Whiteriver Paintball (Better then Proving Grounds but more expensive)
Gator Pit (Same as Proving Grounds but cheaper)
Chase Paintball (Same as Proving Grounds but in Ft Wayne)
Dark Armies (The worse of the worst. Proving Grounds is better)
Review:
Advantages:
Bring Your Own Paint
4 fields (Speedball, 2 x tube fields, and Castle)
Shelter to layout your gear
Stressed barrel bags and masks (...when they were around)
Disadvantages:
No safety instructions
No check for Chronoing
Rarely a Ref
Had to organize your own games
Prices Paid:
Entry...................$15
BYOP.................$10
Co2....................$2.50 for 9oz fill
Myself and 2 friends decided to check out PG on a Sat. Their website is out of date give them a call for actual hours and cost. Showed up alittle after 10 and had to wait about 15min to get checked in. Two large private parties were checking in before us. Finally, got to the front of the line and had to show mask, Co2 tank, and pay the $25. After that we were pretty much dropped. No safety instruction, no chronoing, no organization of games for open play people. We chrono'd our markers to under 280fps dunno what regulation for the field was, no one was around. We waited around for about 10-15mins then went back to the front desk to ask one of the worker how we get into a game. They said ask to join one of the private parties or wait for others to show. Uhh...ok. So we ask to join a group of co-workers, after some convincing they let us join. We split up and explain the rules to the 1st timers in the group and yell go. The games were alright and the fields were in good condition. Overall we enjoyed ourselves, but what would we do if the private party said no? Wait till someone else shows up? No thanks. Safety instruction and chronoing are important. Final rating is average. I have played better fields, but I have played worse too.