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WarHawk Sunday, December 7th, 2008
Period of
Field Use:
6 months
Last There: January 24th, 2008
Paintball
Experience:
More than 5 years
Other Fields
in the Area:
Orlando Paintball, Orange County Paintball, Orbital Paintball, Old River Paintball, Cypress Gardens Adventure Park, Waynes World, Camp Blanding JTC
Directions
to the Field:
The field is located at 1300 S. Poinciana Blvd in Kissimmee, Florida (34746). For those of you who have attended World Cup before it moved, it is a few miles south of the old World Cup location. It is inbetween SR 192 and South Orange Blossom Trail on Poinciana Blvd.
Review: Hours of Operation: 10am to 5pm Saturday and Sunday (Weekdays by reservation for groups)

Prices: $10.00 (field fee - includes all day air)
Paint: $48.00 (per case, Draxxus paint, have case/half-case/bag pricing)
Rentals: $? (I own my own gear and did not see the rental prices)

Approach: Getting there is fairly easy. Entering the field southbound is not a problem. Northbound can be an issue as there are no turning lanes. Exiting the field will have the same issues. The field is close to several stores which will have logistical supplies such as water, food, ice, etc. (Wal-Mart, Publix, 7/11, Circle K, RaceTrac all within 5 miles or less).

Rules: Your standard field rules apply.
Field Paint only (though some events they have BYOP, but for the most part, FPO.)
FPS: less than 300 (the refs like to see guns set around 280 "So that spikes won't go over 300.")
No bunkering!!! This field has a 10' rule enforced. What this means, is if you come within another player in an aggressive manner (Ie> about to bunker), and yell Bang, you get the kill. If there are two people in the bunker, then its a 1 for 1. Sometimes this rule changes depending on the game style.

Rental Gear: The field wanted rental guns which were different from what anyone else would typically rent and shoot. Hence, all the rental guns at this field are SP-1's with HPA tanks attached. The masks are V-Force style masks. There is no camoflauge or pods to rent.

Non-field facilities:
Check-in is under a tent, where they sell the paint, rental gear, as well as water and sports drinks.
The field provides a good sized staging area, as well as a picnic area. The picnic area includes a gas grill, and a charcoal grill (Gas and Charcoal are provided by the field for player usage).
Air: CO2 is obtained at the check-in tent. HPA is available in 3k or 4.5k. Fills are always near the maxium fill pressure.
The paint is brought out to the field daily. It is not kept at the field to cook in the sun.
Drop Off area: Due to the distance from the staging area to where the vehicles park, the field allows people to drive up to the area where the employees park, and drop off the gear there, to take to the staging area.

Staff: The staff on this field are BIG on customer service. They are willing to help you unload your vehicle, load your vehicle, and bend over backwards for you. The refs don't sit around and talk to each other during games, and are active in planning the games out. They have staff on hand to assist with gun issues, and are even willing to provide some of their own tools if the field doesn't have what is needed. They handle any conflict between players quietly so as not to upset the general players.

Paint: The paint is custom Draxxus paint. What this means is, don't even try to bring off field paint. The balls are specially emblazoned with the field logo. They have two grades, though mostly only sell the base grade. The paint tends to run .689 to .691. While not badly priced, the paint shot a little off. This could be due to dimpling or slightly malformed balls. As with any paint, the more fresh it is, the better it shoots.
UPDATE: No issues with the paint at all this time. Still .689 to .691.

Chrony: There is only one chronograph at the field currently. The refs carry hand-held chronys. There is no chrony range set up yet, however, at the end of the day on 12/06/08, Management was begining construction of the "Shooting Gallery" which will include a Chronograph range. It is placed directly between the staging area and picnic area.

Games: This field doesn't typically do the standard "elimination" style game. Most of the games you will play here have a theme. This is very refreshing to see. They have several different fields, some built specifiically with a game type in mind.

Fields:

Fuel For War: This is their city field. It is currently an inprogress build. It butts up against the creek and goes back to the far corner of the field. Typically the refs will tell you to "Bring enough for two games" due to its distance from the staging area. On this field, they run games such as "Attack and Defend","Elimination", and "Medusa Head." (A game where the point of the game is to obtain the Medusa Head, and bring it to the opposing team's base, a lot like Capture the Flag, speedball style). While the area is still under development, currently it is playable, and can be either fast paced (direct assault) or slow paced (forrest assault).
UPDATE: They also have a Cops and Robbers style game played here. Robbers have to stay in the city for 15 min, then can leave for last 5 min. Robbers also have two hostages which, if shot, causes the Cops to loose. Also, construction on this area of the field is continuing.

Port of No Return: This field butts up against Fuel For War. It is half woods, half hyperball. The creek is also in play here.

The Kill Zone: This is a berm field. This is typically an attack and defend field. The defenders have two bunkers to protect which are placed on two berms separated by a ditch approximately 15 feet in distance. There is pleanty of cover for both attackers and defenders.

Total Carnage: This is a speed ball game style field using natural cover, as well as vehciles, barrels, and pallets for bunkers.

Wasteland: I have yet to see and or play this field yet, so I can not review it.
UPDATE: This field is an old school woodsballer's dream. The brush is good and thick, yet has nice crawl, crouch, and walk lanes.

Headquarters: This is a Attack / Defend, and or Elimination type field. The structure has a netted enclosure in the middle, three entrances, and is made out of hyperball tubing. The point of this game is to learn to watch your angles. The tubing is not butted up against the other pieces well so there are a LOT of gaps. The field itself has some number of bunkers outside of the structure, as well as a berm which allows people to attempt to cross around and behind the opposing team in an elimination game.
UPDATE: The field is planning to restructure the fort here and rework its schematic. Don't expect it to be the same as it was for very long.

The fields, in general, are good. Management here understands the need for a field to evolve, and not stagnate.

Overall: This field is a good field. While logistics can be difficult for larger scale games (due to zoning regulations and the restriction on permenant structures), it has great potential. This is due to the field Management's acknowledgement that the feild needs to grow and not remain as it is. Also with the field taking the initiative to develop games based not simply on eliminating the other team, it makes the rec-ball there a lot more fun. Having played a LOT of scenarios around the country at a lot of different fields, I can see how this field can be a very good scenario field given the right development.
Last edited on Tuesday, February 3rd, 2009 at 10:43 am PST
 

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