Spyder Victor II Marker
Smart Parts : Teardrop barrel
Cantila Cylinders C02
32 Degrees, non-electric hopper (standard)
Recommended Upgrades:
Barrel
Strengths:
Quite efficent
Accurate
Cheap
Weaknesses:
Loud
Review:
I got this marker because it was cheap, and I don't exactly have a huge budget to spend on paintball. The stock barrel was 9" which i found quite short. If your gunna use it for something,pretend its a lightsaber in a school project or melt it down and use it as a coaster for your drinks.
I screwed on my teardrop barrel and the gun shot as straight as my hand would allow it. Now everyone knows that nobody as a concreate hand,and its going to shift a little while holding the gun,so your shot will be not be dead center everytime :P
But yes,the gun shot exactly where i wanted it too,with groups of mere inches.
HOWEVER,when I first took out the gun,for the first week I wasn't too impressed with it compaired to my friends Kingman Spyder Rodeo and Pirahna G2. The reason was quite simplily because everytiem I pulled it out, I could be sure that at the end of the day,I'd have paint all int he inside of my barrel and/or a paintball stuck in there. There were several factors leading up to this. Number 1: First time ever usign the gun and I didnt know what it was capable of. Number 2: I'm in Manitoba,Canada, its the middle of winter,and cold as bitter sweet f#$%. Naturly the cold was effecting the c02 I was running it on,so that kinda screwed it up,plus it was effecting the size of the paintball. But coldness of winter aside, I took it to the field and suddenly i would go 3 roudns without breaking a ball,or getting one stuck in my barrel. So it seems I still had a problem. The answer?! SIMPLE! I was shooting the thing too fast. You see,the Victor 2 has a direct,verticle feed. Meaning,the balls fromt he hopper drop straight down into the marker and are then fired. Only problem is,everytime you fire a shot,the vibrations cause the balls in the feed to jump up back int he hopper a few milimeters or centimeters. This slows down the time it takes for the ball to get dropped back intot he gun and ready to be shot. So if your pulling the trigger and the ball has only made it half way in because of the decrease in speed,your gunna hit half a paintball with your bolt. Causeing it to break into peices,and screwing up your next shots,getitng balls stuck in your barrel. So, I shot slower,and the problem goes away. All in all,my gun has the better track record of the 3 me and my friends have played together with. Performign better then the rodeo and the pirahna,with just my simple layout.
If you really wanna tackle the problem of slowness,all you hafta do is buy an electronic hopper,this will stopt he balls from bouncing back up,and you can fire at the max rate of 8 balls a second if you wanted too. Which is a bit ridiculus,but if you can afford the paint...its fun :P
So take your time witht his gun,see what it can do,and it'll be your best friend on the field. Incase you were wondering how slow it goes for me. I fire about 2 balls a second, to be completly sure of barrel cleanliness. And belive me,if you coutn it out,firing 2 shots a second with an accurate gun is more then enough,unless your style is to fire off as many shots as possible and hope to hit soemthing :/
Conclusion:
Last paragraph of review. READ THE WHOLE THING! worth it :)
All in all,a great gun
You do realize that lottery balling should not be a problem with this gun right? Plus, I doubt you were shooting too fast on a mech trigger (unless you're really good at fanning, or some other specialized trigger-pulling technique). On my rodeo, I can pull somewhere between 6 and 9 BPS fanning it as fast as I can. My shooting style is to fire as many shots as possible as accurately as possible, as fast as possible.
Last edited on Thursday, February 3rd, 2005 at 7:15 pm PST
As accurately and fast as possible? I would think that's everyone's style lol. I can't afford a whole lot of paint so I go more for 5-shot or less eliminations. Gotta make them all count ;). Yes 5-shot elims are possible in speedball and recball.