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Comments on ChuckDMac's Review

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ChuckDMac Monday, February 25th, 2008
Period of
Field Use:
Just once
Date There: February 23rd, 2008
Paintball
Experience:
1 year
Other Fields
in the Area:
Official Paintball Games in Forney. The staging area is bigger, the refs are more helpful, and the teams are arranged better in Forney than Xdrenaline. Since Forney arranges smaller teams, the field sizes are more accommodating.
Review: Fields: They have several good woodsball fields. We played four during the day. The fields seem to be space-limited, so each of the fields I mention below would benefit by being larger, with the exception of D-Day.

The D-Day field is interesting, with one team (defenders) starting at the top of a steep hill/cliff lined with sandbag bunkers shooting down on a team starting from the beach (attackers). The terrain advantage to the defenders is excellent, but can be overcome with some skillful play from the attacking team. Fun to play from either starting position.

The ghost town has quite a few buildings and bunkers set up across the playing field. They have a small creekbed on one side of the field that can provide cover and the shacks have some holes to shoot out of. Standard fare for a paintball field but well done.

The airplane crash field has a small plane body in the middle of the field with the wings detached and used to make bunkers on either side. Railroad ties and brush are used to make additional bunkers. The setup led to a protracted standoff. Not the most fun field.

On the last field we played, all of the bunkers were made from either large mounds of dirt piled up in front of holes in the ground or limbs and brush. The positioning allowed some good movement on both sides and a more energetic game than the airplane field.

Facilities:
Check-in went pretty quickly, but we were about the first people there. There was only one register at the check-in being run by a teen who was easily distracted.

The staging area had 9 picnic tables huddled together under a small metal pavilion. In between games it was crowded and difficult to get to your stuff.

Compressed air was self-serve, which was good. Never a long line and a quick fill.

Staff:
Everyone was friendly and the refs kept time between games to a reasonably short interval. The problem I had was that everyone who was a walk-on (not in a pre-arranged party) had to play as a group. That meant that we were playing games of 30-vs-30 on fields that really weren't big enough for that many people. Hiding spots were crowded and led to some quick eliminations. There were only 2 refs for this group of 60 people, so good luck getting a paint check, but mostly people were honest.

Pricing:
The $30 entry fee is the most expensive that I've played. However, at the store in Grapevine I got a great deal on their paint by signing up (for free) for a "sponsorship". Taking that into account, the price was the same as anywhere else.
 

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