First of all, the field is extremely easy to get to, being only a quarter mile from interstate 81, right where it meet with I66. The facilities are quite nice as well, with a fairly well equipped proshop on site, and a good bit of covered staging area with picnic tables to get set up in. I found all staff members that I talked with to be quite friendly and ready to help should they be needed, and I can say very bad about those running the facilities. The playing fields that were setup were well varied to deal with different games and types of play. and seemed to be well set up with plenty of bunkers, though the walk on group for today was large enough some of the smaller fields began to feel crowded as people had to double up behind bunkers on occassion. Finally, the price of playing here is hard to beat, as air/field fee is only 10$ when you buy as case of paintballs which are also reasonably priced.
First of all, and most important, the referees were not as saftey-conscious as I am accustomed to. The briefing given at the beginning of the day was... somewhat lacking. Dry-firing of markers was allowed in the staging area. Players who had been eliminated would often remove masks as they stood on the sidelines to watch the rest of the game, barrel covers were often not all in place after the games when the "OK" was given to remove masks. I believe part of this problem can be attributed to not having enough referees for the walk on group, as it was one kid trying to keep 50-60 people under control during play.
Another issue I noticed more than once is that there were several people playing that had velocities WELL above the 280fps field limit.
Another thing that bugged me was the 10bps Rate of Fire limit. While I can understand the prinicple behind limiting rates of fire that low, and I set my brand new PM7 to that rate, I'm not sure anyone else out on the field did the same. It was not enforced by the refs at all, and I felt like I was put at a disadvantage for complying.
And finally, there are no set deadzones for eliminated players to move to till the end of the games, leaving everyone to try and get out of the fire and sit on the sidelines, where they were often confused as being still in play.