View Full Version : impulse vs. autococker
wanabe TOSA
12-28-2003, 09:08 PM
2003 vertical reg impulse
or
2003 vert feed autococker
ok well basically i dont play woodsball im all speedball and i play front, so theres no walkin the trigger or nothin
and i know they are completely different markers in the sense of open and closed bolts but what do u think is the better marker considering the speed, accuracy, trigger pull, and maintenance and reliability of each marker
im gona get one of the 2 so please help and dont give me like any B.S like go try both of them out or its all in ur preference
^thanks again^
-peace-
[Infusion]BigC
12-28-2003, 09:18 PM
Originally posted by wanabe TOSA
i play front, so theres no walkin the trigger or nothin
??? What are you talin' about. Walkin' the trigger is just a way to shoot faster. Meaning your gonna be able to walk the trigger of the impulse to fire 5bps (balls per snapshot) rather then maybe 2bps with that cocker.
For a front playing, mech v. elctro is no contest man, get the Impulse.
BTW, Impulses are way reliable and easy to maintane. Just be sure to get a delrin bolt ASAP and you should be set.
wanabe TOSA
12-28-2003, 09:21 PM
Originally posted by [Infusion]BigC
??? What are you talin' about. Walkin' the trigger is just a way to shoot faster. Meaning your gonna be able to walk the trigger of the impulse to fire 5bps (balls per snapshot) rather then maybe 2bps with that cocker.
For a front playing, mech v. elctro is no contest man, get the Impulse.
BTW, Impulses are way reliable and easy to maintane. Just be sure to get a delrin bolt ASAP and you should be set.
thanks for the help , but how u gona walk when 80% of the time all u can do is snap shooting........?
Madogg
12-28-2003, 09:23 PM
well let me put it in easy terms honda or viper? i would go with the honda (cocker) because i would say its more reliable and not as easy to break. the viper (impulse) on the other hand is fast heavy and made out of fiber glass ive seen 2 of these imps break in less then a week and i havent had one problem with mine or my friends cocker. but it all really comes down to buget and personal preference
wanabe TOSA
12-28-2003, 09:25 PM
well both of the guns are about the same price and if u ask me i would say that the autococker has more moving parts and way more chances of somthin goin wrong
-peace-
[Infusion]BigC
12-28-2003, 09:26 PM
dude, trust me on this. I walk fastest in the first second of walking the trigger. I have barely that much time to pop out.
I can fling 4-6 balls down the field at a time just snap shooting, and off course the more paint you throw down the field the better the chance of some of it hitting somebody.
With a mech gun like a cocker, it's hard to mange even 2 balls every time you pop out. Meaning less paint flying at your opponent, meaning less chance of you hitting him.
Madogg
12-28-2003, 09:27 PM
the pump arm pushes the back block back which moves the.. ok yeh your right but impulses have vircet boards and such which i have sene many problems with
[Infusion]BigC
12-28-2003, 09:30 PM
Well, circuit boards are in everything nowa days.
I have't seem any Impulses break down yet. Not to say that it doesn't happen as I'm sure that it does.
Anyways, he's playing tourny ball, so it's not like he gotta drag his through mud or anything. I think the circuit board will be alright.
Madogg
12-28-2003, 09:32 PM
idk about that my friends boad on his vision imp burned out or something and the other imp has a bad board so yeh broken out of 2 i dont like those odds
[Infusion]BigC
12-28-2003, 09:35 PM
well, 4 of my team mates have impulses and non of them have had any problems with their boards.
What shorted out the boards? I mean usually they don't just break? Anyways, SP would probably cover that in warranty either way so I wouldn't about about it too much.
Beside, the fact still remains that the electro gun fits his playing position best.
Madogg
12-28-2003, 09:38 PM
yeh i will agree with you there but.. sigh ok you win get the imp
Funke
12-28-2003, 09:42 PM
those imps that your friends have came from Mike's Paintball shop. also ive heard bad things about that place and about the guns that they sell also ive had bad experiences with them. and frankly id never buy any gun or pricey item from them no matter how much they try to back up there crap.
the_big_wazzoo
12-28-2003, 09:43 PM
ive seen more cockers go down than imps, i rarely ever see an imp go down...
