3 Rivers Paintball - Pittsburgh, PA - Similar play style to BFP, but less realism. Structures are built from pallets, tires, etc. Better pro shop, and different game structure
Briar Hill Paintball - Clarion Area (Now Closed) - Strictly woodsball field, no structures to compare
I started playing at Battlefront last December at their Toys for Tots Charity event. I was immediately impressed with the field. The size, enivronment, and layout floored me. The town is by far the best part of the whole field and really provides a challenge to the players on both sides. The rest of the field provides a good mix of heavy and light cover, between the pipe fields and woods.
The Game formats are typically CTF / Scenario based game, as they should be with a field like this. When run by 1st Strike the scenarios are awesome, well run and focused. Other times not so much. The field is huge and sometimes the players are stretched way too thin, and cause huge breaks in action. Also respawning sometimes can be a haul. They often use a few points that are very much out of the way and can take 5 minutes to walk to. This kills games sometimes. At a recent GI Joe Scenario they utilized a roaming spawm location that kept everyone in the action for the entire game it was great. Another thing is that the games typically run for hours at a time, with a break at lunch and then resume for the remainder of the day. This can also cause lulls in action, especially for reload/refill trips.
Rules / Safety / Refs:
My first couple of experiences with this field was a mixed bag. I had good and bad games, where rules were either heavily enforced or too lax. This mainly consisted of target practicing prior and after the horn, and just having refs paying attention to key action points, where a ref is vital (rockets, gernade use). However in my more recent games, I have noticed that the rules are being enforced on a much stricter level. Chronoing seems to be a problem though sometimes. Especially when trying to Chrono outside of the designated time, perhaps when switching to a backup gun. They seem to take your word on things, and I have never seem a "roaming chrono", but that may just be me. They are pretty good about paint smuggling, but that can be expected as they want to make money off the paint used.
As it may be my own personally belief but I am a firm supporter of the "bunker rule", this field considers it a "courtesy" more so than a rule. Maybe I've just be shot at close range by too many jerks.
As they are only scenario field in the immediate area they have a strangle hold on the market. Their prices seem high at times for paint especially. The FPO paint typically is a Heat or Polar Ice, but always seems to be crappy and the price we pay seems alitte high for that.
Shop / Facilities / Food:
The ProShop is really hit and miss as to when it is open, and they are very limited as to what they have in stock, but they are able to get anything you need on order. They seem to stock the essentials, unless you use a Spyder which I have never seen a part for. As for the Facilities and Food, they typically have some food at the major games, but it's in limited supply. So bring your own Food / Drink. They typically run out quickly. The restrooms are there...but running water appears to be at a premium.
The staff seems friendly, and will typically help you out if you need something.
Overall, I give Battlefront an 8/10 score. The field is awesome, the experience is awesome, games are for the most part awesome, but the price can get steep, and the games are sometimes too big for the players.
Last edited on Tuesday, December 28th, 2010 at 8:23 am PST
The field is 'pretty good about paint smuggling' because they have a custom paint fill. If you bring outside paint to the field YOU WILL BE FOUND. Even if you try to match the color you won't get it right.
The Bunker Rule as explained on their websites Field Rules
THE 'BUNKER' RULE. If you get the drop on another player you can yell 'bunker' rather than shooting. YOU ARE NOT REQUIRED TO CALL 'BUNKER', NOR IS THE OPPOSING PLAYER REQUIRED TO ACCEPT 'BUNKER'. Refs may impose the Bunker Rule at their discretion to insure safety.
The timetable during games changes for each event. Some events may go all day without breaks, some may go with one 'lunch' break. Others may have breaks after each 'battle'. These timetables are not at all like what it is on an Open Play Day, where the games are typically 2-4 short games between reload breaks.
Rumor of the Tippmann Trailer coming this year. Rumors of a new paint supplier as well.