Went out to TriggerTyme for the first time this Saturday and had a mixed experience.
The fields are the best feature and are excellent and varied. Clearly a lot of work was put into setting them up. There are many different layouts and no two games were the same. Good use was made of natural terrain and there are some great artificial structures in place. I enjoyed the different scenarios like the Alamo, a single flag capture game with defenders in a fort at the top of a hill and attackers coming up the hill, and the Island, a two-story building across a creek that was difficult to breach.
Prices were reasonable, $20 for field fee if you have your own paint, and $30 if you need a bag of paint, then $50/box after that.
The refs were friendly and helpful and were very good on safety: instructing us when to pick up/put down markers, when to remove barrel plugs and safetys, and when to keep masks on/off. However, there were not enough barrel plugs to go around even though there were only perhaps 2 dozen people there at most, many of whom had their own equipment. Many people, including younger players with little safety discipline, played without a barrel plug all day, which was unnerving to say the least
My primary problem with the experience was that the pace of the day was too slow. The refs take you back to the camp between each round and the hikes can be long. WIth so many fields you have to have a long hike, but I would've preferred to carry some paint with me instead of going back each time. I have played at Ballbusters and most people carry paint refills with them, and only go back to camp when they are running low on air. There was only one ref for our group who seemed to be the only one doing air refills and equipment changeouts. In addition, a large group showed up after lunch and no other refs were present so we all had to wait for a long time for them to get outfitted and ready. Our group arrived around 10:30 - 11:00 and stayed until about 5:30. We played 5 woodsball rounds averaging less than 1 per hour. Of this about 10-15 minutes was play and the other 45 was walking, refilling, and waiting. We also squeezed in 2 speedball rounds at the end of the day which were good fun.
TriggerTyme's shop was also inadequately stocked. There was no paint to purchase when we arrived so we had to wait about an hour for the other staff member to return with more paint. That paint soon ran out and they had to send out for more paint when the large group showed up, causing more delays.
Overall the play fields are the best feature but I would like to see them decrease downtime: 1) have more ref's on duty, and 2) load some CO2 tanks on a truck and take them out to the fields, and not have to go back each time. I spent most of the day sitting around which was not how I wanted to spend my Saturday.