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StarfuryTH Sunday, August 7th, 2011
Period of
Field Use:
Just once
Date There: August 7th, 2011
Paintball
Experience:
More than 5 years
Other Fields
in the Area:
Capitol Edge Paintball Park - Smaller, man-made courses, quicker game turnaround, better staging area
Review: Played today for the second time at this field, although the first was so long ago I barely remember it. Brought my brother and his friend and some of my coworkers along and everyone had a good time. It's a bit out of the way, but it's the closest woodsball field to Elk Grove, as far as I know.

1) Safety
Safety is top notch at this field. I'd actually go so far as to say it's a little overkill at times, but at least the refs are on top of people for safety issues. They strictly enforce all obvious safety rules, such as barrel condoms on at all times when off the field and goggles on at all times during gameplay. You pretty much get one warning before they boot you back to the parking lot to have a talk with the owner(s). Nobody needed a second warning today, so no idea what happens after that.

2) Fields
This is a woodsball park. As such, there are lots of trees. The bulk of the park is covered with small trees, with a few big oaks in some areas. They stick to capture the flag games for the most part. I don't have the park layout memorized, but there are at least 3 fields, if not 4 or 5. There is a spools speedball field that gets incorporated into some of the games, although it's quite spread out.
The problem I have with the field setup is the lack of man-made cover. There are very few bunkers spread throughout the park. Most of the bunkers in the woods are at the 'bases' where the flags are kept. And since the trees are so small and narrow, they provide little cover from incoming fire. Advancing on the enemy is more a trick of maneuvering around them without them realizing, or simply getting in lucky distance shots. There just isn't enough cover to move up easily. Some scrap plywood, junked pallets, etc would be nice to have spread throughout the woods.
The spools speedball field is so-so. It's very spread out and suffers from the same problem the woods fields have: a lack of cover for advancing. Ideally, there should be more spools with tighter spacing. Not saying it's horrible, as we had a few very fun 3v3 speedball games at the end of the day on the spools field, but it could be better and would support more people with more cover.

3) Hours of Operation
9am-4pm Saturday/Sunday. Nothing to complain about.

4) Prices
$15 entry for self-equipped, $30 for a basic rental package, $10 all day air (I believe they do 4500psi), $60/case of cheapo paint. The only issue I have is the paint. The paint I got today was of very poor quality. Not quite wal-mart, but not a lot better. And unfortunately, that's all they have. And at $60/case, I know where they're making their money. At least Capital Edge sells Draxus Silver for $60, which is pretty good stuff. Next time I'm bringing my own.

5) Rules
Rules are mostly typical. Keep your barrel cover on when not in-game, keep your mask on at all times when in game, chrono at <280fps. I only have two issues with the rules.
The first issue is that the chrono ref is required to put elmer's glue on the velocity adjuster of each non-rental gun. I understand why they do it, but it's still friggin irritating. My Spyder velocity adjuster locks with an allen screw, and my autocockers....what are you supposed to glue? Cockers use an internal adjuster, so there's nothing to glue. So now I have to clean elmer's glue off the locking screw on my Spyder, and off the back of my bolt on each of my cockers (because the guy said he had to put the glue somewhere). Not the end of the world, but grr nonetheless.
The second issue is with the 'mask breaks' they're intent on taking in between individual rounds. You go out, finish a round, swap sides, then everyone has to lay their gun on the ground before everyone can take their mask off for a couple minutes. I understand the safety factor, just not the necessity of the mask break itself. It speeds things up quite a bit if you simply switch sides and go. Breaks are for the break area, not the field.

6) Services
They may do basic repairs on a Spyder, but it doesn't seem to me like they offer much in the way of services. Not something I expect from a field though, so no complaints.

7) Pro Shop
I think they have basic items like hopper elbows, burst disks, tanks, o-rings, etc, but I wouldn't expect to find any real hard parts there.

8) Staff
The staff is friendly and informative. Just don't break the rules. They don't like that:) I do think they could use a couple more refs out on the fields simply because of the size of the park, but we did ok today and didn't have anybody trying to cheat. Also, the team captains are park regulars and are refs in their own right.

9) Players
I'd guess that 75-90% of the players on any given day will be inexperienced. There are a few park regulars that come out often, and of course the occasional experienced players like myself that show up, but for the most part it's a beginner to intermediate level crowd. We had about 25 people today, although it was a slow day today. After lunch, we ended up with only 6 of us left. I recall there being 40 or so the last time I went, which was years ago.

10) Facilities
Bathrooms are typical port-o-potties, but that's about it for amenities. No running water, which kind of bites, but I don't know how you'd get it out there outside of a water tank.

11) Food
If you want food, bring it, or go to Burger King during lunch. They'll sell you sodas and small snacks for cheap, but that's about it.


Summary
All in all, a good day of play. It was fun and not stressful at all. Yes, the park has it's downsides, the crappy paint and lack of bunkers being my primary complaints, but it's still not a bad place to play if you like woodsball, and I'll probably go back sometime in the near future. I give it a 6 because it's not amazing, but not bad. Maybe next time I'll coat my velocity adjuster with vaseline so the glue won't stick...
 

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