Madogg
12-28-2003, 09:44 PM
idk from what ive seen the imp have been falling apart feednecks breaking off bad boards and such.
Madogg
12-28-2003, 09:46 PM
Originally posted by Funke
those imps that your friends have came from Mike's Paintball shop and ive heard bad things about that place and what they sell also ive had bad experiences with them. and frankly id never buy any gun or pricey item from them no matter how much they try to back up there crap. the thing i like about Mike's is that he will fix any problem for free or give u a good deal on something. hes always trying to satify his customers
[Infusion]BigC
12-28-2003, 09:46 PM
Hmmm, mad, I can't say I've witnessed any Imp go down like that. Every one I know that has ever owned an Imp has loved it sworn by it every step of the way.
Madogg
12-28-2003, 09:50 PM
yeh i know another guy who uses an imp and it shoots like a dream no problems at all but idk the two imps that crash and burned were the same type of impulse not going to mention the type for the safty of sales
Esprit_inCANADA
12-28-2003, 09:53 PM
stfu about reliable this, reliable that. Its sooo annoying. Like, if you take care of your gun it won't break down its as simple as that.
Madogg
12-28-2003, 09:57 PM
yes but some guns need more care then others such as a tippmann which u never have to touch compared to a spyder which you would have to clean after every game
[Infusion]BigC
12-28-2003, 09:58 PM
Originally posted by Esprit_inCANADA
stfu about reliable this, reliable that. Its sooo annoying. Like, if you take care of your gun it won't break down its as simple as that.
I'm gonna disagree with you there. I mean if had a gun with a faulty bolt lets say. Suppose the bolt wasweak at one point so that over time it would be stressed and eventually break. Now no matter how well I take care of that marker, that bolt it still going to fail me eventually.
Get what I mean?
Madogg
12-28-2003, 09:59 PM
Originally posted by [Infusion]BigC
I'm gonna disagree with you there. I mean if had a gun with a faulty bolt lets say. Suppose the bolt wasweak at one point so that over time it would be stressed and eventually break. Now no matter how well I take care of that marker, that bolt it still going to fail me eventually.
Get what I mean? i would have to agree with you 100% there
Funke
12-28-2003, 10:13 PM
haha espirt got told ooooooooooo...
Thor the Mighty
12-29-2003, 06:55 PM
Originally posted by Madogg
well let me put it in easy terms honda or viper? i would go with the honda (cocker) because i would say its more reliable and not as easy to break. the viper (impulse) on the other hand is fast heavy and made out of fiber glass ive seen 2 of these imps break in less then a week and i havent had one problem with mine or my friends cocker. but it all really comes down to buget and personal preference
holy crap....noob of the year!
impulses are made out of aluminum i have no clue where you got "fiber glass" from! the only reason they would have broken is from the electrical crap and you can get equilizer boards now and those come with a lifetime garuntee instead of the crappy cricket board or anything. the onlyh thing that i see breaking at my field are cockers and timmies. oh well.
Madogg
12-29-2003, 07:58 PM
Originally posted by Thor the Mighty
holy crap....noob of the year!
impulses are made out of aluminum i have no clue where you got "fiber glass" from! the only reason they would have broken is from the electrical crap and you can get equilizer boards now and those come with a lifetime garuntee instead of the crappy cricket board or anything. the onlyh thing that i see breaking at my field are cockers and timmies. oh well. i didnt mean they are made out of fiber glass i was implying that they are capable of breaking easily i.e bad circuts. im sorry it was too complicated for you next time i will make it a lot simpler for you
SinfulCindy
12-29-2003, 08:15 PM
Originally posted by Thor the Mighty
holy crap....noob of the year!
Thor, don't be so mean, he meant something else...
Six Feet Under
12-30-2003, 07:53 AM
Do you mean Mike's Paintball Shop as in www.countypaintball.com?
