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JousterCM Thursday, March 4th, 2004
Period of
Field Use:
3 months
Last There: N/A
Paintball
Experience:
More than 5 years
Other Fields
in the Area:
A wide variety of other fields, none of which compare to the fun or professionalism of this one.
Review: Skyline is what other fields aspire to be when they grow up.

From the moment you arrive, you're surrounded by a group of friendly, outgoing paintballers who are there to ensure everybody's having fun. That's the refs. Then, you get to meet the players, who share the same attitude of sharing and playing the game for the sheer fun of it. At other fields, you borrow a squeegee, and its owner watches you like a hawk. At Skyline, there's a lot of mutual trust and respect between the players, and that extends to relations between the players and the staff, as well. Sue and Chris run a tight ship.

Paint is cheap, and comes with a free field fee. FPO in the rental guns, feel free to bring your own for your own guns, but when they're selling Evil for $65 a case and you'd pay $55 a case + shipping off the Internet, it's already worth considering buying from Skyline. Throw in the free $10 field fee, and you actually pay more when you're not using field paint.

Did I mention cheap paint? Everything is inexpensive in their Pro Shop, which is well-stocked and has a certified tech. for nearly every brand of gun in widespread use today. They've been doing this for well over a decade, and nobody comes close to how effective they are at finding the best prices and performing the best repairs.

The fields are normally immaculate; right now, they have a few holes in some of the bunkers, but that's because they had some incidents recently with people poking those holes in order to get better angles. There's an admonition against doing that in the safety briefing now.

The fields:
The Helicopter
A full-on woodsball field in the attack-and-defend style. The flag is at the far end of the field, with huge areas in which to maneuver available to try to get there, including a few tunnels and a road that runs by the gorgeous quarry lake. Don't get shot out while staring at it.
Field rating: 10/10
Jouster's Tip: Buy thermal lenses for your goggles if you don't have them already; you'll sweat a lot as you run around on this field.

Frontier Fort
Another attack-and-defend field, the fort being not so much a fort as a bunch of bunkers and walls placed haphazardly, but close together. The attackers have the advantage of multiple angles, a hill they can climb and from which they can fire down into otherwise-concealed positions, and a field of spools leading up to the front door. This field is usually a bloodbath. (Paintbath?)
Field rating: 6/10
Jouster's Tip: Attacking is fun and requires some good strategy. Defending is asking to be shot out, unless you happen to go up against a team with no semblance of leadership or cooperation within its ranks. Sit this field out, and wait for the Castle.

The Rocket
Centerflag mayhem! The field has three or four separate attack routes, and keeps open a wide array of combat areas simultaneously. The road-side tape is often buzzing with 'balls, while the center area around the rocket prop is CQB extraordinaire, and the ridge can snipe down upon the center from behind scraggly bushes or can charge through, eliminate its opposition, and sweep around the back of the enemy forces.
Field rating: 10/10
Jouster's Tip: Awesome field! Take the ridge and the tape early, and the other team will soon succumb to your bitter crossfire.

The Castle
Skyline's second attempt at a castle, and this time, they succeeded with flying colors. The castle is perched atop a huge mound of earth, and the defenders have a very real choice of whether they wish to hide behind its walls or take up positions that open them up to withering attacks from multiple angles. This field is a very good way to go through paint in a hurry, and have fun doing it. Multiple attack routes (no less than four) are open to the assault team. My only issue with the field is how difficult it is for the defenders to get into the fort by the front entrance; the pathway is slippery mud after a rainfall.
Field rating: 9/10
Jouster's Tip: As attackers, circle around the left side of the fort and use cover fire liberally to allow your team to move to the next objective along that side. Sure, if you can cover your movements well, your entrance may not be subtle, but it will be successful.

The Town
This is the one everyone comes to Skyline to see. Hectic shootouts and daring dashes; if these buildings were made out of air, it'd be obvious that this is what it is--the world's largest speedball field. Two-story buildings and a wide variety of bunker materials, though, make this more than what you could ever achieve with plastic and air, and the frantic pace and wide variety of tactics make this field popular enough that it's generally played no fewer than four times each day.
Field rating: 11/10. Yes, really.
Jouster's Tip: Remember, this field is speedball on crack--move up fast, move up early. Save your paint on the break, since you won't be able to hit anybody, and use the time you'd normally spend arcing those shots to get to a good bunker and to start communicating with your nearby teammates. You won't win this one alone.

The Jungle
Trenches. Trees. A jeep parked in the center of the map. Welcome to Vietnam, minus the Agent Orange but with no shortage of orange paint flying in all directions. This is the "sneaky" map, the one where a single player bent on destruction with good camo and a decent gun can personally eliminate every single member of the opposing team if he's good enough.
Field rating: 10/10
Jouster's Tip: Communicate. While it's easy to do crazy, impressive things and succeed on this map, if you're not careful, your own team will start shooting at you as you appear out of the shadows in the far side of the field from where you started.

Other Fields
Oh, and just to clarify: yes, there are other fields, several of which are quite fun! But I figured this is a pretty darn long review as it is, and it's a good sampling of the fields you can expect to see on an average day's play at Skyline.
Last edited on Wednesday, March 10th, 2004 at 9:34 pm PST
 

Review Comments
FlukeOccurance Monday, April 5th, 2004 | 9:16 pm PST
-Wow- ...that's a great and very informative review.
I hate to say it, but I think I might now be swayed to drop into Skyline sometime, despite it being a bit of a haul for me.

Rock on, man.
   

JousterCM Monday, June 21st, 2004 | 12:24 pm PST
quote:
Originally posted by FlukeOccurance
-Wow- ...that's a great and very informative review.
I hate to say it, but I think I might now be swayed to drop into Skyline sometime, despite it being a bit of a haul for me.

Rock on, man.

Glad I could point you towards a great field. :)

Jouster
   

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