Shooter's Field ----------> AVOID AT ALL COSTS, read review below.
West Kentucky Paintball Field ---------> great for tournament-style play.
Directions to the Field:
SAFTEY: There are typically no refs on your average days of play. Having said that, each player that plays down here (with the exception of a few bad guys) are the refs themselves. We help new players, help keep the field in good condition, and make sure that nobody on our team (or the other) cheats in a game. Trust me, we've been known to duke out some issues, because if it's one thing everyon at Wizard Land hates, it's a cheater.
As far as netting goes, Rooster's got that covered. He's shelled out some pretty pennies to get high-quality saftey netting that keeps spectators safe at all times...although I do not trust netting myself (bad experience one time...)
-------> SAFTEY gets an 8 out of 10.
CONDITION OF FIELD/PRO SHOP: There are 4 fields available at this time. The airball, village, hyperball, and woodsball fields are all open for play. However, the woodsball field is basically a forest...I don't think it's been touched in ages, and the village field is a snakebite waiting to happen...which is why I don't play on it. The hyperball field is in the process of being repaired, so I won't complain about it's structural integrity.
The airball field is really the highlight of the field. It's brand spankin' new, and with 28+ bunkers set out on a level, mowed playing area you can't go wrong. Oh yes, the airball field is Rooster's pride and joy, and on Saturdays around 8 a.m. you can find myself and my team out there helping Rooster set it all up for 2 days of solid fun.
The proshop is really non-existant. He has no gear for sale (I'll talk about paint prices in a bit) and the only thing in the building is the fill station and his rental equipment (which isn't very good, they're old Tippmann 68 Carbines).
-----------> CONDITION get a 7 out of 10.
PRICES: Here's where Wizard Land begins making up for it's lower-condition field and pro shop. All day air is $10, and I believe entry fees are $5. Karnage paint is $50 a case (not a great deal, but it won't kill your wallet. and it shoots very good). Drinks are typically available (mainly water) and are usually free of charge. On tournament days, Rooster grills out and sells hot dogs and hamburgers for what he paid to get them. All in all, you can't get a better deal in the WKY area...period.
------------> PRICES get a 10 out of 10.
Last but not least...
ATTITUDE: This was the field where I grew up at. I couldn't have picked a better place either. I will not badmouth Shooters or WKYP, but Wizard Land has the nicest and most helpful people I've ever met. Actually, most of the guys that play at Wizard Land also play at WKYP. Rooster is one of the nicest guys I've ever met, and while his language isn't suitable for a children audience, he'd spend all of his day making sure YOUR day went well.
One last note, avoid Shooter's Supply Paintball Field at all costs!!! Zach, the pro shop guy is a cheater and a jerk. He'll rip you off and laugh at you while he's at it. I still have a scar on my side where he shot me with a gun that chronoed 350 FPS...which he refused to turn down. Because of this, I will NEVER return to Shooter's Supply.
--------------------> ATTITUDE get a 10 out of 10.
CONCLUSION: All in all, Wizard Land is a wonderful recreational field to play at. If you're looking for high-level tournament style play, West Kentucky Paintball (WKYP) is probably more suitable for you. But if you want the best deal, and the friendliest environment, Wizard Land pulls the flag and maxes the game!
Still a pretty accurate review based on my experience there!
It can't be said enough that Rooster is a great guy who enjoys giving his customers a great time, and provides an affordable place to play.
Areas where I disagree with this review, and/or which may have changed since this review was posted:
----------Individual Field Conditions and Netting----------
-Woodsball: It appears to be the field with the least use. Basically, it is some woods with a ditch through the center, and some pallets placed against trees for added cover. We played a couple games there and found it to be usable, though an area with less undergrowth would be easier to play in (though less woodsy ;) ).
-Airball: I haven't seen this field yet, I suspect that Rooster sets it up when requested to, or only on Sundays (which he says are his busiest days). I have only been there on Saturdays. It looks like it could be a nice area to play on once the bunkers are in place.
-Speedball: Lots of plastic culverts in many different arrangements, held in place with T-posts. The cracks between the culverts are filled with construction foam (I think). The whole field appears to be in good condition, and well played. It was enjoyable to play on, though speedball isn't my thing.
-Village: My favorite field. I don't know if snakes hang around there in summer or something, but I didn't see it as a snake habitat. Either it or the Speedball field is the most played field. Basically, it is constructed of a series of "houses" (square, roofless wooden structures with open doors and windows, identical in size but not openings) which extend in a V shape from each end, with the starting points being at the lower center, and a T bunker between each of the tips of the V s. There are two houses in the center of the field, and various smaller bunkers scattered between the V s. The houses are not perfect structures, so there are many cracks for peering through, and for using as gun slits. I have a blast on this field, and probably spend at least 75% of my time at Wizard Land there.
-Netting: The Village and Speedball fields are surrounded with netting, except for one end of the Village field which faces a small tree line with a field behind it. The Airball field does not have netting around most of it, though there may be some protecting a spectator area (can't remember at the moment :/). The netting that is there is in good shape.
---------Paint, Air, Rentals----------
-Paint: Rooster is currently selling Nelson NelSplat paint, which seems to be a good field quality paint. It costs $50 for a case of 2000, or $15 for 500. However, if you would rather use cheaper or more expensive paint, bring-your-own-paint is allowed with no penalty fee.
-CO2: $7 per day, need more be said? This also pays for field usage, in my understanding.
-Air: $10 per day, Rooster has a compressor on site, though the filling is done from several storage tanks which he fills periodically. This also pays for field usage, in my understanding.
-Rentals: $20 per day, including field fees, air, and a rental marker. Like has been said, he has Tippmann 68 Carbines. He also has a couple other markers now, the best of which I have seen is a VL Triad (Spyder clone). When I was last there, a poor guy had his X-7 break down on him (2nd time he was going to use it) and ended up using 3 different markers during a period of roughly 3 hours. The first one had the hopper neck break off (don't know the model), the Tippy 68 he used next was a chopping joke that was depressing to watch, and then he used the VL Triad, which worked for the rest of the day. Anyway, bring your own marker if you can.
-Refs and Players: Figured that I'd mention this too, there are no refs other than the players themselves. The good thing is that the players (at least those I've met) ref themselves well enough, don't have short tempers, and are simply great to get along with. Rooster does check on players periodically, and he gives me the feeling that he'll come down hard on anyone that disobeys the rules.
-Hours: Typically open Saturdays and Sundays from mid-morning (at least on Saturdays) until dark. Rooster said that Sundays are typically busier (I've only been there Saturdays). If you have questions, call ahead. Before I first went to play at Wizard Land, I called ahead to check on the hours and prices, and advise other players new to the field to do the same. Rooster called me back (I didn't leave a message, but he has caller ID) that evening and answered my questions about the field.
-Restrooms: These are of the outdoor variety, and lack the restrictions imposed by buildings. They have the typical limitations of outdoor restrooms, including a lack of walls, the lack of a seat, and all-natural toilet paper in the form of any available plant leaves. Just remember that there's poison ivy around. ;)
To put it simply, use the bathroom before you leave home, because there's no restroom, outhouse, or porta-potty at Wizardland. Though I expect that Rooster would let you use one in his house if you asked..
Wizardland is a great, inexpensive place to play. Just remember that it is a small field which isn't run strictly for profit, and which doesn't have the extras that would be found on a larger, pricier field.
*Edited to hopefully improve readability*
Last edited on Sunday, December 2nd, 2007 at 1:04 pm PST