Dunno, I'm from Florida. I came up just for one scenario.
Directions to the Field:
I was lost so many times....
The sign that says "TriggerTyme" is covered with bushes and small, so good luck.
This place is huge. It's 80-something acres, which is frankly kind of silly, the way they have it set up. There are two insertion points, and they are both at the very south end of the field. As a result, nearly all of the combat takes place in the southern 1/4 of the field. The only real reason to head north is to accomplish objectives or try to walk the tape line (we tried this once and it took us over 45 minutes). It's probably a good thing that most of the action takes place in the south, because the northern half of the field is fairly barren of anything. Few small bunkers, only a couple buildings and lots of large, sweeping hills.
The bunkers and towns and villages in the south are pretty cool though. The bases are fairly easily defend able if done correctly. There's even an "island". It's a fairly intricate multilevel town with a small stream going around it that acts like a moat. This area has by far the best cover on the entire field, which isn't saying much. Soft cover here is still fairly sparse compared to a place like Wayne's World or even the forest surrounding the field.
The main reason why I don't like this field is that there is absolutely no sneak attacks. There is little to no ground cover over 95% of the place, with marginally dense but small trees. There is not enough cover to conceal any attack force larger than a single small child. The majority of the trees are than 8" in diameter, and provide little cover individually, but stacked up over distance of 100 feet, they are impossible to shoot through. Almost any attacking force is easily visible far before the are within engagement range, making battles fairly tedious and predictable. Battles on this field tend to waste a lot of paint. At $70 a case for Empire Engage, which is not horrible paint in how it marks, but could use some improvement on the flight characteristics, the cost of playing more than an afternoon here runs up pretty quick..
The staff was pretty helpful. My buddy broke a fill nipple, and they were real nice about trying to help. However, they didn't have the part in the pro shop. They didn't have much of anything in there, actually. And you can only rent LP HPA tanks, cuz it's all they have. So if you have a Tippmann or other HP marker and your tank fails, you're up a creek.
I would say that the reffing was excellent, but that can't be attrubuted to TriggerTyme. Lumpis, the self proclaimed Ultimate Referee from Wayne's World brought his crew up for the officiating duties, seeing as the scenario I was there for was presented by Wayne Dollack. Anyone who's been to a Wayne's tournament will know who I'm talking about.... "YES LUMPIS!!"
I do have to say one really good thing about TriggerTyme, though. They have the best smelling Port-o-Johns I've ever been in. No joke.
All in all, I wasn't too pleased with the tournament, and I doubt I'll be retuning anytime in the foreseeable future. And it's not just the 11-12 hour drive from Miami that's stopping me either.
Last edited on Monday, July 30th, 2007 at 12:27 pm PST