Darkstarops
01-14-2003, 06:22 PM
Ok. this is all the laungauge I know about in paintball. Does anyone know anyhting else I can ad to my list?
Auto Trigger: A feature which makes it possible to use the pump of a pump-action paintball gun as the trigger.
Back Bottle: The power source of a paintball gun, usually an aluminum cylinder attached to the rear of the gun which is filled with enough CO2 to supply the power to fire 300 to 800 shots. Also called "constant air tank" or "C/A tank".
Batting Down: A term used to describe what happens when a semi-automatic paintball gun suddenly goes fully-automatic, a condition which usually occurs when a paintball gun runs out of gas or when there is a reduction in air pressure. Also referred to as "beating down" or "motor boating".
Belly Dancer: A term used to describe a player who is crawling along the ground on his stomach.
Bouncer: A term used to describe a paintball that fails to break on impact.
Bunker: To charge an opponent (to shoot some one in a fast motion while running at them) and something to take cover behind
Chopped (A Ball): An expression used to describe what happens when a paintball breaks in the gun because it failed to drop all the way down into the breech or chamber. Also referred to as "pinched" or "sliced".
Chrono: To measure the muzzle velocity of a paintball gun using a chronograph, an electronic instrument used to check the speed of a paintball in feet-per-second.
Clean: A word used to describe a player who is unmarked after being hit by a paintball that failed to break.
Corkscrew: A term used to describe the erratic flight of a paintball.
Dead Man's Walk: a complicated move which involves appearing to be an eliminated player but never claiming to be and walkin past the other team o get a tactical advantage.
D*ck: A player who cheats or resorts to foul play.
Dimpled: A word used to describe the appearance of a paintball that has been exposed to cold temperatures.
Dumping: A term used to describe the un sport manlike practice of a player who continues to shoot at an opponent he has already hit and eliminated. Also called "overshooting".
Fips: Feet-per-second.* Also "F.P.S." or "fps".
Floater: A player, often held in reserve, who has no set position on the playing field.
Gas Hog: A term used to describe a paintball gun which uses an excessive amount of CO2.
Gogged: To be hit with a paintball directly on the goggle lens.
Goose Egg: A large welt, usually produced by a point-blank hit or by a paintball gun that is shooting over the velocity limit.
High-Tech Gun: A state-of-the-art factory or modified paintball gun.
Hopper:* A term used to describe the paintball receptacle mounted on the top of a paintball gun. Also called a "feeder".
Hose: To shoot continuously. Also "hammer" or "pepper".
Hoser: A player who shoots a lot of paintballs. Also called a "hose head".
Hot: A word used to describe a paintball gun that is shooting over the velocity limit.
Loader: A plastic container filled with spare paintballs, usually carried in a harness or fanny pack. Also called "guppy" or "pod".
longballer: rainmaker ,but more common. A player who rains down paintballs on his opponents by lobbing his shots into the air.
Newbie: A first-time player. Also called "cherry" or "squid".
One Case One kill: what a rambo does; the method of putting as much paint allowed/as possible on the field in the shortest amount of time allowed.
One shot; one kill: creed of the sniper; hard to attain with the inpredictability of paintballs.
Out Of Round: A word used to describe the appearance of a paintball that has lost its shape.
Paint Check: A visual examination of a hit player for a paint mark.
Paint Slinger: A paintball player.
Pellet Pusher: A paintball gun.
Pick-Up Game: An informal paintball game, usually played without judges or referees. Also called "outlaw game" or "renegade game".
Push: An aggressive advance.
Rainmaker: A player who rains down paintballs on his opponents by lobbing his shots into the air.
Rock & Roll: A expression used to describe fully automatic fire.
splatter: paint that make contact but does not count as a hit
Split The Seam: An expression meaning to penetrate or break through the opposition's defensive line.
Splooged (A Ball): An expression meaning that a paintball has burst in the barrel of the gun.
Spotter: A player who serves as the eyes and ears of his
teammates, especially for those crawling along the ground.
Stock Gun: An unmodified paintball gun.
The Tape: The boundary line of the playing field. Also called "the wire".
Tricked Out Gun: A paintball gun that has been extensively modified.
Tune: To adjust the speed or muzzle velocity of a paintball gun.
Velocity Spike: A sudden, often inexplicable increase in the
muzzle velocity of a paintball gun.
