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Comments on Bruce Ryba's Review

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Bruce Ryba Tuesday, June 6th, 2006
Period of
Field Use:
More than 5 years
Last There: May 20th, 2006
Paintball
Experience:
More than 5 years
Other Fields
in the Area:
Not sure. The SpaceCoast Paintball now closed. Daytona Xplex?
Directions
to the Field:
County Road 13, cross the creek, look left.
Review: Been playing here since the 90s under different owners. Have played there 5 times under the current owner Tim.
THE GOOD:
Prices are more than fair, with an option to BYOP on Sat.
Refs: 4 out 5 times I have been impressed with the quality of the refs.
Paint: I have only purchased the top grade paint from OCP and have been VERY pleased with the price and quality. I have heard positive remarks about the low end paint, but Im not gonna touch it.
Air Fills: Bottle System, but very pleased with the price. You purchase an air card for $10-15 and they punch it. In 5 times playing I have not used up one card.
Players: The skill level for the average player is way above normal. I credit this to the large amount of speedball courses in Orlando. Also, seen very good sportsmanship, which is a definite plus.
Staging Area: plenty of shade and tables. Close Parking.
The courses: The town is very fun, quick action and large enough to move around.
Around 50 acres of woods. The local scenario team has spent the last 5 months getting the woods ready for future games.
Speedball: dont know, Ive delt with to many prima donna crybabies and wipers over the years to return to that aspect of the game.

THE BAD:
So far, I have Never seen a safety or rule meeting.
Turn around time for games is pretty poor. That's somewhat okay while its hot. Gives players more of a break. Hope it will get better when cool weather returns.
Chrono station, while the refs do chrono players, the chrono netted area has holes and I also see players enter the chono station without eye protection.

Suggestions: Improve turn around time. Shooting paint is what makes PB fields money. Players sitting around = lost revenue. The refs should call out "Play in 5" and take those who are ready. This has the effect of speeding up the slowpokes.
Furthermore, all it takes is one customer having a bad time and bad news spreads. (see previous post)
Picking Teams. Instead of choosing two captains, (who might be unaware of player skills) and letting the captains choose teams. The refs should: Split the best players in an appx equal amount . Then split the remained in half. (easy way is to have players count 1, 2, 1, 2,)
Repair holes in Chrono net or put up plywood.
Eliminate boundaries: except for town on town play. This cuts down on confusion on whose "out of bounds" But of course makes more work for the refs.


 

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