? That's an understatement.

You have the choice of using either one 9v battery or six AA's. One 9v battery is much lighter but it bounces around in a gigantic void big enough to fit six AA's. The Odyssey website recommends six AA batteries. Using a 9v battery would severely hamper the speed of this hopper. Fresh batteries are a must, this hopper isn't such a battery hog if you unplug the battery harness in between playing.

This hopper is heavy, but that's no problem being that I'm actually a cyborg.
Conclusion: The engineers who designed this hopper really used their brains and made a great functioning product. H.A.L.O. (Highly Advanced Loader Operations) really lives up to it's name.
This hopper is the perfect combo with my 'cocker, although I'll never shoot fast enough to out run it (thats a good thing). I'm pleased I spent the money to get it and I haven't had any speed chops since. It's definitely worth the extra money for this loader because it will keep up with any future marker purchases that you make. The HALO was a little excessive for my 'Cocker but it was right there to throw atop my Angel soon as I got it. This loader works great on my Angel 4 fly as well with no double feeds.
EDIT 02-Sept-04:
I did a stupid flying commando dive / roll which broke the very bottom of the shell on the feed neck. I used super glue to fix it and its held up for weeks. Although covered by warranty, I understand that it's cheaper to buy a new shell than it is to ship it back to Odyssey for repair. You must send to them for warranty repairs.
8 out of 10Last edited on Friday, January 27th, 2006 at 8:28 am PST

Review Comments
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Mlb06 Monday, July 10th, 2006 | 10:26 am PST
1.wat is a cyborg? i believe it is half human half robot
2.should i get the halo b w/rip or the empire? ur preference
3.wich one will keep up wit my spyder electra? and eather one bc its a spyder and they both feed over 22bps

Pballfreak725 Friday, September 29th, 2006 | 4:00 pm PST
The Halo is good but they need to make another version that can do 25 balls per sec. stock like the B2 or the new viewloader.

Spyda Man Sunday, October 22nd, 2006 | 6:51 pm PST
Hey i was using my halo today and it was really cold out so my gun was acting up alittle, but i would shoot my gun with the rocking trigger for about 5-8 balls then the hoppers lights started flashing red and green realy fast and the hopper would stop feeding balls, so i thought it was maybe low battery, i didnt switch them out because i had no others but then alittle later it was working normaly, then it started doing the flashing thing later.. i dont know if the cold weather and my gun had to do with it or what, cuz it seemed it did it when my gun was cold.. if someone ahs any idea what i jus said and thinks they might know please tell me, thankyou
Last edited on Monday, October 23rd, 2006 at 11:47 am PST
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