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View Full Version : A5 Flatline, mag or 2003 vert Cocker


Gulpy
07-13-2003, 01:06 PM
Which One?

Dancing racoon
07-13-2003, 01:15 PM
You posted two threads .... on this anyway I think you should buy the rt pro

Angelhater10
07-13-2003, 03:06 PM
cocker or impulse whcih u dont got on there....and why the 2 posts???

bayboy7107
07-13-2003, 03:09 PM
mag or an impy

IromKnight
07-13-2003, 04:04 PM
Don't get an a5 with a flatline. Flatlines suck. Hard.
Look on ebay for a used impulse instead

paintballer42o
07-13-2003, 04:59 PM
Originally posted by IromKnight
Don't get an a5 with a flatline. Flatlines suck.
And Whys that:eyes:

FusionLemming
07-13-2003, 05:54 PM
Originally posted by paintballer42o

And Whys that:eyes:

they are an absolute waste of money, with the extra distance that it shoots, the paint wont have a chance of breaking bvecause of the long distance, and at those distances it is very inaccurate. i've seen a couple of flatlines in my day and man i feel sorry for the people that bought them

Blacksheep
07-13-2003, 06:10 PM
Somebody needs a physics lesson:

While true, the Flatline has a longer range and under normal conditions, the balls would bounce due to low velocity. HOWEVER, the backspin modifies the basic principles and adds centripital force I believe, which allows the balls to break on target even at these longer ranges. What it means is, the outside of the ball is spinning FASTER than the center, so there is more force generated.

The A-5/Flatline is one of the few guns (Z-Body Automag, Autococker and 98 w/Flatline, some bolts) that gives a true advantage. For a back player, it's useful to have. Anyway, very few guns give a real base preformance upgrade.

IromKnight
07-13-2003, 06:17 PM
:eyes:Centripetal force has absolutely nothing to do with how a ball busts.

You'd be better off with an impulse with an ultralite or a boomy. You also might want to look into an undertow bolt. It puts a very light backspin on the ball. While it doesn't increase distance, it does provide better stability over greater distances.

Blacksheep
07-13-2003, 06:39 PM
Either way, the ball has centripital force and it does break beyond the range of the normal ball because of the spinning, so it is effective. May be another "law of motion or enegery", but test it yourself, the ball will break. Actually...it does because a standard barrel does not impart spin, so the entire thing moves at the same velocity. With centripital force, the spinning outside is spinning faster than the core (going at 300fps or whatever) so it will add energy when it hits the out portion (the shell in this case)

The A-5/E-Grip/Flatline will out-distance any gun (and achieve a break), and get 15bps out which is fast enough for most needs. You can also turn the gun on the side, and at the right velocity, it will spin the ball behind a bunker.

IromKnight
07-14-2003, 06:44 AM
Originally posted by Blacksheep
Either way, the ball has centripital force and it does break beyond the range of the normal ball because of the spinning, so it is effective. May be another "law of motion or enegery", but test it yourself, the ball will break. Actually...it does because a standard barrel does not impart spin, so the entire thing moves at the same velocity. With centripital force, the spinning outside is spinning faster than the core (going at 300fps or whatever) so it will add energy when it hits the out portion (the shell in this case)

The A-5/E-Grip/Flatline will out-distance any gun (and achieve a break), and get 15bps out which is fast enough for most needs. You can also turn the gun on the side, and at the right velocity, it will spin the ball behind a bunker.
...ok
The ball breaks because it strikes the person with enough velocity that the outer shell is crushed on impact. Centripetal force has nothing to do with the way a ball busts. It's just spinning. The only thing the spinning causes is enough backspin to propel the ball father than normal. I don't know where the hell you pulled the "it will add energy" thing. Yes a flatline will out distance just about every barrel. But it's pretty inaccurate at such distances. Plus it's illegal in tournys.

