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VicodinES Monday, October 15th, 2007
Period of
Field Use:
6 months
Last There: October 13th, 2007
Paintball
Experience:
More than 5 years
Other Fields
in the Area:
Hogback. Slowly getting better now that they're under different management. They still need to have water stations. It's all uphill, and a huge walk to get more air and paint. Pevs, has really gone downhill lately. I'm there about every other week, and the reffing is very inconsistent. It's either very good, or completely worthless. Even when Marty or Tom is running the show, there are still a couple of reffs who just stand around. If neither of them are working, plan on maybe 6 games in the morning, and even less in the afternoon.
Directions
to the Field:
Google It
Review: Warplay is completely different from any other field I've been to. It's highly innovative, designed strategically, and very well run. It does cater to one aspect of paintball, which is woodsball, but they do the best job at it that I've ever seen. The two owners/managers are Gunny and Tor, retired marines who have taken what they've learned in the military, and applied it to paintball. And they're actually out on the field running the games and reffing, not just sitting back in the shed letting some kid run the show.

Safety is their primary concern, and they are very consistent about it. Nobody is let on the field without a barrel cover, and they have a ref at each dead zone check to make sure it's on before they go in. They are very diligent about checking each player before he/she goes in, and I've yet to see any of the players having to enforce the rules, because a ref dropped the ball. They have water in each dead zone, along with microfiber rags to wipe your goggles down. So instead of seeing through a blurred mask after getting gogged, it's crisp and clean.

They've come up with one of the best ideas for eliminating cheating/wiping on the field. Basically, you get re-inserted every couple of minutes, rather than one hit, you're out for the game. You don't have a reason to wipe, because you go back, get more paint, and are back in the game in a few moments. The longest respawn period I saw was 4 minutes, and some are instant, such as in the king of the hill game. This also makes for one of the most aggressive styles of play I've ever seen. You don't hold anything back, because you're not worried about getting shot early, and then sitting out 20 minutes, and only getting 20 balls out. We've had suicide runs designed to swamp the other side, knowing the majority of us would get shot early, but with the 2 minute respawn, we were able to overwhelm their 4 minute respawn. I find that most people are much more willing to go charging headfirst into risky situations, since if they're successful, they can knock a large group of people out, but if they get shot out, they're back in the game shortly.

They wanted to make it more realistic in the combat sense of things, so they allow ramping, full auto, reactive trigger, and blind firing. Their rentals are RT A-5's so even the newbies with rentals have a close gun advantage to those of us who have our own high end equipment. One could argue that they do this so they can sell more paint, which I'm sure wasn't lost on them when they came up with the rules, but it does eliminate some of the whining about people with superguns that wipe out rookies with entry level markers. The newbs aren't on an even footing, but they're pretty damn close.

The fields are designed with strategy in mind. They're not just a mess of bunkers facing each other. The german end of the Market Garden field has several spots where if your flank doesn't keep the other side occupied, you'll get shot. You have to rely on your teammates to do their job and protect your blind side. It's the same with Khe Sohn. You can't just camp out and fire stream after stream of paint. If your head's not on a swivel, and your teammates aren't protecting you, you'll get shot in a blind side. Even the choke points aren't safe for both sides. All of their structures have been built up to county building codes. That means, they're not cheap crap, but actually hold up to the weather and the play.

The field layout is parallel to the parking lot, so in between games, the furthest you have to walk is 300 yards to get more paint and air. They have all day air, and are very fast about refilling you each time. Rather than carry two cases and a spare tank with me to each field, I only take 7-8 pods, and refill in between each game. They can turn around games with a refill stop faster than most fields do without the break.

Their prices are quite reasonable, and they haven't figured out how to price gouge their customers yet. They'll make more money off of me being happy and coming back, rather than taking me for everything I've got once. They recently brought in a cooking trailer for the weekends, and even though there's nothing within a quick turn-around to get food, their food prices are very cheap. And it's good too, not the usual price club/Costco crap that they charge you stadium prices for.

As with any field, it's not perfect. There are a couple of things that could be improved. The field was cut out of the forest, and there are still some stumps here and there that could be flattened with a stump grinder. Check in can get a bit backed up (this happens everywhere). It's still a relatively small operation, and if a large group decides to come down and play, and hasn't warned them, they can get swamped with players. We always send them an email letting them know about how many of us are going to be down there so they can plan accordingly. The only other problem I have is that coming form the west on route 20, I've gone flying past the entrance all 4 times I've been there. I wish that there was a bit of a warning, since I'm usually caravanning with other cars.

In all, it's about as close to the perfect woodsballer field I've seen. Gunny and Tor walk around in each break, let people know what's going on, and talk to the players to make sure they're having fun. If the games are uneven, they'll re-divide the teams, or Gunny or Tor will hop in on the losing team to give them a boost. It's amazing what a bit of leadership can do for a team that's losing.
Last edited on Wednesday, February 16th, 2011 at 6:11 pm PST
 

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