Walk-On: A player that shows up for a game without a reservation.
Wombat: A spectator or non participant.
Auto Trigger: A feature which makes it possible to use the pump of a pump-action paintball gun as the trigger.
Back Bottle: The power source of a paintball gun, usually an aluminum cylinder attached to the rear of the gun which is filled with enough CO2 to supply the power to fire 300 to 800 shots. Also called "constant air tank" or "C/A tank".
Batting Down: A term used to describe what happens when a semi-automatic paintball gun suddenly goes fully-automatic, a condition which usually occurs when a paintball gun runs out of gas or when there is a reduction in air pressure. Also referred to as "beating down" or "motor boating".
Belly Dancer: A term used to describe a player who is crawling along the ground on his stomach.
Bouncer: A term used to describe a paintball that fails to break on impact.
Bunker: To charge an opponent (to shoot some one in a fast motion while running at them) and something to take cover behind
Chopped (A Ball): An expression used to describe what happens when a paintball breaks in the gun because it failed to drop all the way down into the breech or chamber. Also referred to as "pinched" or "sliced".
Chrono: To measure the muzzle velocity of a paintball gun using a chronograph, an electronic instrument used to check the speed of a paintball in feet-per-second.
Clean: A word used to describe a player who is unmarked after being hit by a paintball that failed to break.
Corkscrew: A term used to describe the erratic flight of a paintball.
Dead Man's Walk: a complicated move which involves appearing to be an eliminated player but never claiming to be and walkin past the other team o get a tactical advantage.
D*ck: A player who cheats or resorts to foul play.
Dimpled: A word used to describe the appearance of a paintball that has been exposed to cold temperatures.
Dumping: A term used to describe the un sport manlike practice of a player who continues to shoot at an opponent he has already hit and eliminated. Also called "overshooting".
Fips: Feet-per-second.* Also "F.P.S." or "fps".
Floater: A player, often held in reserve, who has no set position on the playing field.
Gas Hog: A term used to describe a paintball gun which uses an excessive amount of CO2.
Gogged: To be hit with a paintball directly on the goggle lens.
Goose Egg: A large welt, usually produced by a point-blank hit or by a paintball gun that is shooting over the velocity limit.
High-Tech Gun: A state-of-the-art factory or modified paintball gun.
Hopper:* A term used to describe the paintball receptacle mounted on the top of a paintball gun. Also called a "feeder".
Hose: To shoot continuously. Also "hammer" or "pepper".
Hoser: A player who shoots a lot of paintballs. Also called a "hose head".
Hot: A word used to describe a paintball gun that is shooting over the velocity limit.
Loader: A plastic container filled with spare paintballs, usually carried in a harness or fanny pack. Also called "guppy" or "pod".
longballer: rainmaker ,but more common. A player who rains down paintballs on his opponents by lobbing his shots into the air.
Newbie: A first-time player. Also called "cherry" or "squid".
One Case One kill: what a rambo does; the method of putting as much paint allowed/as possible on the field in the shortest amount of time allowed.
One shot; one kill: creed of the sniper; hard to attain with the inpredictability of paintballs.
Out Of Round: A word used to describe the appearance of a paintball that has lost its shape.
Paint Check: A visual examination of a hit player for a paint mark.
Paint Slinger: A paintball player.
Pellet Pusher: A paintball gun.
Pick-Up Game: An informal paintball game, usually played without judges or referees. Also called "outlaw game" or "renegade game".
Push: An aggressive advance.
Rainmaker: A player who rains down paintballs on his opponents by lobbing his shots into the air.
Rock & Roll: A expression used to describe fully automatic fire.
splatter: paint that make contact but does not count as a hit
Split The Seam: An expression meaning to penetrate or break through the opposition's defensive line.
Splooged (A Ball): An expression meaning that a paintball has burst in the barrel of the gun.
Spotter: A player who serves as the eyes and ears of his
teammates, especially for those crawling along the ground.
Stock Gun: An unmodified paintball gun.
The Tape: The boundary line of the playing field. Also called "the wire".
Tricked Out Gun: A paintball gun that has been extensively modified.
Tune: To adjust the speed or muzzle velocity of a paintball gun.
Velocity Spike: A sudden, often inexplicable increase in the
muzzle velocity of a paintball gun.
Walk-On: A player that shows up for a game without a reservation.
Wombat: A spectator or non participant.