Magnus55
07-14-2003, 07:00 AM
Perosnally, I'd get the RT Pro. :)

Blacksheep
07-14-2003, 07:08 AM
Originally posted by IromKnight

...ok
The ball breaks because it strikes the person with enough velocity that the outer shell is crushed on impact. Centripetal force has nothing to do with the way a ball busts. It's just spinning. The only thing the spinning causes is enough backspin to propel the ball father than normal. I don't know where the hell you pulled the "it will add energy" thing. Yes a flatline will out distance just about every barrel. But it's pretty inaccurate at such distances. Plus it's illegal in tournys.

Have you ever heard of a hanging punch? I'm not sure which style it comes from, but I'm thinking Gung Fu, Wing Chun. It's much like an axe. The outside of the arm, the hand area, it bent at a 90 degree angle and you swing overhead. The force is somewhere around triple the force of a straight punch, due to centripital force. Triple= it will literally knock you off your feet if throw corrently. The physics behind it are that the core (pivot area, shoulder joint) is swinging pretty damned fast, normal punch speed, HOWEVER, the outside, striking area, is going faster than the center, giving it more speed. Same physics. Force= Mass*Acceleration. Mass is the same, but the acceleration is faster.

BTW, it may or may not be centripital force, I can't think of the proper name for it, but there is something similar and it makes the balls discharged fromn a Flatline break at longer ranges. Accuracy will be poor only if you are using bad paintballs, chronoing above 280fps, oil/wet barrel, or installed it improperly.

BTW, I'd like to see the rules that say it is "not tournament legal", I haven't heard that one before and my local field uses the NPPL rules (and I want a Flatline, or am thinking about one), so...yeah.

133+ Player
07-14-2003, 01:36 PM
Blacksheep you are a newb in every aspect of the word.

Get the mag or an Impulse.

Blacksheep
07-14-2003, 02:54 PM
Originally posted by 133+ Player
Blacksheep you are a newb in every aspect of the word.

Get the mag or an Impulse.

Perhaps...

You *must* know me, you talk to me over an internet forum!

Chicken-Bunker!
07-14-2003, 04:15 PM
A friend of mine has a Flatline that he said he loved, I let him try my cocker once, and he wouldn't give it back. and no, blacksheep, im preety sure ur a newb... anyway get a 2002 cocker with is exactly the same as 2003 but body, and spend the 30 bucks u saved on a cp barrel.

paintballer42o
07-14-2003, 05:15 PM
Originally posted by FusionLemming


they are an absolute waste of money, with the extra distance that it shoots, the paint wont have a chance of breaking bvecause of the long distance, and at those distances it is very inaccurate.
Sounds like you dont know much about the flatline. It does the complete opposite of what you say.

Blacksheep
07-15-2003, 05:01 AM
Originally posted by Chicken-Bunker!
A friend of mine has a Flatline that he said he loved, I let him try my cocker once, and he wouldn't give it back. and no, blacksheep, im preety sure ur a newb... anyway get a 2002 cocker with is exactly the same as 2003 but body, and spend the 30 bucks u saved on a cp barrel.

Yep, you got it, a 3-year newbie, '00-'03, I was a four-year newbie between '93-97 too!

IromKnight
07-15-2003, 06:10 PM
Originally posted by Blacksheep


Have you ever heard of a hanging punch? I'm not sure which style it comes from, but I'm thinking Gung Fu, Wing Chun. It's much like an axe. The outside of the arm, the hand area, it bent at a 90 degree angle and you swing overhead. The force is somewhere around triple the force of a straight punch, due to centripital force. Triple= it will literally knock you off your feet if throw corrently. The physics behind it are that the core (pivot area, shoulder joint) is swinging pretty damned fast, normal punch speed, HOWEVER, the outside, striking area, is going faster than the center, giving it more speed. Same physics. Force= Mass*Acceleration. Mass is the same, but the acceleration is faster.

BTW, it may or may not be centripital force, I can't think of the proper name for it, but there is something similar and it makes the balls discharged fromn a Flatline break at longer ranges. Accuracy will be poor only if you are using bad paintballs, chronoing above 280fps, oil/wet barrel, or installed it improperly.

BTW, I'd like to see the rules that say it is "not tournament legal", I haven't heard that one before and my local field uses the NPPL rules (and I want a Flatline, or am thinking about one), so...yeah.
just shut up