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Comments on toastydeath's Review

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toastydeath Saturday, April 25th, 2009
Period of
Field Use:
Just once
Date There: April 18th, 2009
Paintball
Experience:
More than 5 years
Review: Very friendly establishment. Most of the business at PAG is rental groups, and they do an excellent job of catering to the group. They have a very hard-line bunker rule, and you cannot come within ~15 feet of an opponent, period. There is no surrender rule or anything similar, you must shoot it out with zero bunkering. The groups that show up are large. The walk-on players are abnormally friendly, and it makes up for a lot of the small problems I had playing on this field. If you are a brand new player, I wouldn't hesitate to recommend this field as your first place to go. Just as an example, I lost my speed feed on the first game of the day, and afterward, with only a brief mention, half the field was looking for my friggin' speed feed (a kid found it, thanks guy). Great group of people, out to have fun and not prove anything.

There are two sessions, morning and afternoon. They have an internet group you can sign up with that gives you pretty good deals. Play both sessions for one price, and discounts on admission/paint. Very good deal if you're a walk-on. They sell snacks and drinks for very attractive prices. Paint is something like 55 a case, admissions 15, all day hpa 10. Field paint only.

Safety needed some work. They do have masks on/barrel plugs/no shooting zones, but the enforcement was lackluster at times. It was also not clear when the field was hot or safe, leading to some players with masks up and others with barrel socks off, testing markers at the same time. Overall, safety is decent at this field, but there is room for improvement. All it takes is one accident to get more bad press.

The refs are very patient, especially with the newer players. For the size of the fields and the number of players, the refs were understaffed most of the day. It could be difficult to get a paint check, especially on the woodsball fields. Overall, they did a good job.

The fields are my biggest complaint. The woodsball fields are large, but very sparse with cover. There are several areas on the fields that do not have any cover at all, aside from trees (almost no bush). This makes the games a little more about attrition and less about strategy. The bunkers that do exist are low stacked logs, and are quite some distance from one another, easily 50-60 feet apart. I would prefer to see a little better layout, with 30-40 foot distance between bunkers. Plywood sheeting nailed to 2x4's in the ground would be perfect. The bunkers also are stacked in a line - there are very, very few angles to be had, again increasing the attrition style gameplay. Also, the ground needs work. There's lots of potholes, stuck branches, et cetera under the leaves, and several people fell (myself included) when trying to run from one bunker to the other because of this. Again, knowing you can't run full out makes the game more about luck than strategy.

The speedball field is similar. I would prefer to see some used hyperball tubing. Since the stuff can be had by talking to construction sites and similar inexpensively or free, I don't see why this field doesn't have it. It's a strange combination of plastic crates, barrels, and spools. There are not many stand up bunkers. The field size is what you'd expect for a three man game, but has a 5 or 7 man field's worth of bunkers crammed into the same space. For the amount of people the field draws, I'd expect a larger space. The bunker density makes many of the angles irrelevant until you can move up closer to the player you want to shoot at.

But as I said in the beginning, don't let my minor whining dissuade you from going, but I have to be complete in my opinion of the place. It's a great group of people to play with, and if you're in the area I suggest checking it out at least once to find out if it's your style of field.
 

Review Comments
Soul06 Friday, June 12th, 2009 | 4:11 am PST
"They have a very hard-line bunker rule, and you cannot come within ~15 feet of an opponent, period. There is no surrender rule or anything similar, you must shoot it out with zero bunkering."

I don't understand how someting lieke that could work. I'm going to need to you please elaborate because very easily you can find yourself within 15 feet of an opponent, especially if you an aggressive front player.
For instance if a player won't come out of cover and I have an advantage on him the normal reaction is to run up on them and bunker or surrendar them. But if you can't do either to the person then exactly what are you supposed to do? Stay in your spot and waste paint till someone finally gets hit?
   

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