Infiltrator
12-30-2003, 08:03 AM
I always thought imps were a little too tall to be a frontman gun. It would be kind of hard to come out of the snake with a tall gun. A autococker is smaller when it comes to height and easier to come out of a lay down bunker. I agree that you can't put as much paint out when you snapshoot with a mech trigger. You can eventually upgrade the autococker to an eblade or race later on. I am biased...sorry. My autococker with a kapp stubby drop forward (really designed for frontmen) is about the same height as my bro's angel with no drop forward and lowrise. From the prone position you will realize that height really does matter. Instead of shooting over your head, you will be shooting at eye level.
cocker kid 2k2
12-30-2003, 08:26 AM
After owning 2 Impulses and 2 Autocockers (cockers were upgraded imps were both stock) I think I can share a valid opinion on the subject.
Ok, about the reliability issue, yes if you maintain your marker you won't have many problems with it, but there are still things that can happen. For example with my cockers, they'd be all timed perfectly and then something would get loose and adjust itself, just like that, nothing you can do about it, just its easy enough to fix too, but sometimes it may take you out of the game for at least a couple seconds to figure out whats going on and then to fix it. If it happens before the game all the better.
But on an Impulse however, i've never experienced such things, like there was never anything on an Imp that would just become out of tune by just shooting it. Nothing, it was truely a gas it up and go marker for me.
And even if we're done with the relibility issue, just think about all those other advantages a stock impulse has over a stock cocker:
Much better stock barrel
Much Much better inline reg
Clearly its going to be a lot faster
Its about half a pound lighter, not the biggest difference, but it helps.
And i'm not sure if all of them have, but a few stock ones at my shop were coming with sp sticky grips, which is a plus over those crappy stock grips on both cockers and imps (or what used to be on imps.
The only couple things I can think of that a cocker has over an imp stock is the fact that its shorter and thinner. Only thing. And the tallness of an Imp really shouldn't affect your game that much, if you find your getting shot in the loader a lot more due to owning an Impulse, you should work on playing tighter.
Funke
12-30-2003, 08:41 AM
the mikes paintball we are talkin about is at www.mikespaintball.com and if u need a smaller gun for the snake then go for the Smartparts shocker its smaller but still about as good as the impy
Madogg
12-30-2003, 09:56 AM
um i think your a little off when you say a cocker is heavier then an imp.
CanadianPBer01
12-30-2003, 11:51 AM
Take the cocker, slap an e-balde on it with a new barrel and the imp gets owned. Yeah im a little bias toward my e cocker but i havent had any problems with it. On a more serious note it really comes down to your style of play, in your case a front player, who needs a fast gun to get those shots off quickly. Id say go with the imp since your not interested in upgrading and it is faster out of the box than a cocker.
Funke
12-31-2003, 08:56 AM
Take your cocker throw it in the trash and get an imp
Madogg
12-31-2003, 09:00 AM
Originally posted by Funke
Take your cocker throw it in the trash and get an imp i hate to break it to you but u put the cocker and imp in the wrong order it should sound like "take your imp throw it in the trash and get a cocker" much better
SinfulCindy
12-31-2003, 11:47 AM
Originally posted by Funke
Take your cocker throw it in the trash and get an imp Actually, baby, it's suppose to be, "Take your cocker, give it to Cindy and get an imp."
Thor the Mighty
12-31-2003, 11:50 AM
Originally posted by Madogg
i didnt mean they are made out of fiber glass i was implying that they are capable of breaking easily i.e bad circuts. im sorry it was too complicated for you next time i will make it a lot simpler for you
i was hoping to god you didnt mean that but you never know with morons on the internet today. oh, and impulse internals may not be THE best electrics out there but it is underminded when you're talking about upkeep for an autococker to make it run decently and dont say that there is none involved because a couple friends of mine own cockers and they know their guns inside out and yet they still have tones of problems.
cocker kid 2k2
12-31-2003, 11:58 AM
Originally posted by Madogg
um i think your a little off when you say a cocker is heavier then an imp.
No I think your off.
i like tictacs
12-31-2003, 01:09 PM
*You're.
