View Full Version : advice for new kinda paintballin
PBSouLjAh
03-14-2001, 12:39 PM
soon.....my friends and i are goign to play at a field called pevs paintball. until then, we have only been playin woods rec ball...like where there are 15 people per team, in a huge forest with like 20 different fields. but...this place we are goign to.....its all like speedball. there is a "hyperball" field..concept field....and a spools field (those huge fiber optic cable spools put together) and a sup air field. we have never played at these kinds of fields.......any advice? im used to woods play....i want some info on fast paced speedball....
ptflyer
03-14-2001, 01:00 PM
run fast...shoot quick...be on target......get thier flag....and don't get shot.......oh....yeah...have a blast.....
Richy_C
03-14-2001, 01:01 PM
speed and teamwork is all u need, and some crazy arse front players
elTwitcho
03-14-2001, 01:28 PM
Stay tight to your bunkers, be careful when leaning out that you dont put your leg or foot out the side of your bunker, make sure none of your extremities are exposed. Snap shoot quickly, in speedball you dont have the luxury of coming out and taking 10 or 15 shots, do it quick and get back behind cover. Always slide into your bunkers. Stay low, when running to a bunker up front, dont run in a straight line to it, get some bunkers between you and the other team during your run. That and just stay tight, new players get eliminated alot quicker when they arent used to speedball, it's tough at first
MuckRaker
03-14-2001, 01:36 PM
And for God's sake, don't pull a Muck, run, trip, injure knee, have to wear an annoying brace for six weeks.
Dräko
03-14-2001, 01:42 PM
richy is right. Crazy front players with a lust for blood (or at least paint) are a real asset
antiramie
03-14-2001, 03:15 PM
The biggest piece of advice i can give is dont be afraid to actually get up from a bunker to change positions or to rush the enemy. Sticking to one bunker for an extended period of time can be detrimental to having a chance to win. Create diversions, with your teammates firing as you rush to another bunker, and the enemy will have to guess where you went. Dont be afraid to bunker another player. Tell your teammate to give the enemy fire and haul *** to their bunker if ur in the right position. Speedball and other rapidly-played variants require one key element: aggression. While back players are useful to giving orders and positions and for providing cover-fire, the front players will win the game for you.
Phaelon Veritas
03-14-2001, 04:33 PM
hyper ball is a good excuse to waste paint expect to have to put out some paint in order to come out with a win.... it's no woods game action is constant and ROF is everything...
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