Most of them - but this is my first scenario at a field. Taneytown beats them all in terms of regular paintball play though
So, I decided to check out a scenario game at a field for the first time. I'm usually a speedballer, or i just woodsball with friends, but this was my first time at a big game like this, so i had some strong expectation and opinions. First the good-
PAP is definitely a great field overall - probably the best in MD. I've played there before on a regular day of paintball and had a good time. Fields are good, prices are cheap for paint, all day air is reasonable...pretty much all you could ask for. I might actually go back to play there, but never, ever, for a scenario game,
So, the bad....
As with most scenario games (i've helped run some small ones at my own field), the downfall is usually organization. Right from the start, things were kind of a mess. We were to be acting out the fall of saigon, but the refs couldnt even agree on where we could start or where we could go at the begin of the game, so the breakout was a cluster****. Some people 'advanced' farther than allowed, others hung back, and we got some conflicting instructions about all that. In addition, the chrono area was actually in the field of play, which could have been easily corrected, but it just added one more headache, as we had groups of 8-10 latecomers just wandering the field shooting their guns over my head.
So - the objectives were pretty clear - we had to blow up some bridges. We did that once...and after that it got confusing. Once we lost some ground, we were pretty much allowed to reinsert anywhere, which pissed the other team off, because we came in behind ground they had already taken. This was just an example of the lack of explaining that went into the game. Another example - i hadnt played at PAP for about 6 years until yesterday...so when someone came running at me yelling surrender rom over 20 feet away, I shot him.... A lot. Apparently, i should have been out, even though i saw him coming, and he had no angle on me. Now, i can live with 'surrender rules'....if someone gets behind me, or has an angle and is close - ill give up, albeit grudgingly - but this bull about charging and yelling surrender has to go - especially from that far away. My main beef was that noone went over the surrender rules pregame - so i actually felt bad shooting the guy (well...a little). Same thing goes for the paint rules - the refs decided to tell us after 2 hours of play that only field paint was allowed, and that nothing else would count when hit. Then they changed their minds again and said anything goes. Like i said - it was a cluster....
So, about the teams themselves, my side got rolled pretty much every game. I wont make excuses for that - we needed to play better, and I could have played better myself. The rules governing medics and 'respawning' were a little vague, and a lot of people took advantage of them by just walking 10 yards away and coming back to play. I know players on my side would walk over to the medics as well and then come back, so it happened both ways. Again, the other team may have just been better - i dont really know, but some attempt at evening things up would have been nice. I have no problem losing, but consistently losing all day kind of stinks. Also, the refs seemed more like tourney refs than scenario refs - screaming at you that you were out from a little piece of paint on your back from 2 hours ago that you hadn't had a chance to wipe off. I understand the logic....but seriously, chill out. I got hit so many times, i couldn't possibly get it all when i respawned - and i just freaking wanted to play
So all that said - i would still go back. I enjoyed the playing itself - the running and the shooting - just not the organization of it all. The guy that ran things obviously cared a lot, and did his best to keep things moving and give everyone their money's worth. I would go back someday just for fun - but probably not for a game like that