Join  |  Log In - Paintball Reviews and Paintball Fields


Home     |      Paintball Articles     |      Paintball Videos     |     Paintball Gear     |     Paintball Fields     |     Paintball Stores     |     Hot Deals     |     Paintball Forums     |     Chat / Comments on lawace's Review / Comments on lawace's Review / Comments on lawace's Review / Comments on lawace's Review / Comments on lawace's Review

Comments on lawace's Review

Jump to the Comments  |  Post a Comment  |  Dispute this Review  |  Return to the Reviews

lawace Friday, July 15th, 2005
Period of
Field Use:
1 year
Last There: July 20th, 2006
More than 5 years
Other Fields
in the Area:
Del Hobbs (NJ), Picasso Lake (NJ), County Paintball (NJ), Poco Loco (PA), in the woods (FL). They should have a feature that incorporates the fields you've already reviewed here, so that I don't have to retype it.
Review: General comments: The field is awesome; the paint is very expensive; chronoing was a joke people were shooting hot and I never saw a judge with a hand held chrono.

I went to Skirmish for the Invasion of Normandy event, also known as "D-Day" in July, 2005. It rained a lot, so the fields were muddy. They had over 3,000 paintball players, divided into American, Germans, and French people. With 3,000 paintball players, it was chaos. I went with a group of 12 people, so we bought paint in volume. With the volume discount, paint was $77 per case for Draxxus and Nightmare. Without the volume discount, cases were like $100. We stayed at the camp ground area, they separated the American and German camps. Tents were literally right next to each other. People set off fireworks at night (I was concerned that the rockets might land on tents and catch fire). They had Porto potties, which after the first day really stank.

The German's had Purple tape on their hoppers. The American's had Orange Tape. Some players had no tape.

During the weekend, the referees checked my paintball hopper three times to make sure I was shooting field paint. That is the one thing the referees consistently did. They will kick you off if you use non-field paint. The referees could have been better informed about what was going on.

Friday was played at the Tippmann Castle at night . The Germans had the castle and the Americans were supposed to invade the Castle. They put several spot lights behind the Americans, so the Americans were silhouetted and you could not see the Germans in the castle. It was not planned out very well. Some judges said there would be more lights soon, other judges said that those were the only lights. The castle is three stories tall, it is intimidating. But the Germans were going out of bounds, and intermingling with the American line. So we were getting shot from behind. It was too dark, you could not tell who was on what side. So you shout, "What side are you on?" If they don't respond - just shoot them. A German shot a friend of mine, so I lit the German up with about 30 shots. After I was out, I didn't go back in that night because you couldn't see who to shoot with the lines intermingled.

Saturday morning began with players chronoing their guns at 6 AM. The actual fighting began with the tank battles around 11 AM. Tanks can only be destroyed with a bazooka, grenade or another tank. Tanks were later used in the game against infantry.

Saturday morning, I was with the American Airborne Insertion, so I walked behind enemy lines to my insertion point. They also had buses, but they bus you really far behind lines, so you have a long, long walk back. Anyway, I was airborne. The terrain was muddy. We assaulted a fort called the "Pentagon". The fort was about 30' x 30' with two stories. We had about 30 defenders and held the fort for a while. But soon learned that the fort is not designed to be held, the fort is designed to provide protection from only one side. The fort can be held if attackers attack from only one side, but if attackers attack from two sides, the attackers will have a clear shot from one side; that is the way the fort is designed. There are lots of large trees near the fort. Within 20 minutes of beginning to engage the enemy, they breached the walls and took the fort. But they must have had over a hundred attackers based on the number of balls flying. Before you know it, there is smoke everywhere, paintballs are flying in from every direction. All of my teammates are screeming "Medic." Needless to say the fort fell.

One of the last four guys in the fort and they didn't stop shooting after I was hit. After my barrel condom was on and I put my gun up; I was shot about 10 more times. It was deafening with the volume of paintballs fired. I was shot in the back with my gun up as I was running out of the fort. On the redeeming side, I shot six people before being shot.

We had several engagements in the woods. We were sent on a "mission" to patrol the "blue path." One referee told us were completed our mission by reaching the path. Another referee said we needed to patrol it for another 10 minutes. These are the type of problems with the referees.

The game went until midnight, although my group stopped when it got dark. Saturday night, again there were fireworks and rain.

Sunday has the "big battle" on the "beach". The full teams of the Germans and Americans were engaging. I have never seen that many paintballs flying at one time. The Germans made a big "push" and all of the little kids started retreating. I was separated from my group at the time, nothing quite like having over a hundred players shooting at you. Many paintball guns were set way above the 280 FPS that guns were supposed to be set at. Chroning was based on the honor system, you can tell when people's paintballs zip past you, while your paintballs fall short.

Somehow Skirmish counted team points.

Lessons learned: We should get a medic on a team to heal our players, rather than trying to find a medic. When you see a player with no team tape on his hopper, just shoot him, don't try to figure out what team he is on.

Went a second time for another D-Day (Invasion of Normandy) game, along with 3,000 other people.

Last edited on Monday, July 31st, 2006 at 7:58 pm PST

Review Comments
pez9512 Wednesday, July 20th, 2005 | 11:19 am PST
Point of Interest: The people with no hooper tape were "Tyrell Corporation." They were a mercanery group comprised of some Germans, American deserters, and Italian Maffia. Dealing with this group in a positive way could have lead to many points for your team. This was the ultimate downfall for the Allies this year: most Allied soldiers shot the Tyrell people on sight. Meanwhile the Germans were earning mega-points from them. After a while, Tyrell stopped all deals with the Allies, because they were tired of being shot at during "negotiations." Better luck next year!

twrr1992 Saturday, August 27th, 2005 | 8:25 pm PST
i got stopped 3 times with a hand held hrno and 4 times for paint cheack and on firday was cstle and castle battle it was gerrmanes in tippy castle and americans in dye castle

Post a Comment
Please log in to your account to post a comment.

Not a member yet? Sign up now for free!

Return to the Reviews

Help / FAQ  |  Contact Us  |  About Us  |  Advertising Info  |  Link to Us  |  Privacy Policy  |  Terms of Use

Paintball Review

Copyright © 2000-2015 Hillclimb Media