Anyway this thread is rediculous. You can't compare a mech to an electro anymore. The only way this thread could have any validity would be if the cocker was ebladed. If the cocker was ebladed I'd take that over the impulse, but I would'nt take a stock cocker over a stock impulse. And to whoever said the max you can shoot with a stock cocker is 2bps, I suggest that you quit paintball.
chibissj
12-31-2003, 01:16 PM
yes tonty is right...a impy is a little lighter than the cocker..
having that said I own a cocker but wish kinda that I woulda gone with the impy.
I say this because the impy is faster (when the cocker is mech and if you know how to talk, they are roughly the same when the cocker has been elbaded/race/hyperframed)
and its' cheaper to buy the impy than eblade/race/hyperframe a cocker.
For the tallness issue I used an impy in a game...and I don't think it's that big of a difference. If you hold it right you can tuck about the same as with a cocker.
I'd say impy>cocker. Because also the timing thing...not a big deal but hey...it happens...impy never have to retime or tune it up.
Dyno247
12-31-2003, 04:14 PM
having experice with both gun i would recremend the impy because it has better stock parts on it like the barrel, regulator ect. and the cocker really doesnt have anything better on it (stock). to get the cocker performing better you would need upgrades for it for its full potential. so yeah my vote is for the impy
99% of it comes down to the speed difference. Thats why the impy is the better choice..... (For most people anyway)
sosoDAF
12-31-2003, 05:11 PM
Get an evil omen- its like a mix between em.
Six Feet Under
12-31-2003, 05:29 PM
I say the Impulse. To make the cocker have the same speed as an Impulse with blade trigger, you'd have to buy an E-blade which is another $350-$400, depending on where you buy it. People rag on users for buying a nitrogen tank that costs more than their gun but you just bought a grip frame that cost more than your gun. Who's the dumbest one now!?
How bad do Impulses w\o Vision chop with an Empire Reloader and 68\45 800psi output crossfire?
Madogg
12-31-2003, 05:33 PM
well from what i have seen with the imps with vision off they blend paint. but the positive about it is that if you throw some ice in you have a mean margarita
wanabe TOSA
12-31-2003, 09:05 PM
Originally posted by Madogg
well from what i have seen with the imps with vision off they blend paint. but the positive about it is that if you throw some ice in you have a mean margarita
ya makes no sense - but u coulda jus said impys w/o visions suk cus they break balls.........or atleast i think thats what u meant
Madogg
12-31-2003, 09:36 PM
makes complete sense because i have never seen a imp without a vision eye installed
wanabe TOSA
12-31-2003, 09:54 PM
well u must play alot of paintball
Madogg
12-31-2003, 10:26 PM
yup once a week
cocker kid 2k2
01-01-2004, 08:28 AM
Originally posted by Madogg
well from what i have seen with the imps with vision off they blend paint. but the positive about it is that if you throw some ice in you have a mean margarita
Got a problem with a vision board, get a WAS.
Thor the Mighty
01-01-2004, 10:58 AM
Originally posted by sosoDAF
Get an evil omen- its like a mix between em.
three cheers for lame sear trippers :)
im just kidding, some sear trippers kick arse. i had a sear tripping electric mag and it ruled! i just had it on hypermode all the time ;) (thats where you shoot 4 bps and it kicks it to 10 automaticly) so it was nice for my lazy fingers haha...BAHA.......AAAAAAAAAAAAAAAAAAAAAAAAAAABAHAH AH!
FlameboyC11
01-02-2004, 01:02 AM
Seriously guys, a $350 gun to a $450 gun? I'd say, if you like to tinker, get the autococker, although I'd wait till the 04 line (it should be much better than the 03 for the same price). Autocockers take a little bit of knowledge to use, or a bit of cash to pay the pro shop. I have no idea about impulses, but I'm betting that you can't service too much of them yourself. As for speed, yes, the impy is faster but still, unless you want to chop, you need a Halo or something to keep up with your fingers as it is lacking an eye. It just depends on what you want to do, I'd say try both and see how you like em. For me, I fell in love w/ an autococker the first time I pulled the trigger of one.
Originally posted by FlameboyC11
I have no idea about impulses, but I'm betting that you can't service too much of them yourself.
Wrong. Unless you mess up the board (very unlikely), or blow the noid (also quite unlikely) you can fix pretty much everything else yourself.
cocker kid 2k2
01-02-2004, 08:27 AM
I love how some people think that just because a marker is electric, means that the board is always going to break in it and you can't do anything about it. And at my days well spent at different fields, I to this date have still not seen a burnt out board.
backwoodsPB
01-02-2004, 09:28 AM
now, remember, he is talking a stock imp...No lpr, no vision, no aftermarket trigger...and def no hammer assembly or other new internals...
stock imps are pretty much junk... honestly they are...but once you start upgrading they get incredible.
I've never see a board die, but I have see bolt stick and other problems with them..
c'mon now also, as far as maintenance, the cocker definitly is worse. You have to adjust things just about every week. But worst thing I have ever had happen in a game is the cocking rod get loose.
But, you have to lube your maxflo and do upkeep on that all the time...
So, which would I get???
The cocker... Later on eblade it now you have best of both worlds...Otherwise you are going to get the imp, then wonder why you didn't get vision, so yo udrop 250 to get that installed with the new was board, then you drop 100 on an lpr and another 20 atleast just for the new trigger. now you've dumped 370 into the gun that was a hundred more to start with. so You are 500 deep into your imp now and decide it is too tall for you to use playing front...
take that 500 you saved by getting a cocker, and throw on a eblade and a tickler lpr and you are set.....Low profile fast e-cocker..problem free also now being an electro...
Funke
01-02-2004, 10:24 AM
just one minor correction if u cant get a vision board for 100 then ur getting ripped off. or you could just go for the strange vision impy which has all the upgrades u need stock or a rat or freak factory. but yes i agree a plain stock impy is just that plain.
wanabe TOSA
01-02-2004, 10:32 AM
how can you say an inch or two higher than any other gun is gona affect anybody from playing front?????
cocker kid 2k2
01-02-2004, 10:53 AM
Originally posted by backwoodsPB
now, remember, he is talking a stock imp...No lpr, no vision, no aftermarket trigger...and def no hammer assembly or other new internals...
stock imps are pretty much junk... honestly they are...but once you start upgrading they get incredible.
Wow dude, that is the biggest load of crap i've seen in this thread so far. How are they junk? They're fast, they're accurate, if your loader doesn't suck they won't chop, they're consistant, they have little kick, they're great markers for the price tag.
I've never see a board die, but I have see bolt stick and other problems with them..
This is great about what you've seen, or heard. Ever own one, ever own 2, I have, never had bolt stick with either, not one, ever. One had a tapeworm, one didn't. Imps shoot great for the cash, deffinatly NOT junk.
Mrfxiitxx
01-02-2004, 07:52 PM
to me its all prefernce.
I own a couple impulses one vision one non vision and GX-3 cocker.
I've been using the cocker more lately than the impulses because I like its feel.
Impulses stock are pretty good, throw on aftermarket trigger for $20 and a tapeworm and your set. I have the stock hammer and bolt in both and get amazing constincy +1/-1 if not repeats. Big thing is they have a great ROF and very little to go wrong that you cant fix yourself outside of the board.
Cockers a lot more to go wrong but if you dont know what your doing just dont tinker. I got mine timed right once by one of the local proshops and its shoots like a dream. I have the eclipse trigger on it and I can out shoot a 12v revy with xboard and fresh batteries. Thats good enough for me I dont need the 18bps from trigger bounce that you can get with electronic markers.
Shoot both choose what you like. The cocker is shorter and to me feels nicer to me. Doesnt mean I'll quit using or get rid of either of my impulses but just for now its what I prefer to use.
Mr.Fixit
PhishPhactor
01-02-2004, 08:41 PM
Originally posted by cocker kid 2k2
This is great about what you've seen, or heard. Ever own one, ever own 2, I have, never had bolt stick with either, not one, ever. One had a tapeworm, one didn't. Imps shoot great for the cash, deffinatly NOT junk.
I've also owned two different impulses, one with vision, one with out. Both rocked. I didnt chop a lot with the non-vision one, very consistant, awesome guns. for the money you can't go wrong.
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